Navigator Powers

By Col. Orange, in Rogue Trader Rules Questions

Hi All,

Can anyone tell me what kind of action each of the Navigator powers are (Free/Half/Full/Extended)? The Focus Power action just says "varies" and though the answer's probably in the book, I can't seem to find it...

Thanks!

Most of the powers say a standard action. I view this as a 1/2 action while others say it's a full action. I'm not aware of an official ruling.

Half action, just like Psykers in DH.

Example: That Unerring Shot or whatever. Half Action to use the power to hit, half action to pull the trigger for a single shot. Roll Damage.

You cannot perform the same standard action twice in a single round. This is why you can move and perform a single shot. Both are half actions. Or do a full action like semi-full auto from a gun. Think of everything as a "Standard Action"..but the duration of that action is what limits things. You cannot do 2 full auto's in a round due to the duration.

Thanks both - good stuff.

R.

Thaddius said:

You cannot perform the same standard action twice in a single round. This is why you can move and perform a single shot. Both are half actions. Or do a full action like semi-full auto from a gun. Think of everything as a "Standard Action"..but the duration of that action is what limits things. You cannot do 2 full auto's in a round due to the duration.

So if a Psyker/Navigator's powers are half actions, if they stand still they can launch a "power" and also fire a single shot from a pistol?

Also another question that has arisen. A renegade Navigator gains an additional power plus the standard power. Then he also can three more navigator powers that he may or may not have but plan to acquire later. It continues to read after that that all these powers gain a +10 to use whilst the opponent suffers a -10%.

My question is, a Renegade has 5 powers at character creation that he gains a +10 to use? Please correct me if I read that incorrect. In the eyes of the Rogue Trader, Explorator and the Void Master in the group, why not go with a full party of Psykers and Navigators due to the apparent power (no pun intended) that they have over other characters.

josefsj said:

Thaddius said:

You cannot perform the same standard action twice in a single round. This is why you can move and perform a single shot. Both are half actions. Or do a full action like semi-full auto from a gun. Think of everything as a "Standard Action"..but the duration of that action is what limits things. You cannot do 2 full auto's in a round due to the duration.

So if a Psyker/Navigator's powers are half actions, if they stand still they can launch a "power" and also fire a single shot from a pistol?

Also another question that has arisen. A renegade Navigator gains an additional power plus the standard power. Then he also can three more navigator powers that he may or may not have but plan to acquire later. It continues to read after that that all these powers gain a +10 to use whilst the opponent suffers a -10%.

My question is, a Renegade has 5 powers at character creation that he gains a +10 to use? Please correct me if I read that incorrect. In the eyes of the Rogue Trader, Explorator and the Void Master in the group, why not go with a full party of Psykers and Navigators due to the apparent power (no pun intended) that they have over other characters.

1) No, you can either do a Focus Power action, or single attack/shot. They count as the same for the purposes of that rule.

2) Because not everyone is a powergamer who wants to only play to have the most powerful characters? Not to mention it'd be incredible dull.

MILLANDSON said:

josefsj said:

Thaddius said:

You cannot perform the same standard action twice in a single round. This is why you can move and perform a single shot. Both are half actions. Or do a full action like semi-full auto from a gun. Think of everything as a "Standard Action"..but the duration of that action is what limits things. You cannot do 2 full auto's in a round due to the duration.

So if a Psyker/Navigator's powers are half actions, if they stand still they can launch a "power" and also fire a single shot from a pistol?

Also another question that has arisen. A renegade Navigator gains an additional power plus the standard power. Then he also can three more navigator powers that he may or may not have but plan to acquire later. It continues to read after that that all these powers gain a +10 to use whilst the opponent suffers a -10%.

My question is, a Renegade has 5 powers at character creation that he gains a +10 to use? Please correct me if I read that incorrect. In the eyes of the Rogue Trader, Explorator and the Void Master in the group, why not go with a full party of Psykers and Navigators due to the apparent power (no pun intended) that they have over other characters.

1) No, you can either do a Focus Power action, or single attack/shot. They count as the same for the purposes of that rule.

2) Because not everyone is a powergamer who wants to only play to have the most powerful characters? Not to mention it'd be incredible dull.

1. re-reading the rules last night regarding actions, I did not see it in black and white where a focus action is regarded as an attack action. This is why I asked. It does however make sense that one half action is considered as "moving/readying an attack, whilst the other is completing the attack. I thank you for the interpretation.

2. I would agree. I don't think I would be able to run a game with 5 Psykers/Navigators....I would probably enjoy that as much as a root canal....

Millandson,

Do you have an answe for the following?

A renegade Navigator gains an additional power plus the standard power. Then he also can three more navigator powers that he may or may not have but plan to acquire later. It continues to read after that that all these powers gain a +10 to use whilst the opponent suffers a -10%.

My question is, a Renegade has 5 powers at character creation that he gains a +10 to use? Please correct me if I read that incorrect. In the eyes of the Rogue Trader, Explorator and the Void Master in the group, why not go with a full party of Psykers and Navigators due to the apparent power (no pun intended) that they have over other characters.

josefsj said:

1. re-reading the rules last night regarding actions, I did not see it in black and white where a focus action is regarded as an attack action. This is why I asked. It does however make sense that one half action is considered as "moving/readying an attack, whilst the other is completing the attack. I thank you for the interpretation.

2. I would agree. I don't think I would be able to run a game with 5 Psykers/Navigators....I would probably enjoy that as much as a root canal....

Well, it was specifically stated in Dark Heresy that Focus Power counted as a half-action attack, as it provided balance and stopped psykers throwing a fireball at something and then shooting at it too.

Millandson,

Do you have an answe for the following?

A renegade Navigator gains an additional power plus the standard power. Then he also can three more navigator powers that he may or may not have but plan to acquire later. It continues to read after that that all these powers gain a +10 to use whilst the opponent suffers a -10%.

My question is, a Renegade has 5 powers at character creation that he gains a +10 to use? Please correct me if I read that incorrect.

While I'm not Millandson, I think I can answer that one. You don't get 5 powers that you can use after character creation, you get two. However, you can name three powers that you may or may not have yet. As soon as you acquire these by paying XP, you get a bonus on their use and your enemies take a penalty.

In the eyes of the Rogue Trader, Explorator and the Void Master in the group, why not go with a full party of Psykers and Navigators due to the apparent power (no pun intended) that they have over other characters.

Because every class has its benefits and drawbacks. A psyker and Navigator party would likely be relatively powerful in personal combat, but:

-they'd lack the decent social skills of the Rogue Trader, Missionary and Seneshal

-they'd lack the Command abilities of the Arch Militant

-they'd lack the ship combat skills of the Void Master

-they'd have problems keeping the ship together and maintaining their tech for lacking an Explorator

Cifer said:

Millandson,

Do you have an answe for the following?

A renegade Navigator gains an additional power plus the standard power. Then he also can three more navigator powers that he may or may not have but plan to acquire later. It continues to read after that that all these powers gain a +10 to use whilst the opponent suffers a -10%.

My question is, a Renegade has 5 powers at character creation that he gains a +10 to use? Please correct me if I read that incorrect.

While I'm not Millandson, I think I can answer that one. You don't get 5 powers that you can use after character creation, you get two. However, you can name three powers that you may or may not have yet. As soon as you acquire these by paying XP, you get a bonus on their use and your enemies take a penalty.

In the eyes of the Rogue Trader, Explorator and the Void Master in the group, why not go with a full party of Psykers and Navigators due to the apparent power (no pun intended) that they have over other characters.

Because every class has its benefits and drawbacks. A psyker and Navigator party would likely be relatively powerful in personal combat, but:

-they'd lack the decent social skills of the Rogue Trader, Missionary and Seneshal

-they'd lack the Command abilities of the Arch Militant

-they'd lack the ship combat skills of the Void Master

-they'd have problems keeping the ship together and maintaining their tech for lacking an Explorator

Yep, that's pretty much how I've ruled it in my games.

I still maintain the main reason for not having an entire party of psykers and Navigators would be because it's silly and horribly powergamey.