Dear Mr. Litzsinger,
I love the wonderful card/dice game that you the rest of your design team have created. It is such an elegantly simple game, with a depth of strategy not seen in a CCG since "the card game that shall not be named." I look forward to playing this game with my friends for many years to come.
Unfortunately, at the moment it is impossible to get any of my friends interested in a game that they are unable to buy... There are some online retailers out there who are making choices that value short-term profits over long-term growth. This mentality, while well-within the scope of capitalism, I fear may become a detriment to the longevity of your game. Mainly, these actions include (but are not limited to) the opening of sealed product to resell on the secondary "singles" market, rather than providing stock for the customers to purchase. One retailer in particular has had no booster packs listed for purchase in almost a month, while their stock of singles was "miraculously" refilled just today. We are unable to buy any booster boxes, but we can buy Darth Vader for $50...
I am not writing this to make some appeal to ethics, but rather to your pride in your game. The practice of cracking boosters for their own singles stock is promoting vertical growth over horizontal growth. That is, your game is not able to spread its player base, as only die-hard collectors will be willing to pay the exorbitant prices of the singles. The mass-market will not be willing to "try-out" a new game that has such difficulty reaching the hands of its audience, and as such, I believe that the popularity of the game will decline as players become more and more jaded. This is a dangerous time for Destiny. It is young and has the momentum of novelty to push it forward. For it to last and compete with "the card game that shall not be named," it will take a wide player base with lots of support. With such a high cost of entry, these retailers are doing your game more harm than good. I want millions of people across the globe to enjoy Star Wars Destiny, not just the collectors with disposable income.
In addition to restricting the player base, these practices are allowing the retailers to dictate market value. By restricting supply, they artificially inflate demand and reap all of the benefits. My own personal view is that you, Mr. Litzsinger, your design team, and Fantasy Flight as a whole deserve the benefits of your work, not the opportunists who seek to control the market. I'm sure that Star Wars Destiny was designed for the enjoyment of players, not for the pocketbooks of retailers.
I'm not entirely sure what you are able to do about this, but I felt that bringing this to your attention (or rather adding my voice to the growing chorus) might help to serve the Force. There is a community that loves your game, and we want to bring-in new players. We want a large, strong community with events and tournaments. There has been an awakening, and there are dark powers conspiring to snuff out the light.
Respectfully,
- Brandon Wilson
Edited by MrDudeguy