Okay, so as the title implies, the strategy question for the week centers on one of the most unique aspects of AGoT:
When you design a deck, what is the plot deck for?
Some plots are all about maintaining balance (resets, etc.). Some are about control (character kneel, opponent penalties, etc.). Other plots are more about resources than anything else. Some are about maximizing your own deck potential (search, extra challenges, bonuses, etc.). Some could serve a couple of functions.
So what kind of plots and/or plot effects do you gravitate toward? Do you try to balance your plot options, or do they tend to fill the same basic in-game needs?
Do you build your plot deck before, after or in parallel with your draw deck?
