2 hours ago, angelman2 said:
Indeed we did
I had actually half planned for Vader to get into the fight just too late to stop the Rebs' escape, to the point that I deployed him at the furthest away Deployment Point, and it worked brilliantly. I have found that the threat of Vader's powerful attack is more dramatic and tense than actually combat with him, so I wanted him to chase my heroes for half the game rather than tearing them apart in the 3rd round; nice scene!
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Yes! I totally agree with you on that! Although Vader would probably not last long against end-of-campaign heroes with their xp and upgrade cards, thematically he strikes fear in a way that rebel players who have never encountered him will try to avoid him. I've done that in the past (described more in details in another thread or 2 .. or maybe 3 ... like the Force, my story flows through lots of threads!) mainly because my rebel players were taking too much time being cautious and ran out of time on many occasion. I never intended to bring Vader to destroy them, just to scare them so they would run to their objectives and it worked! The legend has been created for that one day when there will be no escape and they will have to face the Sith Lord!!