[CCL] R-41 Starchaser

By MacchuWA, in X-Wing

The R-41 Starchaser was an early Rebel fighter that saw service before ships like A and X wings were available. It was very similar to a Z-95 in a lot of ways, but it had one critical difference: a cannon slot. A cheap, light cannon carrier, like the Scyk, is something the rebels lack. A cheap ion or flechette cannon could supplement existing strong rebel control units like the Y wing and ARC.

PS2 Generic

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The dial is unspectacular, as you'd expect. The lack of a one straight makes it slightly sub-optimal as an ion carrier, but that's also going to limit its abililty to overpower the base unit - i.e. it'll be harder for a swarm of these things to sit behind a ship and smash it with ion cannons.

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The PS5 Generic with an EPT is very much a scum archetype, but PS4 rebel generics are almost purposeless in the modern game. At 18 points, you can put VI, ion cannon and overcharge capacitors onto four of these to get a relatively control jouster list that can out PS most Defenders.

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Davits Draven was the chief intelligence officer in Rogue One, but he can;t have always been a general, and I've envisioned him as an R-41 pilot. His pilot ability is meant to mirror his character in Rogue One - he lets others do the dirty work.

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Mara Jade is one of the few named characters who ever flew a Starchaser, and she's also one of the few characters who can legitimately claim to belong in all three factions (along perhaps with Sabine :P ). I wanted a stress based ability, and I think hers is particularly powerful - the ability to manipulate stress this way would be very potent if paired with a high PS PTL ace.

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Upgrade Cards

The R-42 Starchase was a straightforward upgrade to add a second pilot to the base model. Nothing fancy here, basically just B-Wing E2.

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The big card I want to see is Overcharge Capacitor. This is a buff for the ion cannon - you pay two points to upgrade it to a 3 dice attack cannon with the ion cannon. However - it only works if you not only have a target lock on your target, but only as long as you don't spend it. The way the card is worded, if you no longer have the target lock when you're instructed to cancel dice - i.e. after the compare results step - it wont trigger.

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Winter is another card that allows you to shed target locks - an increasingly valuable ability. Importantly, if you can't move the TL token to another friendly ship, there's nothing preventing you from moving it to an enemy ship - which would, of course, cancel the target lock, as - without M9-G8 - you can't maintain a TL on your own ships.

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So that's my take on the Starchaser. If anything, I thjink the ships might be overcosted by a point, but I'm keen to see what others think - particularly of the Overcharge Capacitors card.

Edited by MacchuWA

Use "general purpose images" rather than "high quality images for printing" and you won't get ridiculously oversized awkward images that take up a screen to themselves.

Even though I expected the Starchaser to be Scum, I liked your expansion very much.

I don't know if this was intentional or not, but Overcharged Capacitors would also work with Fletchette Cannons as that cannon is 2 points and requires you to cancel dice.

If you wanted it to only work with Ion Cannon, you can change it to "cannons costing 2 or less points" or simply to "less than three points"

Also Overcharged Capacitors would wreck havoc if you also equip Accuracy Corrector, so it is good you didn't give it a system slot.

Nice work :)

Like ellaypuff say on the Overcharged Capacitors, a Bwing with overcharged capacitors + accuracy corrector + autoblaster could easily erase any cloaked HWK, Phantom, Protectorate, TIE f/o, TAP, etc... on a single shot... :/
maybe swap the " do not cancel dice when instructed to do so. " by " do not cancel dice when your <canon> card instructed to do so."

Edited by CaptainBrochette

Yeah, the flechette interaction was intended, I just didn't want tractor beams going damage.

I don't think there will be too many unexpected consequences. Autoblaster doesn't actually instruct you to cancel dice - the only things that do are ion and flechette.

All that will change is if you shoot your ion cannon, roll two hits and a crit, and your opponent rolls one evade, instead of cancelling all those dice and doing on damage, the damage is dealt as normal - in this case, one hit, one crit.

I don't think there will be too many unexpected consequences. Autoblaster doesn't actually instruct you to cancel dice - the only things that do are ion and flechette.

Yes, but the accuracy corrector instruct you to do so. Your capacitors didn't say if we ignore (a) the dices cancel by only the canon or (b) the dices cancel by all your upgrade cards. Without rewording, we read the solution (b). Same with ion or flechette canon + Accuracy correct -> what i read is : I keep the rolled dices + 2 additional hits from the corrector + the hit and the token from your canon ...

Edited by CaptainBrochette

I don't think there will be too many unexpected consequences. Autoblaster doesn't actually instruct you to cancel dice - the only things that do are ion and flechette.

Yes, but the accuracy corrector instruct you to do so. Your capacitors didn't say if we ignore (a) the dices cancel by only the canon or (b) the dices cancel by all your upgrade cards. Without rewording, we read the solution (b). Same with ion or flechette canon + Accuracy correct -> what i read is : I keep the rolled dices + 2 additional hits from the corrector + the hit and the token from your canon ...

Ah, understood, you're right. I will.adjust the wording to specify the cannon.

This helps my pilot card and dial problem, haha thanks!

But I will say I still thought of the stats as

2

2

2

2

But it seems most of the other players think it has 3 hull, or 4 and only 1 shield. Which would make more sense. The dial really helps balance it out

Edited by Surge4tw

I'm actually a huge fan of the Capacitors. That's something that those control weapons desperately need -- the ability to actually push through damage.

That said, I'm not sure if the card is phrased right -- wouldn't that stop defense dice from doing anything? Might need a bit of cleaning up.

Other than that, I really like this expansion. Very solid work.

I'm actually a huge fan of the Capacitors. That's something that those control weapons desperately need -- the ability to actually push through damage.

That said, I'm not sure if the card is phrased right -- wouldn't that stop defense dice from doing anything? Might need a bit of cleaning up.

Other than that, I really like this expansion. Very solid work.

It shouldn't affect defence dice. Defence dice don't cancel attack dice, even though that's a common way of describing what happens when you roll an evade. Cancelling is a specific thing that certain upgrades tell you to do.

Besides, while I haven't reuploaded the card, as Captain Brocette points out, it currently interacts badly with accuracy corrector, so the final wording will specify that only the cancel text on cannon upgrades will be affected.