Do you expect the errata and orgainisational/layout to be corrected in a reprint? It's entirely possible, you just have to go through the templates. If so, does anyone know when the reprint is due?
Thanks
Do you expect the errata and orgainisational/layout to be corrected in a reprint? It's entirely possible, you just have to go through the templates. If so, does anyone know when the reprint is due?
Thanks
Yeah, I'd assume they'll correct all that stuff in a reprint, but right now they're struggling to get out the basics amidst the clamoring of "we NEED X to play" and "we NEED Y to play." (Personally, I think they're doing a good job of getting supplementals out quickly given their high production values.) I suspect it'll be a while; after all, we can run perfectly well with the few typos in our books, but we can't yet play all the types of magic users or priests.
I really want to try this game out, I haven't got it yet but plan to do so when it's tidied up a bit more. I don't know how bad the layout is, and I'm not convinced the rules are fully functional throughout. I've heard a few gripes but nothing serious. I guess the main issue for me is the price. If it was £30 -£40 I'd have it by now.
I just have this thing about errata and in the case of 3ed, the layout/organisation.
Here's wishing FFG every success though, because if they're successful, we are too
Anyone know when this reprint is going to happen? One of my players is currently going through the Soldier carrerr and will want to hop into the Swordmaster carreer when he's finished. It seems that if the adventurer's toolkit isn't out by then, we must put everything on hold. ![]()
Rat Catcher said:
Do you expect the errata and orgainisational/layout to be corrected in a reprint? It's entirely possible, you just have to go through the templates. If so, does anyone know when the reprint is due?
Thanks
No I don't expect it in the next print run. The button on the reprint was made pretty much as soon as the first print run hit the shelves in early December. The FAQ/Errata wasn't finalised until 21 December.
The layout and organisation are just fine, and typos are minor. I think much of it is a matter of style - I don't think a reprint will change any of the layout. Any game will have FAQ / errata - I think D&D is at 50+ pages?? If you can find it cheap I would suggest taking the plunge, only around $60 at Amazon and very playable as is. Also got the toolkit off them last week - so they may have new stocks. Got the lot in Oz in only a week or so.
Got it in OZ? You in KS? Near Wichita? I have been looking for a Demo/Group to play Warhammer with. I cant find anyone around here that plays the new edition (havent looked very hard, though I am playing with my son and a few nephews soon).
Sorry for off topic. I can figure out how to PM other folks on the boards. ???
Just occured to me that Oz could also refer to a fictional prison or Australia.
Lazer Knees said:
Got it in OZ? You in KS? Near Wichita? I have been looking for a Demo/Group to play Warhammer with. I cant find anyone around here that plays the new edition (havent looked very hard, though I am playing with my son and a few nephews soon).
Sorry for off topic. I can figure out how to PM other folks on the boards. ???
Just occured to me that Oz could also refer to a fictional prison or Australia.
Australia
[EDIT] The ACT in my user name is the Australian Capital Territory.
TonyACT said:
Lazer Knees said:
Got it in OZ? You in KS? Near Wichita? I have been looking for a Demo/Group to play Warhammer with. I cant find anyone around here that plays the new edition (havent looked very hard, though I am playing with my son and a few nephews soon).
Sorry for off topic. I can figure out how to PM other folks on the boards. ???
Just occured to me that Oz could also refer to a fictional prison or Australia.
Australia
[EDIT] The ACT in my user name is the Australian Capital Territory.
I would take Australia over Kansas anyday...
Kansas is awesome ... if you like cows, wheat, weather that changes instantly and long highways to nowhere.
Okay, it's not that bad, at least it's peaceful where I live. (Southeast Kansas)
TonyACT said:
The layout and organisation are just fine, and typos are minor. I think much of it is a matter of style - I don't think a reprint will change any of the layout. Any game will have FAQ / errata - I think D&D is at 50+ pages?? If you can find it cheap I would suggest taking the plunge, only around $60 at Amazon and very playable as is. Also got the toolkit off them last week - so they may have new stocks. Got the lot in Oz in only a week or so.
Yeah, D&D is over 50 pages. But to be very clear, all of that is re-balancing and specific fixes. You don't NEED the errata to play the game.
WHFRP however, left out the base roll for spellcasting out of the box set. That's not errata or clarification, that's a missing rule. Most people, including myself, assumed that spellcasting worked like all other skills and set the base difficulty at 2 <P>. This made for an extremely frustrating session for half my group.
Gorehammer said:
WHFRP however, left out the base roll for spellcasting out of the box set. That's not errata or clarification, that's a missing rule. Most people, including myself, assumed that spellcasting worked like all other skills and set the base difficulty at 2 <P>. This made for an extremely frustrating session for half my group.
Isn't the base difficulty for all roles but melee and ranged attacks 0 <P>? The GM can then scale it up to 2 <P> as with any other roll, of course.
Skywalker said:
Gorehammer said:
WHFRP however, left out the base roll for spellcasting out of the box set. That's not errata or clarification, that's a missing rule. Most people, including myself, assumed that spellcasting worked like all other skills and set the base difficulty at 2 <P>. This made for an extremely frustrating session for half my group.
Isn't the base difficulty for all roles but melee and ranged attacks 0 <P>? The GM can then scale it up to 2 <P> as with any other roll, of course.
Default difficulties are are Easy 1<P>. The 2 <P> is Average.
Deltabob said:
Default difficulties are are Easy 1<P>. The 2 <P> is Average.
In all tests but ranged and melee attacks (which starts with a 1 <P>) you start with a default of 0 <P>. The GM may decide with spells (as with any attack roll or characteristic roll) to add <P> to represent difficulty. As such, spells work no differently from any other roll, even before the errata. The errata simply cpnfirmed that the default starting point changes with melee and ranged attacks.
I think you are confusing "default difficulty" with "average difficulty"
I thought the inherent difficulty of the spell is taken into account with the black and purple dice below the Action Icon on the card? I can see the GM adding a few black or white dice for situational modifiers but not for difficulty.
"Unless indicated otherwise, the default challenge level for Melee Attack and Ranged Attack actions is Easy (1d). Unless indicated otherwise, the default difficulty for other actions, such as casting a spell or invoking a blessing, is Simple (0d). The GM is still the final arbiter of a task’s challenge level, and may adjust these to suit the story and the particular task at hand." I just pulled this from the errata. Hope it clears things up.
I understand this that whenever it reads "vs. Target Defense" (be it any melee action, a spell or Sigmar know what) you should add a Purple Dice to the dice pool.
Of course it's very frustrating you have always to remember this. It's amazing why this was not put on each respective card - it denies the whole logic that you need nothing but the cards to know the rules...
Rorschach Six said:
I thought the inherent difficulty of the spell is taken into account with the black and purple dice below the Action Icon on the card? I can see the GM adding a few black or white dice for situational modifiers but not for difficulty.
Yes, and as noted below your post the default difficulty of casting a spell is <0>, so that zero is modified by the difficulty of casting the particular spell, which is on the card and addresses the concern of the poster above.
Augur said:
I understand this that whenever it reads "vs. Target Defense" (be it any melee action, a spell or Sigmar know what) you should add a Purple Dice to the dice pool.
Of course it's very frustrating you have always to remember this. It's amazing why this was not put on each respective card - it denies the whole logic that you need nothing but the cards to know the rules...
Because a target's defense is not always the same amount of challenge and misfortune dice.
Rorschach Six said:
Augur said:
I understand this that whenever it reads "vs. Target Defense" (be it any melee action, a spell or Sigmar know what) you should add a Purple Dice to the dice pool.
Of course it's very frustrating you have always to remember this. It's amazing why this was not put on each respective card - it denies the whole logic that you need nothing but the cards to know the rules...
Because a target's defense is not always the same amount of challenge and misfortune dice.
It is always the same amount of challenge dice. One. Misfortune dice change.
Gorehammer said:
Because a target's defense is not always the same amount of challenge and misfortune dice.
It is always the same amount of challenge dice. One. Misfortune dice change.
Both the Rulebook* and FAQ** confirm that the GM may alter the difficulty through either challenge dice or misfortune dice. I agree that adding challenge dice would be a much rarer occurence though.
* on page 58:
4. GM Assigns Challenge or Misfortune Dice
Next the GM assigns any relevant challenge or misfortune dice to the pool. The default difficulty for Melee and Ranged Attack actions is Easy (1d), but may be modified by a variety of factors. [emphasis added]
** on page 2:
Unless indicated otherwise, the default challenge level for Melee Attack and Ranged Attack actions is Easy (1d). Unless indicated otherwise, the default difficulty for other actions, such as casting a spell or invoking a blessing, is Simple (0d). The GM is still the final arbiter of a task’s challenge level, and may adjust these to suit the story and the particular task at hand. [emphasis added]
For some reason people are reading the next paragraph on how a "vs Defence" is broken down as removing this overriding principle.
TonyACT said:
Rorschach Six said:
I thought the inherent difficulty of the spell is taken into account with the black and purple dice below the Action Icon on the card? I can see the GM adding a few black or white dice for situational modifiers but not for difficulty.
Yes, and as noted below your post the default difficulty of casting a spell is <0>, so that zero is modified by the difficulty of casting the particular spell, which is on the card and addresses the concern of the poster above.
Its worth noting that if a Spell is listed as "vs Defence" then its default difficulty is Easy (1d) just like a Melee or Ranged Attack.
Skywalker said:
Its worth noting that if a Spell is listed as "vs Defence" then its default difficulty is Easy (1d) just like a Melee or Ranged Attack.
Good call ![]()
Also, great discussion above on difficulty being at GM discretion. As noted, adding challenge dice can add significantly to difficulty - but could be useful if you find your PC's mopping up some mobs too easily, you may want them to face one with oodles of combat experience and add a die to keep them on their toes, or some such.
Is there any update to the reprint, is it out, did they correct known errata?
Do you think the layout needs changing (obscure hidden rules), and when do you expect them to change it? In a reprint, or a new edition?
Thanks all
Rat Catcher said:
Is there any update to the reprint, is it out, did they correct known errata?
Do you think the layout needs changing (obscure hidden rules), and when do you expect them to change it? In a reprint, or a new edition?
Thanks all
+1