Frankly, I think all of the squadron effects shouldn't affect all squadrons within 1 of them. I'm looking at Rhymer, Intel, Nora Wexley etc. I strongly believe those affects should function like Hera Syndulla in that they should affect a limited amount of squadrons at all times. Having the AOE buff like they do is too strong and too open to abuse.
This is a good idea. But I think it can be hard to track every single thing. Just imagine a Nora Ball with Intel. How do you track which squads get the buff and which ones are Heavy?
Another alternative could be a permanent buff at the start of the game. So Nora could give 3 squads her crit effect, and Intel squads can ping 2 squads to gain Heavy. It's no where near balanced to fit in the game as of right now, but is an interesting thought.
I've got a billion little tokens already from this game. I could easily put 2 of those squadron tokens you use to mark which squadrons are yours next to them if they got the buff that turn when the squadron that hands out the buff activates.
I just think if you're going to hand out basic game rules breaking effects that they should have an effective limit before it gets out of control because you can fit a lot of squadrons to be within 1 of that squadron. Plus when you are affecting a lot of squadrons with one squadron's affect at the same time, the points costs get way off.
The issue with giving out tokens is the game gets crowded. Just a mash up of 10 squads is hard to measure range 1 for, and trying to mark those squads can be a pain.
I try to keep my squads in 2 groups so I always have a free one to do what ever they want. This limits the abilities of some squads, but I have yet to go up against Nora. I do not look forward to it.