So I've tried making a few Madine lists, and every time I find myself dropping him for someone else. I've tried him a few times, and, while he certainly makes driving easier, I can't help feeling like he doesn't actually add any... "throughput," for lack of a better term.
For example, I'm running a lot of Mothma and some Sato ideas right now. Mothma gives me an absolute improvement to my ships because she increases the effectiveness of my defense tokens. There is only so much I can do tactically to keep my ships from getting shot at from medium/close range, so she is an increase in defensive "throughout." Similarly, Sato of course increases my offensive throughput by giving me better dice.
I can't find anything that Madine brings to the table that simply flying better wouldn't. Maybe it's just my outlook or the way I think about fleet building, so I guess the question is twofold:
1) Are you using Madine as a crutch to make it easier get ships in position because you didn't predict where you wanted to be early enough, or is there some specific tactic or other thing that he allows you to do that can't be done without him?
2) How do you quantify and assess the impact that an admiral has on your fleet's combat effectiveness?
