I'm certainly playing this first Corellian Conflict according to the RAW, as best as we can manage.*
However, I am very eager to have this first campaign be the launching pad from where my group starts to play similar campaigns with expanded rules. What I would really want is to have ways of incorporating Imperial Assault and X-Wing somehow. Maybe even borrow some mechanics from Rebellion.**
What I would like to elicit here are some 'modules' - essentially rule sets that expand the game in order to model a certain Star-Wars universe dynamic.
Things that I might think about are allowing fleets to spend resource points on civilian transport vessels - including our existing flotillas, but also larger bulk haulers like the BFF-1 Bulk Freighter or Action VI transports. Those could then be worth a number of extra resource points per turn, but are then attached to two systems (a base system, and a non-base system, ostensibly to ferry resources between them). Any assaults that take place in those systems would give the attacker the opportunity to attack those vessels.
Other notions would be an X-Wing surgical strike on a planet's Repair Yards, or an Imperial Assault mission to assassinate/capture a planet's Diplomats.
Things like that.
*We did wait to reveal first fleets until we actually hit the tables, but at that point we really didn't know any better, and I - personally - thing it was more fun that way.
** I may have said something like this before. ![]()