Imperials need upgrades too?

By Marinealver, in X-Wing

'Experimental Upgrade'

Make it happen FFG! Especially with R1 showing us Imperial scientists and how many secret plans were hidden at Scarif.

Well its not like you cant add modifications to all of your ships, assuming you have the points for them, Its just a fact that the Imperials had mass produced CANNON UPGRADE fodder... see what i did there...hurrr hurr....

you can but I am talking about upgrade options.

Rebels have access to 12 upgrade slots

Scum also have access to 12 upgrade slots

Imperials have access to only 10.upgrade slots

So Rebels upgrade options is Imperials + turret & astromech

and scum upgrade options is Imperials + turret & salvaged astromech

You keep saying this but it doesn't add up.

Your "Imperials +" formula is missing the Illicit upgrade slot.

Some new/unique Imperial only upgrade that is Epic only would be thematic.

Similar to cargo slots adding illicit slots, but for experimental tech.

http://starwars.wikia.com/wiki/Composite_Beam_Superlaser

Posting this for inspiration on slot ideas not for the ability.

30422956621_d8e7f5687d.jpg

Edited by gabe69velasquez

There IS the unique "Double crew" upgrade slot

until Jabba comes out, anyway

That is crew so it doesn't count, and as you just mentioned Jabba is coming out.

Until a preview article comes out with an image of him with the double crew slot, I will continue to have healthy doubt Jabba is double crew. Palp as Double Crew and 8 points limits where you can run him for reasons which don't necessarily stack with Scum.

Couldn't the reason that the Empire don't have astromechs be that most of their ships don't have a hyperdrive and therefore don't need the help to calculate hyperspace jumps?

Perhaps they should have some sort of barrage options from the destroyers or whatever is carrying the ships?

Hyperdrive-equipped TIEs:

TAP and Advanced

Phantom

Defender

Possibly /SF

That's roughly half of all TIEs. Surprisingly the Punisher does not despite it being large enough and given the mission of long range tactical bomber. I guess A-wings and B-wings use the same tech as those long range TIEs listed above, cause they ain't got no beeping and blooping trash cans on em.

Is it sacrilege that I miss the hyperdrive rings from the clone wars?

According to the newer complete vehicles book, the TIE/SF (space Superiority Fighter) has a Hyperdrive. In addition it also has a heavy weapon turret and warhead launcher giving it a "360-degree field of fire". I know they don't implement everything on to every ship and this one is no exception. But I am surprised at seeing that it possesses a hyperdrive, with its recharging solar panels for weapons/shields/engines, I wonder just how long a LRRP mission it could achieve given the lack of room for much else :)

I kinda liked the hyperdrive ring from the Clone Wars too, but the idea of leaving it floating in space for some cruiser to come along and smash into would have me concerned for its safety.

I'm not sure I could play Imperials with droids ... because they'd have to invent the mouse droid and then I'd want to download their sound effects and play them during games!

360 degree field of fire on the SF is some horsecrap

Shoot the panels right off!

Youd have to be flying above your target to avoid that fate

Personally, I feel there is no need for an Imperial only slot. There are several Imperial only upgrades - crew, ruthlessness, etc. as well as several unique titles. What I do agree with is something others have pointed out: oftentimes, there are but 1-2 viable ship roles for Imperial ships. That is something one might reconsider. Basically, imps have a lot of very similar small ships

(a) Tie/ln, TIE/fo, TIE/Adv. Prototype, TIE/Striker, TIE/Int

(b) Tie/X1, TIE/sf

And yes, some ships are doing their niche's job better than others. I think what Imperials need is to be enabled to pursue aanother PLAYSTYLE. Imperial control, for instance (Can be done somewhat with TIE/D or Tactician shuttles). Or Imperial bombing (possible to some extent, but Sabine's just better).

Personally, I feel there is no need for an Imperial only slot. There are several Imperial only upgrades - crew, ruthlessness, etc. as well as several unique titles. What I do agree with is something others have pointed out: oftentimes, there are but 1-2 viable ship roles for Imperial ships. That is something one might reconsider. Basically, imps have a lot of very similar small ships

(a) Tie/ln, TIE/fo, TIE/Adv. Prototype, TIE/Striker, TIE/Int

(b) Tie/X1, TIE/sf

And yes, some ships are doing their niche's job better than others. I think what Imperials need is to be enabled to pursue aanother PLAYSTYLE. Imperial control, for instance (Can be done somewhat with TIE/D or Tactician shuttles). Or Imperial bombing (possible to some extent, but Sabine's just better).

The problem with those upgrade with the exception of crew is that there is non-faction restricted upgrades that are just overall better in those slots. You don't see ruthelessness as PTL or VI is just on average better. As for the crew option in order for a faction restricted upgrade to be any good to give it a faction advantage over others it has to be so powerful that people will be complaining on it over the forums (i,e palp). Now a faction specific upgrade slot such as astromech is an upgrade gives it some options. You don't hear rebels wishing they had unhinged astromech or scum wishing they had R2-F4. They have their own upgrades that are specific to their faction and they are different from each other to give those factions a distinct flavor. Some might say Imperials have astromech/turret envy but when two other factions have them and you are the only faction without, you can't help but be a little envious.

They could always make a Swarm upgrade, an upgrade that you can only equipped if you field a certain number of ships or a certain type of ships.

So make the tie phantom 2 attack primary, reduce its cost by 7 and give it a canon slot..

You happy now?

So make the tie phantom 2 attack primary, reduce its cost by 7 and give it a canon slot..

You happy now?

considering that Firespray, and TIE Defender already have the cannon upgrade slot, NO. You obviously missed the point of this discussion. (unless you remove cannon slots from Heavy Scyk title, YT-2400, B-wings, YV-666 but that is not going to happen nor is it the point of this thread).

360 degree field of fire on the SF is some horsecrap

Shoot the panels right off!

Youd have to be flying above your target to avoid that fate

Indeed, I think they were either thinking that the turret swings over and under the cockpit area for a front-down-back-up 360 or that you could spin the ship to achieve the full left right as well - otherwise yep 'look mah, no wings' ! Gotta hand it to these sort of fantasy guides to fictional ships - they do try to cover everything and make for an interesting visual guide, but sometimes you wonder just how good technology would have to be to achieve it :)

So make the tie phantom 2 attack primary, reduce its cost by 7 and give it a canon slot..

You happy now?

considering that Firespray, and TIE Defender already have the cannon upgrade slot, NO. You obviously missed the point of this discussion. (unless you remove cannon slots from Heavy Scyk title, YT-2400, B-wings, YV-666 but that is not going to happen nor is it the point of this thread).

Sure it is I just gave the phantom a tonore options like was asked...

My point was the ships are more then just there slots... They have built in stuff. As others have said the empire was not very flexible there ships were not customized.

So make the tie phantom 2 attack primary, reduce its cost by 7 and give it a canon slot..

You happy now?

considering that Firespray, and TIE Defender already have the cannon upgrade slot, NO. You obviously missed the point of this discussion. (unless you remove cannon slots from Heavy Scyk title, YT-2400, B-wings, YV-666 but that is not going to happen nor is it the point of this thread).

Sure it is I just gave the phantom a tonore options like was asked...

My point was the ships are more then just there slots... They have built in stuff. As others have said the empire was not very flexible there ships were not customized.

:huh:

Okay there clearly is some sort of language barrier here. Anyways this is not about ships but about factions and the factions access to upgrade slots. Both Scum and Rebels have access to turret upgrade slot which is as of now only secondary weapons. Also Rebels have an upgrade slot that is exclusive to their own faction, same for scum.

Sure ships are more than jsut the upgrade slots, that is like only looking at the stats of a ship and calling it good. It is the dial, the stats, abilities and upgrades allow for you to build the ship in a specific way. Imperials already have the cannon slot so giving the TIE Phantom doesn't give Imperials any additional access to upgrades that they don't already have such as Twin Laser Turrets (although I don't think anyone wants to see a TIE Phantom with TLT).

So make the tie phantom 2 attack primary, reduce its cost by 7 and give it a canon slot..

You happy now?

considering that Firespray, and TIE Defender already have the cannon upgrade slot, NO. You obviously missed the point of this discussion. (unless you remove cannon slots from Heavy Scyk title, YT-2400, B-wings, YV-666 but that is not going to happen nor is it the point of this thread).

Sure it is I just gave the phantom a tonore options like was asked...

My point was the ships are more then just there slots... They have built in stuff. As others have said the empire was not very flexible there ships were not customized.

:huh:

Okay there clearly is some sort of language barrier here. Anyways this is not about ships but about factions and the factions access to upgrade slots. Both Scum and Rebels have access to turret upgrade slot which is as of now only secondary weapons. Also Rebels have an upgrade slot that is exclusive to their own faction, same for scum.

Sure ships are more than jsut the upgrade slots, that is like only looking at the stats of a ship and calling it good. It is the dial, the stats, abilities and upgrades allow for you to build the ship in a specific way. Imperials already have the cannon slot so giving the TIE Phantom doesn't give Imperials any additional access to upgrades that they don't already have such as Twin Laser Turrets (although I don't think anyone wants to see a TIE Phantom with TLT).

No language barrier unless it's on your part.

What I am saying is they don't need the turret or astromech slot. My example was just a stupid hyperbole to show that they have built in stuff.

Just because they don't have something does not mean they need it. That's just stupid reasoning.

So make the tie phantom 2 attack primary, reduce its cost by 7 and give it a canon slot..

You happy now?

considering that Firespray, and TIE Defender already have the cannon upgrade slot, NO. You obviously missed the point of this discussion. (unless you remove cannon slots from Heavy Scyk title, YT-2400, B-wings, YV-666 but that is not going to happen nor is it the point of this thread).

Sure it is I just gave the phantom a tonore options like was asked...

My point was the ships are more then just there slots... They have built in stuff. As others have said the empire was not very flexible there ships were not customized.

:huh:

Okay there clearly is some sort of language barrier here. ...

No language barrier unless it's on your part.

What I am saying is they don't need the turret or astromech slot. My example was just a stupid hyperbole to show that they have built in stuff.

Just because they don't have something does not mean they need it. That's just stupid reasoning.

Well your grammar was confusing to say the least.

Either way, giving another ship a slot that faction already has doesn't correct the issue I am pointing out. In a matter of fact it is going off on a tangent. This is about selection of options. To me it seems like Imperials have the fewest options, my theory is because they don't have access to the same number of upgrades that the other factions have, and as for their faction restricted upgrades most of them don't compete with the non-faction upgrades of the same slot.

Thus Imperials have a more limited selection than the other two factions.

So a lot of talk about the Meta and how Imperials only have one build. Maybe two variations but there tends to be an imperial lynchpin of so to speak. Well when looking at Imperials they really are light on upgrades slots. Take the following facts.

  • Imperials have 3 ships with NO upgrade bar(excluding the EPT for higher pilot skill)
  • Imperials have no ship with the turret upgrade slot (rebels and scum do)
  • Imperials have no ships with the access to illicit upgrade slot (and rebels now have the cloaking device)
  • No astromech type slot (imperial astromech) that can aid with bad dials having to take a valuable modification slot.

So for a faction who's doctrines rely a lot on technological terrors it is hard to not notice the lack of technology used by Imperial ships. So I think Imperials either need to gain access to the same non-faction upgrade slots that Rebels and Scum have or get their own faction slot (such as Imperial Astromech or Imperial Tech).

You could read it as a lack of technology or you could read it as standardised technology.

Dumb question what rebel ships have cloak?

The TIE Fighter.

'Experimental Upgrade'

Make it happen FFG! Especially with R1 showing us Imperial scientists and how many secret plans were hidden at Scarif.

Some kind of Experimental Modification would be rather easy to insert into the game. Mods are already auto-included in all cards and an addendum to the rules would allow you to place one Exp. Mod. onto a ship either in lieu of or in addition to a regular mod. Make each Ex. Mod. Unique and Imperial Only.

Could they be put on any ship? Sure, but would you want to put a one use card onto a 3 hull TIE Fighter? If so knock yourself out.

Create 6-8 of them and release them with a pack that has Krennic or Zaarin in it.

The concept of the "illicit" slot implies that it is using illegal tech, thus nothing that the Imps would use would be considered illegal since the Empire writes the laws. Cloaking devices may be outlawed for civilians, but the Empire would never outlaw cloaking for its own ships.

*Edit*

This is perhaps with exception to Imperials who utilize less than legal actions for the greater good, and of course for hired agents like Bounty Hunters.

Edited by Stilgod

So make the tie phantom 2 attack primary, reduce its cost by 7 and give it a canon slot..

You happy now?

considering that Firespray, and TIE Defender already have the cannon upgrade slot, NO. You obviously missed the point of this discussion. (unless you remove cannon slots from Heavy Scyk title, YT-2400, B-wings, YV-666 but that is not going to happen nor is it the point of this thread).

Sure it is I just gave the phantom a tonore options like was asked...

My point was the ships are more then just there slots... They have built in stuff. As others have said the empire was not very flexible there ships were not customized.

:huh:

Okay there clearly is some sort of language barrier here. ...

No language barrier unless it's on your part.

What I am saying is they don't need the turret or astromech slot. My example was just a stupid hyperbole to show that they have built in stuff.

Just because they don't have something does not mean they need it. That's just stupid reasoning.

Well your grammar was confusing to say the least.

Either way, giving another ship a slot that faction already has doesn't correct the issue I am pointing out. In a matter of fact it is going off on a tangent. This is about selection of options. To me it seems like Imperials have the fewest options, my theory is because they don't have access to the same number of upgrades that the other factions have, and as for their faction restricted upgrades most of them don't compete with the non-faction upgrades of the same slot.

Thus Imperials have a more limited selection than the other two factions.

So they have less selection... I still fail to see the problem?

like I said just because the other factions have those options does not mean the empire needs them.

So make the tie phantom 2 attack primary, reduce its cost by 7 and give it a canon slot..

You happy now?

considering that Firespray, and TIE Defender already have the cannon upgrade slot, NO. You obviously missed the point of this discussion. (unless you remove cannon slots from Heavy Scyk title, YT-2400, B-wings, YV-666 but that is not going to happen nor is it the point of this thread).

Sure it is I just gave the phantom a tonore options like was asked...

My point was the ships are more then just there slots... They have built in stuff. As others have said the empire was not very flexible there ships were not customized.

:huh:

Okay there clearly is some sort of language barrier here. Anyways this is not about ships but about factions and the factions access to upgrade slots. Both Scum and Rebels have access to turret upgrade slot which is as of now only secondary weapons. Also Rebels have an upgrade slot that is exclusive to their own faction, same for scum.

Sure ships are more than jsut the upgrade slots, that is like only looking at the stats of a ship and calling it good. It is the dial, the stats, abilities and upgrades allow for you to build the ship in a specific way. Imperials already have the cannon slot so giving the TIE Phantom doesn't give Imperials any additional access to upgrades that they don't already have such as Twin Laser Turrets (although I don't think anyone wants to see a TIE Phantom with TLT).

That's the second time you've used a faulty formula,
and that makes me suspect you haven't done your homework
so I went ahead and did the math to be sure...

31588401794_4012b9d6a7_b.jpg

It seems to me you are looking for balance where none is needed.

I believe it is thematic for Imperials to have less options, especially

fewer stylish accessories to go with such a large varieties of stormtrooper armor.

That's the second time you've used a faulty formula,

and that makes me suspect you haven't done your homework
so I went ahead and did the math to be sure...

31588401794_4012b9d6a7_b.jpg

It seems to me you are looking for balance where none is needed.

I believe it is thematic for Imperials to have less options, especially

fewer stylish accessories to go with such a large varieties of stormtrooper armor.

Actually you highlight my point exactly. Imperial upgrades 154, Scum at 174 (which has been around for 5 fewer waves). Rebels with over 200. The point of this thread is Imperials have fewer upgrade options. Now I am not here to argue with them and everything, and to be blunt if this was about theme TIE Swarms would be the only viable option, but here Imperials are literally cornered into one build. Palp Defenders (formerly Palp Aces). Sure the Imperial is all about conformity with stormtrooper armorer and TIE swarms but at game mechanics wise it really doesn't allow much for imperials.

Now maybe if there was some sort of upgrade like Imperial issue or given the 5 turret upgrade there wouldn't be a 20 upgrade gap between Imperials and Scum.

Edited by Marinealver

Actually you highlight my point exactly.

LOL, I knew you would say that, but have you heard of a thing called tunnel vision?

You're saying the Imperial faction needs another 46* upgrades, for them only, just for things to be fair?

They do a lot to balance many things in the game, this isn't really needed, let alone a priority.

Having said that, Imperials have the most ships that can take tech, and Kylo Ren's Upsilon-class

Shuttle can take two, so if futures ships that can take tech are only Imperial, or Imperial Only tech

is the only type made from here on, that wouldn't bother me. But not 46* more Imperial only upgrades.

*Total(Rebel-Imperial)=46

Edited by gabe69velasquez

That's the second time you've used a faulty formula,

and that makes me suspect you haven't done your homework

so I went ahead and did the math to be sure...

31588401794_4012b9d6a7_b.jpg

It seems to me you are looking for balance where none is needed.

I believe it is thematic for Imperials to have less options, especially

fewer stylish accessories to go with such a large varieties of stormtrooper armor.

Actually you highlight my point exactly. Imperial upgrades 154, Scum at 174 (which has been around for 5 fewer waves). Rebels with over 200. The point of this thread is Imperials have fewer upgrade options. Now I am not here to argue with them and everything, and to be blunt if this was about theme TIE Swarms would be the only viable option, but here Imperials are literally cornered into one build. Palp Defenders (formerly Palp Aces). Sure the Imperial is all about conformity with stormtrooper armorer and TIE swarms but at game mechanics wise it really doesn't allow much for imperials.

Now maybe if there was some sort of upgrade like Imperial issue or given the 5 turret upgrade there wouldn't be a 20 upgrade gap between Imperials and Scum.

The empire are not locked into palp defenders... However it sounds like you are.

Actually you highlight my point exactly.

LOL, I knew you would say that, but have you heard of a thing called tunnel vision?

You're saying the Imperial faction needs another 46* upgrades, for them only, just for things to be fair?

They do a lot to balance many things in the game, this isn't really needed, let alone a priority.

Having said that, Imperials have the most ships that can take tech, and Kylo Ren's Upsilon-class

Shuttle can take two, so if futures ships that can take tech are only Imperial, or Imperial Only tech

is the only type made from here on, that wouldn't bother me. But not 46* more Imperial only upgrades.

*Total(Rebel-Imperial)=46

Another 46 upgrades, no. Another 5, yes. But as I said and you pointed out the Imperials have fewer options for ship building than Scum and Rebels. Now sure thematic they are supposed to be the faction of quantity over quality but the meta doesn't have the quantity builds, quite the opposite frankly with the palp defenders which used to be the palp aces. If the Imperial meta was true to the them then Imperial TIE swarms would be the Imperial meta but clearly in this case they are not. Scum has a few meta builds but they are starting to centralize around manaroo (a discussion for another thread) and rebels have lots of alternatives to build against the meta. Now you may say this is just a causality of the theme but I say it is because of the build options available to Imperials which as has been revealed is fewer than Rebels and Scum.

Edited by Marinealver