This post is for the tactics linking thread (if it's alive).
This is my go-to against high squadron opponents. It is open to customization, it is not the end-all-be-all. You know what they say about people and opinions.
Anyway....there are 3 escort fighters...2 TIE Advances and Darth Vader. That's 15 squadron HP to chew through with 2 braces and a total of 9 blue, 1 black dice as well as a guarenteed 1 damage every time they are attacked (Fel). These can be driven into engagement range during squadron phase and are largely irrelevant, just keep them close to Dengar, Fel, and Mithel so they don't get plucked.
Dengar provides your escort ball with Counter 1 and synergizes with Fel and Mithel for Swarm rerolls.
Use Admiral Chinraneau to proc Mithel and to attack with Fel, Vader, or Dengar. Worse case, use the second Relay proc to keep pace with the lambda.
Use IG-88 to do IG-88 things and cherry pick targets you'd prefer dead (like Intel).
So every target that attacks the TIE Advanced or Vader takes an automatic 1 damage because of Fel. When the Escort tags go down, Fel and IG-88 have Counter 3, Mithel has Counter 1 along with the Lambda. Hopefully you've noticed you're about to lose your screen and have positioned Dengar accordingly.
Use Mithels Brace and Scatter to keep him alive as long as possible so he can churn out as many AOE procs as he can before going down. Because of the Lambda/Admiral Chin combo, Mithel will more than likely be priority target 1 so Fel will still be procing guarenteed damage. If they focus Fel instead, he has Counter 3 and Mithel keeps procing. If they focus Dengar to reduce the Swarm reroll Counter buff, Fel and Mithel are still procing.
This really is a no-win list....just keep it away from ship anti-squadron fire for god sake.
There is only 1 rogue, IG-88, so partner these with a carrier ISD or VSD for the best-est-est effect.
If you do not like the points cost (134 on the dot, plus Goznati, plus Admiral Chinaneau (33)) then drop Vader for a 3rd TIE/A (+9) and Dengar for a basic Jump Master (+8) for an extra 17 points.
If you really don't like the points, drop the Jump Master (12) for an extra 29 points. The combo still works because of the lambda.
If you're still mad it costs so much, drop that third TIE/A (12) for 41 points.
If you still aren't happy (activations aren't worth losing the squadron war, silly) then drop IG-88 (21) for an extra 62 points.
So why drop Intel all together? For one thing, Admiral Chinereau makes Intel redundant for what this fighter wing is intended to do. There's no need to be able to "fly through" your opponent. If your opponent flies through you, pounce on him.from behind. Your escorts, Dengar, and Mithel are speed 4. Fel is speed 5. If they're dirving through you thanks to intel, chances are they are a bomber wing. If you can't catch a bomber wing with this....
"But Sygnetix, they have Intel and now my stuff is Heavy QQ"...and that is why I said do not drop IG-88. Snipe the intel. Activate him with your carrier with flight controllers if you have to. Kill the Intel.
"But Sygnetix, with so many squadrons, I'll lose activations QQ"...If you use quality activations over quantity activations and win the squadron war hands down, the game is most likely yours.....this is designed to clear fighters/bombers, giving you a gargantuan points advantage.
"But Sygnetix, not everyone has Counter, not everyone has Swarm, not everyone has Scatter".....so?
"But Sygnetix, xxyz, purple alien on the roof, I saw a unicorn works better QQ"....opinions.
"But Sygnetix, what if they only take a token fighter screen, this is 167 points".. then eat their token fighter screen and use yours to go after their weakest targets first. Sic your ships on their strongest targets and meet in the middle.
"But Sygnetix, if they took no squadrons, this isn't epic rolls for anti-Ship"....
I'll add this about the inefficiency on using fighters on ships. It might not be optimal for that task but it is still capable. Bombers trying to kill fighters, though? Lol....
Then they'll learn a token screen isn't enough.
You can easily hit 4 activations with the full 134 point fighter wing, the gozanti with Admiral Chin (and prob your fleet Admiral).....this makes your flotilla lifeboat have actual game impacting function instead of just an annoyance in a corner for my Raider to go eat....and might just bait a larger portion of your opponents forces away from the fighter wing, making them that much easier to kill.
Imperial Counter-Squadron
Author:
Sygnetix
Faction:
Galactic Empire
Points:
167/400
Commander: Custom Commander
Assault Objective:
Custom Objective
Defense Objective:
Custom Objective
Navigation Objective:
Custom Objective
[ flagship ]
Gozanti-class Cruisers
(23 points)
- Custom Commander ( 0 points)
- Admiral Chiraneau ( 10 points)
=
33
total ship cost
1
IG-88
( 21 points)
1
Soontir Fel
( 18 points)
1
Lamda-class Shuttle
( 15 points)
1
"Mauler" Mithel
( 15 points)
2
TIE Advanced Squadrons
( 24 points)
1
Darth Vader
( 21 points)
1
Dengar
( 20 points)
Card view link
Fleet created with Armada Warlords
Edited by Sygnetix