Having read the first ten issues of Marvel's Poe Dameron series, I can see the Carrion Spike make its way into X-Wing.
Why? With Terex being introduced as an Empire/Scum hybrid character, this could be an opportunity to bridge the gap between those two factions in the game. Rebels already have gotten access to illicit equipment through Sabine and Smuggling Compartments, so why shouldn't there be overlaps between scum and empire as well?
Rules wise, FFG could explore new design space by giving the ship a ramming mechanic:
"When this ship overlaps an enemy ship as a result of your own maneuver, roll one attack die for each unit of distance traveled. After this attack, roll one additional die. If you roll hit or crit, your ship suffers one damage."
In order to not make ramming too easy and explore a different design space, the ship could have a large ship base that is only half the width of a normal one (considering the Carrion Spike is, well, a spike).
Add to that a Terex Pilot card that enables some sort of cross over with the scum faction and a Tarkin(!) Crew card related to intelligence (something similar to Cassian Andor or Intelligence Agent with a different spin on things) and profit.
Edited by CaptainNippon