Scum Gonna Give It To Ya

By Drakeheart, in X-Wing Squad Lists

And you will not want to sign for it.

HWK-290: · Dace Bonearm (23)

Adaptability (Increase) (0)

· Experimental Interface (3)

Saboteur (2)

Black Market Slicer Tools (1)

Lancer-class Pursuit Craft: · Asajj Ventress (37)

Adaptability (Increase) (0)

Tactician (2)

Y-Wing: · Kavil (24)

Wingman (2)

Ion Cannon Turret (5)

Unhinged Astromech (1)

-- TOTAL ------- 100p. --

Another musing of mine (I have a problem, please send help, and ships, but mostly help) Saboteur and Slicer's Tools both being actions means that Experimental Interface actually serves a use here.

Asajj piles stress onto a target, while Kavil locks it up with 4 dice Ion turret.

Bonearm then cracks his knuckles and proceeds to attempt to wreak havoc by slicing for an auto-facedown, then immediately turning it face up using Saboteur.

Wingman on Kavil is to help keep stress off Dace so he can still utilize his ability in the Combat phase after stressing from EI, since the two of them can keep up with each other fairly well.

It's interesting to say the least. Dace without a turret is just bad though. Find 3 points for a Dorsal Turret or at least 2 for Autoblaster so you aren't just shooting a 1 dice primary.

The combo is cool but relies on some luck to get it off. Unfortunately, Saboteur should really just be automatic for two points and having to take an action and be at range one. BMST is pretty strong though but again, needing to get those rolls to hit.

Also keeping Dace stress free and still landing him at range one of anything is going to be tricky, thanks to the slow greens on the HWK's dial.

All that being said, it still looks fun and I was recently trying to find a new way for Dace to cause problems for people in a scum control build. Stress and Ion is terrifying and could work well. This is almost there but a few things make it tricky to fly and be as effective as it could be. Let us know if you fly it and what you experience. I'd be interested.

no this is wrong

you can't "give it to ya" without X

so you have to have Xizor, who is flying a literal "X"

15392883_10157867909245142_7296170922215

Sliceateur sounds like it shoudl be an awesome combo, but so much has to line up here: you have to catch them in your mobile arc, THEN hit them with an ion turret (2 die attack, even if made 3 with Kavil) THEN be in range and not bumped to Slice them, THEN be in range and take a stress to Sab them - if the slice hit.

That's an AWFUL lot of 'if' to have a 25% chance of landing a crit if it all comes together.

This is an awful list. A complete do-over is needed.

This is an awful list. A complete do-over is needed.

jeo-alex-trebek.jpg

I'm sorry, but the judges say "no". To be awarded points you must phrase your critique in the form of helpfulness.

This is an awful list. A complete do-over is needed.

jeo-alex-trebek.jpg

I'm sorry, but the judges say "no". To be awarded points you must phrase your critique in the form of helpfulness.

Ok. What is take out Dace and build Asajj and Kavil completely differently?

Wow, I was not expecting the response. Thanks everyone!

It's interesting to say the least. Dace without a turret is just bad though. Find 3 points for a Dorsal Turret or at least 2 for Autoblaster so you aren't just shooting a 1 dice primary.

I definitely plan on giving this a run when I've got the time. The main problem is finding way to get the Ion to stick. Kavil with the Ion Turret is expensive, but it's also four dice out. You could potentially run an Ion Cannon with a T-Point Vet, but that didn't seem as effective to me. I generally prefer throwing out Ion over Stress anyways, because Ion means they aren't going anywhere, even with a Roll PtL Boost... (I have them now!)

This is an awful list. A complete do-over is needed.

Well.... Yeah. That's kind of the point of this. It's fun and silly, not a winner.

It's not entirely dissimilar from a list I've toyed with, though I was using tractor beams instead of slicing shenanigans. I decided to shelve it until the Quadjumper comes out since it will make tractors incredibly better. Based on that list, here's what I'd do to dramatically increase your killing power while keeping most of your tricks:

Scum test bed (100)

4-LOM (34) - G-1A Starfighter

Veteran Instincts (1), Saboteur (2), Black Market Slicer Tools (1), Experimental Interface (3)

Asajj Ventress (40) - Lancer-class Pursuit Craft

Veteran Instincts (1), Tactician (2)

Hired Gun (26) - Y-Wing

Ion Cannon Turret (5), Unhinged Astromech (1), BTL-A4 Y-wing (0)

I really think 4-Lom is a better choice than Dace. Much better ship stats and his stress dump is more reliable than Dave's. I also might shift the slicer tools to Asajj and drop her VI to add Mist Hunter. The tractor beam isn't that important, but adding a barrel roll to 4-Lom will help him stay in range 1 so he can use Saboteur and his pilot ability. In that case Asajj needs to slice so you can barrel roll + Saboteur.

Edited by Funkula

I definitely like the idea of 4-LOM, but Asajj likes having her actions for rotating, or focusing as needed. Adding a Tractor Beam makes for good support, especially on closing distance to help with limited ranges, and the barrel roll adds further repositioning. Plus the G1A is infinitely more durable than a HWK.

That might be worth losing the auto-damage from Dace's ability, but I'll need to playtest. Aces like using their green dice, and openly weep when they can't.

Update: If I did use 4-LOM, I would not use Saboteur, and instead probably grab either Outlaw or K4. Then just use EI to activate Slicer's.

Edited by Drakeheart

Alright, so I found the time to play the list. I'm calling it the Ryad Killer.

First list I fought was Ryad & Boba.

Ryad never stood a chance. Asajj + Tactician is a horrifying combo for doling out stress, as neither comes at any cost to Asajj herself, even if everything goes sideways. The double stress on Ryad means even a green move can't clear fast enough, and Dace triggering after Ryad meant Ryad was never clear of stress for her actions. Between the stress, some lucky rolls on BMST, and a ******* clutch Ion that let Dace green move into Saboteur, Ryad died in two & a half turns. (Sab flipped a Direct). Even if it hadn't though, Ryad was down all 3 shields from the first round with Asajj, and the second from Kavil and Dace; with only two hull.

Killing Ryad that fast meant that I could dedicate my forces into killing Boba. I lost Dace (big surprise), but a pair of ions from Kavil gave Asajj time to start strafing out of Arc, and took the big guy down.

Hella fun to play. Still only preliminal trials, but there are some definitively terrifying aspects of it. Additionally, keeping Kavil and Dace in R1 of each other, without bumping, was surprisingly easy. I found myself underestimating how much reach R1 actually has, and this helped keep Dace in range of Kavil for Wingman, which was also super helpful. On the same note, I never went out of my way to get Saboteur off, and simply kept the HWK within hugging distance of Kavil.

(A second match was started and looked just as promising from the outset, but my opponent ran out of time... Will update as I play against more opponents!)

Edited by Drakeheart

Second Update, flew against an /x7 Ryad & Chirpy.

(I did exchange Adaptability for A Score to Settle, because I've found that in most cases, Pilot Skill won't matter.)

However, a few things are becoming very apparent with this list.

One: Saboteur is useless. To get into Range 1, and use an action, just to flip damage face up, is based incredibly on asteroids layout, ability to anticipate, and about 99.9% luck. I only got it off once last match, and I didn't get it all this match. So I will be ditching it, and Experimental Interface with it.

Two: Dace and Kavil w/ion is a mean combo; and did most of the heavy lifting. With the extra die from Kavil, and the necessity of keeping an opponent OUT of his arc, it's surprisingly easy to keep him clear of any stress he might get, as long as you fly in a manner that avoids jousting, but I believe I will be adding Attani Mindlink, to make sure that Kavil has the Focus he needs, even while he's stressed. When he DOES hit, Dace's ability will trigger. Note: Dace's ability only states targets that have received an ion token, not targets that are ionized. This was especially important against Chirpy, as it meant that Chirpy was taking two damage every turn, and then getting ionized every other turn. Another note: Dace's ability triggers at ranges 1-3 of himself, so even if Kavil isn't anywhere nearby, Dace can still get his damage off. I can only imagine the damage this combo might do to an Ace like Soontir, Vader, or Vessery.

Three: The Asajj + Tactician combo is now officially confirmed as absolutely terrifying. Double-stress at literally no cost to Asajj is nuttier than the Mad Hatter. With the Lancer's Green 3's, keeping an opponent at the appropriate range is incredibly easy, and without the downside of stressing herself for it (and better yet, clearing any stress she might have from anyone else), she can freely move her arc around, or Target Lock. A Focus could also be taken defensively, if needed, but it never came up for this fight. Additionally, ionizing a target with Kavil, and then subsequently stressing them with Asajj, was a complete lockdown, preventing almost everything... Chirpy ended up on rocks twice during the game, once from Ion, and another from attempting a green move to clear stress.

So far, I really love this build. It's surprisingly effective, and deceptively powerful. Between the Stress and the Ion, with Dace, there are a lot of force multipliers that add some unexpected punch to the list. I still need to face off against a list that isn't a Big Ship + Escort, but given the results of the past couple matches, I'm hopeful.

Adjusted List Below:

D. VA

Overwatch Puns

100 points

30 points
• Dace Bonearm
HWK-290
talent.png
Trick Shot
turret.png
Twin Laser Turret
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Black Market Slicer Tools
30 points
• Kavil
Y-Wing
turret.png
Ion Cannon Turret
talent.png
Attanni Mindlink
40 points
• Asajj Ventress
Lancer-class Pursuit Craft
talent.png
Attanni Mindlink
crew.png
Tactician
Edited by Drakeheart
Grammar and Spelling

This will likely be my final update for this list.

What started out as a silly adventure turned into something rather menacing. While I do believe many of the lists I faced were best-case scenarios for this list (and I still have yet to face an Imp-Ace list), there were a lot of things about the list that surprised even myself.

The final battle report here, was against a Bossk & Dengar combo. We went two rounds.

First round, I lost horrendously. Asajj ended up on rocks TWICE, because of my bad judgement. Bossk and Dengar ate her like candy, then Dace, then Kavil. There were so many mistakes made on my own part that I wouldn't know where to begin. So, to reclaim my honour, I asked for a second round.

On the second round, it was still a tough fight, but I lucked out on the second round of combat. Dengar ended up on a rock. Given that Dengar had landed at Range 1 of Asajj, this let me fire upon him without reprisal. Between Asajj, Kavil, and Dace, I stripped his shields in one round. The next round killed him off. Kavil with the ion, activating Dace, Dace's TLT, and then Asajj with the finisher. With Dengar dead, I was free to whittle down Bossk.

This proved another thing: When BMST triggers, it's amazing. BMST punished Bossk every time he used Zuckuss, which was most of the time. BMST went off twice, knocking Bossk's hull down to 4 before I even fired on him. Afterwards, with Kavil's Ion dealing two damage, Dace's TLT dealing another one, Asajj was free to finish him off.

In Conclusion

Unavoidable damage should never be underestimated, even against large ships. This list doesn't hit hard, but it does hit often, and it can make every hit count all the more.