raging thug dengar

By Comely, in X-Wing Squad Lists

so in trying to decide what to bring to regionals I thought of this list.

Jumpmaster 5000: •Dengar (48)

•Punishing One (12)

Rage (1)

Inspiring Recruit (1)

Unhinged Astromech (1)

Y-Wing: Syndicate Thug (26)

Twin Laser Turret (6)

R4 Agromech (2)

Y-Wing: Syndicate Thug (26)

Twin Laser Turret (6)

R4 Agromech (2)

Total: 100/100

the thought is raging dengar makes it a bad time for anyone to comes in to close. Think it's any good? would torkhil with tlt and zuckuss be better then the second thug?

It's different but I think Zuckuss crew is really what pushes the damage through for Dengar. For one point it's just so good because defense dice are made to fail and most of the time they can't reroll into evades again. Now if you wanted to put Inspiring Recruit on another friendly ship, maybe it would be better to let Dengar have his pal Zuckuss and still Rage.