The R-41 Starchaser was an early Rebel fighter that saw service before ships like A and X wings were available. It was very similar to a Z-95 in a lot of ways, but it had one critical difference: a cannon slot. A cheap, light cannon carrier, like the Scyk, is something the rebels lack. A cheap ion or flechette cannon could supplement existing strong rebel control units like the Y wing and ARC.
PS2 Generic
The dial is unspectacular, as you'd expect. The lack of a one straight makes it slightly sub-optimal as an ion carrier, but that's also going to limit its abililty to overpower the base unit - i.e. it'll be harder for a swarm of these things to sit behind a ship and smash it with ion cannons.
The PS5 Generic with an EPT is very much a scum archetype, but PS4 rebel generics are almost purposeless in the modern game. At 18 points, you can put VI, ion cannon and overcharge capacitors onto four of these to get a relatively control jouster list that can out PS most Defenders.
Davits Draven was the chief intelligence officer in Rogue One, but he can;t have always been a general, and I've envisioned him as an R-41 pilot. His pilot ability is meant to mirror his character in Rogue One - he lets others do the dirty work.
Mara Jade is one of the few named characters who ever flew a Starchaser, and she's also one of the few characters who can legitimately claim to belong in all three factions (along perhaps with Sabine
). I wanted a stress based ability, and I think hers is particularly powerful - the ability to manipulate stress this way would be very potent if paired with a high PS PTL ace.
Upgrade Cards
The R-42 Starchase was a straightforward upgrade to add a second pilot to the base model. Nothing fancy here, basically just B-Wing E2.
The big card I want to see is Overcharge Capacitor. This is a buff for the ion cannon - you pay two points to upgrade it to a 3 dice attack cannon with the ion cannon. However - it only works if you not only have a target lock on your target, but only as long as you don't spend it. The way the card is worded, if you no longer have the target lock when you're instructed to cancel dice - i.e. after the compare results step - it wont trigger.
Winter is another card that allows you to shed target locks - an increasingly valuable ability. Importantly, if you can't move the TL token to another friendly ship, there's nothing preventing you from moving it to an enemy ship - which would, of course, cancel the target lock, as - without M9-G8 - you can't maintain a TL on your own ships.
So that's my take on the Starchaser. If anything, I thjink the ships might be overcosted by a point, but I'm keen to see what others think - particularly of the Overcharge Capacitors card.
Edited by MacchuWA