So I really like the idea of small craft combat and I think in any game we get involved with we're going to keep it more of a narrative flow rather grid mapping this. But holy crap. WHAT DOES THIS MEAN. Koronus p.113
So I really like the idea of small craft combat and I think in any game we get involved with we're going to keep it more of a narrative flow rather grid mapping this. But holy crap. WHAT DOES THIS MEAN. Koronus p.113
It is an odd little rule - not sure how many people actually use it but it could be handy for a ref who is trying to counter the boosted skill chances of pcs v lacklustre NPCs.
Effectively you can link together ships until they cannot miss with these rules - seems pretty powerful but is more for fleet battles than the normal skirmishes.
Not sure I'd let PCs use it - they have enough bonuses as it is unless you force them to use crew rating for ship BS rolls.
Be aware there's a high chance of one shotting people using this rule even with Mathammer...
So I really like the idea of small craft combat and I think in any game we get involved with we're going to keep it more of a narrative flow rather grid mapping this. But holy crap. WHAT DOES THIS MEAN. Koronus p.113
It's not about small craft, it's about capital ship squadrons.
This makes SO much more sense now re reading it.
I always knew there were methods for Void Ships to be made into squadrons. I mean the rules as they are make it basically impossible for
a dozen Raiders to take down a single Grand Cruiser and that doesn't really make any sense.
Cool. It definitely would be something I would use for NPCs attacking a large PC ship.
Ta!