I know that some people like this change and others dislike it, but if we could table that discussion for now, I'd like to start a fresh discussion on strategy and how this change has altered the game.
The obvious effect is on multi-figure deployments and how they are played. Reinforcements are now no longer a given (giving potentially 20 points for one eStormies group, if playing against Jabba, is daunting). More interestingly, it is now no longer needed to split up your units like before. Since point denial no longer works (other than not getting killed), it is better, IMO, to group your figures from a deployment together so that they can focus fire on a single figure when activated, unless they're objective grabbing or sitting on terminals.
Conversely, when playing against troopers, I now would want to attack troopers from different deployments more, rather than focus on one. I'd rather face two different activations of one trooper than one activation with two, since it gives me a chance to respond, or potentially to kill the other trooper before he has a chance to activate.
Other considerations I've mused about is pertaining to squad building. Is it more advantageous for me to take Sabs, who grant 4 points to my opponent, while only costing me 3.5 per figure of my allotted 40 deployment points? Or does this make units like snowtroopers better, since they net my opponent one fewer point (he gains 6 points for my 7 cost in deployment)? I'm not sure.
Any other changes you have noticed? How do you think this change will reshape strategy (other than making trooper spam less dominant)?
-ryanjamal