I've been trying to find a way to play triple X-wings without any regen, partly because one of my frequent oponent dislikes regen ships and partly to take up the challenge. So I tried to find another ways to ensure some survivability of my ships, mainly through dice modification or maneuverability:
Poe Dameron (33)
Ptl (3)
BB-8 (2)
Primed Thrusters (1)
Autothrusters (2)
Black One (1)
- An attempt to build X-wing arc dodger. PS9, good action economy, not great dial though. Primed thrusters are there to allow him to use BB-8 and boost regardless of his stress level, which should synergize well with Black One title. He is pretty costly and I'm not sure if he can keep his weight, but maybe he'll prove me wrong.
Jess Pava (25)
M9-G8 (3)
IA (0)
- Jess Pava with M9 is the hex ship, at first providing rerolls to her comrades, then hopefully reducing the punishment coming from enemy ships. Tried her in Epic play and she was terror. Less ships now to fuel her ability though.
Tarn Mison (23)
R7 astromech (2)
IA (0)
Plasma Torpedoes (3)
- I chose Tarn to be somewhat annoying third ship. Forcing one-time rerolls and threatening anyone who targets him with retaliatory strike by torpedoes. Also, same PS as Jess to provide some flexibility. Heavily depending on how good my opponent can roll, but that's the risk for both me and him.
Total: 98 points
- I like having initiative bid, even for just placing the first asteroid if PS does not matter. So while I can for example give Jess PA, I don't think she really needs it.
What do you think? I know that regen Poe would probably be more reliable (if not straight better) choice, but I tried to avoid regen if I could. Any feedback would be appreciated.