Hyperspace Assault viability

By Zephyre, in Star Wars: Armada

So I was looking at the below Objective and then had a thought after looking at one of the upgrades on one of my Ships and realised that

it possible to get around the squadron limit on the below objective.

assault_zpsgvwn0jkr.png

the how is simple behold

RapidLaunchBays_zpsiztlen4d.png

am I correct in thinking that this idea would work or am I just blowing smoke?

Idea's

I think your combo is legal. Probably best to have Rogues as your normal squadrons so you can activate the RLB ones.

You can have half your fleet value off the board if you want, is cool with me.

hmmm the mission does state 3 squadrons though....

let us appeal to a higher power...everyone say his name 3 times with me and he will appear...

Dras?

Dras?

Dras?

;)

Definitely legit - but really, what first player is going to pick this knowing you have RLB? It's like going with a tooled up ISD or MC-80 and taking Advanced Gunnery, it's just not going to get picked. Sure, take it by all means because it'll be great but don't think your opponent is going to oblige you by picking it; unless, of course, the other two options are worse for him!

I... think this would work. That is a LOT of B's getting dumped on a poor unsuspecting ISD... but not enough squadron command for all of them.

Maybe a Pelta w/ RLB and Veteran Captain. 4 B-Wings. 2 Lancers?

Of course, 16 points of TIE Fighter stop that plan dead in its tracks.

Doesn't the fact that Advanced Gunnery nerf's gunnery teams kind of set a precedent that mission card beats upgrade card?

As the rules stand I would say this works. Expect an FAQ though.

It's also very risky as a few Ties and your squadrons will be badly out of place very quickly....

Doesn't the fact that Advanced Gunnery nerf's gunnery teams kind of set a precedent that mission card beats upgrade card?

Another reason I would be wary of invoking the AG/GT ruling is that they made two seperate rulings on that though (once through email and then a superceding ruling via the FAQ). I believe that they reversed course on this because as it was every single list with an ISD was taking Adv Gunnery and Gunnery Teams, period and they wanted to see more objective diversity. Obviously this is speculative.

Edited by Madaghmire

Fair point's chap's, here's hoping the FAQ isn't too long in arriving

Still no Dras?

The squadrons limit would be able to be put aside. Due to how it interacts is you dont count the squadrons put aside by Rapid. They are a different effect.

Why wouldn't it?


You set the Rapid Launch Bay squadrons away, at a specific point in time. That itme is "Before Deploying Fleets".

Hyperspace assault, you set something aside, at a specific point in time. That time is "Before Deploying Fleets".

Since they share the same timing, you resolve them in any order.

Resolve Rapid Launch Bay - 'X' Squadrons by your Ship Card. They are subject to Rapid Launch Bay.


Resolve Hyperspace Assault, 1 Small/Medium and up to 3 Squadrons are set aside. They are Subject to Hyperspace Assault.

Unless you're trying to do something crazy like deploy your Set Aside Rapid Launch bay squadrons as per the rules of your Hyperspace Assault (which is wrong and cheating), you should be okay to Resolve them, each, compltely, in time.

Edited by Drasnighta

Definitely works. We had this discussion in the Rules Forum a few weeks ago.

Different effects, Lyr is right. Just because thematically what's happening seems a little hinky doesn't mean it's not allowable per the rules.

Well.. It is an interesting combo, however keep in mind that Hyperspace assault is somewhat weakened now due to strategic being able to reposition tokens.

Rapid Launch Bays in my mind is at least a page in FAQ by itself. For example consider the following:

ISD1, EHB, Flight Commander, Flight controllers and Boba Fett, Mithel, Jendon as squadrons.

Can it put 5 squadrons aside for RHB?

Are Flight Controllers stackable?

Is Boba Fett ability going to trigger?

Can Mithel process his ability (I think not)?

Can Jendon use his ability?

(And yes, with the right squadrons this is potentially an ultimate alpha strike force).

Edited by pt106

Definitely works. We had this discussion in the Rules Forum a few weeks ago.

Different effects, Lyr is right. Just because thematically what's happening seems a little hinky doesn't mean it's not allowable per the rules.

Not Hinky.

The ships have Squadron Escorts traversing Hyperspace with it and more squadrons in the Hangers ready to deploy once the situation is seen and they can tactically estimate the best possible deployment at the time.

Well.. It is an interesting combo, however keep in mind that Hyperspace assault is somewhat weakened now due to strategic being able to reposition tokens.

Rapid Launch Bays in my mind is at least a page in FAQ by itself. For example consider the following:

ISD1, EHB, Flight Commander, Flight controllers and Boba Fett, Mithel, Jendon as squadrons.

Can it put 5 squadrons aside for RHB?

Are Flight Controllers stackable?

Is Boba Fett ability going to trigger?

Can Mithel process his ability (I think not)?

Can Jendon use his ability?

(And yes, with the right squadrons this is potentially an ultimate alpha strike force).

Can't happen. . . Hyperspace Assault is limited to Medium and Small ships only. So No ISD's

Now in a typical game without Hyperspace these could be things.

Edited by Lyraeus

Well.. It is an interesting combo, however keep in mind that Hyperspace assault is somewhat weakened now due to strategic being able to reposition tokens.

Rapid Launch Bays in my mind is at least a page in FAQ by itself. For example consider the following:

ISD1, EHB, Flight Commander, Flight controllers and Boba Fett, Mithel, Jendon as squadrons.

Can it put 5 squadrons aside for RHB?

Are Flight Controllers stackable?

Is Boba Fett ability going to trigger?

Can Mithel process his ability (I think not)?

Can Jendon use his ability?

(And yes, with the right squadrons this is potentially an ultimate alpha strike force).

Can't happen. . . Hyperspace Assault is limited to Medium and Small ships only. So No ISD's

Now in a typical game without Hyperspace these could be things.

PT just wants to drop ISD-1's everywhere.

Well.. It is an interesting combo, however keep in mind that Hyperspace assault is somewhat weakened now due to strategic being able to reposition tokens.

Rapid Launch Bays in my mind is at least a page in FAQ by itself. For example consider the following:

ISD1, EHB, Flight Commander, Flight controllers and Boba Fett, Mithel, Jendon as squadrons.

Can it put 5 squadrons aside for RHB?

Are Flight Controllers stackable?

Is Boba Fett ability going to trigger?

Can Mithel process his ability (I think not)?

Can Jendon use his ability?

(And yes, with the right squadrons this is potentially an ultimate alpha strike force).

Can't happen. . . Hyperspace Assault is limited to Medium and Small ships only. So No ISD's

Now in a typical game without Hyperspace these could be things.

PT just wants to drop ISD-1's everywhere.

Somethings never change it seems. . .

Can't happen. . . Hyperspace Assault is limited to Medium and Small ships only. So No ISD's

Now in a typical game without Hyperspace these could be things.

Somethings never change it seems. . .

War. War never changes. ;)

Edited by pt106

And I won't disagree. RLB does need a lot of clarifications (If you assume #TeamOrange. If you assume #TeamPurple, then much fewer required).

... But this is a thread on Hyperspace Assault and its interactions with RLB... Not on RLB itself, so, of course, responses are framed in that manner... :)

And I won't disagree. RLB does need a lot of clarifications (If you assume #TeamOrange. If you assume #TeamPurple, then much fewer required).

... But this is a thread on Hyperspace Assault and its interactions with RLB... Not on RLB itself, so, of course, responses are framed in that manner... :)

#teamorangerhymerswitheverything

what is the team orange team purple thing??

also, how hosed is HA now that strategic is in game..... provided you bring no strategic yourself.... i have bee weary of this but i wonder if it has even come up yet for anyone?

what is the team orange team purple thing??

also, how hosed is HA now that strategic is in game..... provided you bring no strategic yourself.... i have bee weary of this but i wonder if it has even come up yet for anyone?

The orange and purple approaches to how RLB works was articulated by Dras to differentiate the two approaches that have been arrived at in the rules forums as to possible interpretations of the upgrade card.

I started doing #teamorange, and it kind of went from there with some mutations such as #teamorangerhymerswitheverything.

As to HA, I think that since there are three tokens, if you know your opponent has strategic it kind of forces you to play them better or at least more consciously.

I also think if you're not bringing any strategic to the fight, you might want to reconsider if HA is good for your fleet.

Edited by Eggzavier

I brought HA with an iteration of my MC30 swarm to a tournament. Faced a guy with two Lambdas; I had no Strategic.

I ended up deciding to put a Slicer Tools flotilla in there instead of a shrimp, with the reasoning that he could force a shrimp out of position with one round of double-shuffling, but he couldn't get it far enough away that a ST couldn't threaten. That approach worked out fine for me.

In matchups where you face Strategic, HA is definitely taking a hit, no doubt. But even there, it's still not bad. And, with a list built to use it, it's still so good against non-Strategic lists that I probably won't stop bringing it unless the meta slings way over toward everybody bringing 2+ Strategic.

I brought HA with an iteration of my MC30 swarm to a tournament. Faced a guy with two Lambdas; I had no Strategic.

I ended up deciding to put a Slicer Tools flotilla in there instead of a shrimp, with the reasoning that he could force a shrimp out of position with one round of double-shuffling, but he couldn't get it far enough away that a ST couldn't threaten. That approach worked out fine for me.

In matchups where you face Strategic, HA is definitely taking a hit, no doubt. But even there, it's still not bad. And, with a list built to use it, it's still so good against non-Strategic lists that I probably won't stop bringing it unless the meta slings way over toward everybody bringing 2+ Strategic.

thank you for this!