I admit it. I am a lurker. Last week I made my public declaration that I am in. And I am. I can't wait to get my hands on Hera and the rest (and no, that is not a creepy thing to say. Perverts,). I am still selling various organs and starving myself to buy the sets I want so I have not played a game yet. That being said I look at these maps and I have to wonder if anyone feels, well, restrained by the tiles? Laying out the battlefield in the fashion required by the rules is this confining? Now, a little context: I played WEG Star Wars a hundred years ago and we ran a humongous table so I may be feeling my age a bit. I am curious to everyone's thoughts. (And yeah, I may buy the goods and go off the rails though I would hate to reinvest my preciouses again.)
Off the Grid
We now know, beyond certainty, that God does not love man, because if he truly loved man, he would have made Twi'leks a thing. The best we get is a little plastic Hera.
IA is more of a highly structured RPG/board game (sorry Hasbro). So if you are used to using many different sized dice, you'll need to adjust your thinking a bit for this game to enjoy it for what it is rather than get hung up on what it isn't.
The best thing you can do is to keep your tiles very well organized so they are easy to find and locate. You can of course use the game pieces and adapt them to a different game. The game stands on its own and with the app coming out soon you'll have more options.
There was a website a while back that created scenarios for a full table game.
I can't recall what they were called, or if they're still even a thing, but this sounds like your cup of tea...
Someone else may come to our rescue with the details of the website, but there are people like you out there who are looking to ditch the tiles.
We now know, beyond certainty, that God does not love man, because if he truly loved man, he would have made Twi'leks a thing. The best we get is a little plastic Hera.
IA is more of a highly structured RPG/board game (sorry Hasbro). So if you are used to using many different sized dice, you'll need to adjust your thinking a bit for this game to enjoy it for what it is rather than get hung up on what it isn't.
The best thing you can do is to keep your tiles very well organized so they are easy to find and locate. You can of course use the game pieces and adapt them to a different game. The game stands on its own and with the app coming out soon you'll have more options.
Amen, brother!
While I appreciate the sentiment of hang ups I can assure the world at large that is not a concern. I am not a grouser, a complainer, a do nothing bellyacher. I dig, really dig the concepts behind this game. The mechanics seem fluid and adaptable and the miniatures, well, let's face it they are the star of this show. Even plastic Hera (that is one pretty girl!). So not overly concerned there. I like the skirmish aspect. I like the Hero Quest aspect. (Never played Descent so I am likely dating myself again.) All that bee said I am really taking the pulsebof the community here and trying to get a fwel for what is what. Me perso? I will go dimensional over tile as.much as possible. But that's just me. (Same goes for token.characters.)
The best i have seen is gridded maps in place of tiles, with 3D terrain on them. Looks great, plays great, doesn't change any rules or the feel of the game.
I'm not quite at that point as i only recently started playing, but thats my goal!
There was a thread on here while ago where someone was talking about having tried the game on a standard Warhammer 40K board. They doubled all distance measurements (movement range and stuff) and treated that as number of inches. Other than that I think they played the rules largely as is (would need to define "adjacent" somehow"). They said it worked fairly well. The only real problem that they had was that things with mobility had a much stronger advantage because of all the extra terrain and should've been toned down some.
While I appreciate the sentiment of hang ups I can assure the world at large that is not a concern. I am not a grouser, a complainer, a do nothing bellyacher. I dig, really dig the concepts behind this game. The mechanics seem fluid and adaptable and the miniatures, well, let's face it they are the star of this show. Even plastic Hera (that is one pretty girl!). So not overly concerned there. I like the skirmish aspect. I like the Hero Quest aspect. (Never played Descent so I am likely dating myself again.) All that bee said I am really taking the pulsebof the community here and trying to get a fwel for what is what. Me perso? I will go dimensional over tile as.much as possible. But that's just me. (Same goes for token.characters.)
As a former and sometimes moonlighting GM of Star Wars RPG, and a lover of maps, I sympathize with your initial assessment of the campaign maps as, shall we say, claustrophobic.
I am happy to report that once the battle was joined and my comrades and I sauntered forth onto the gaming table, I have found my initial impression to be merely visual, and not visceral. What I mean to say is that, upon actually playing the game, the board opens up. The options leap forth, a world open, if you will.
To wit: Size matters not.
When I first started, I thought the tiles would be restrictive, and I wasn't into the idea of a campaign, preferred skirmish.
Ohhhh boy, how wrong I was!
I absolutely love this game now, and the tiles really help with the immersion. I used to be in some tabletop gaming (LOTR with Games Workshop), and if you spend enough money and time you can create a truly beautiful set- or, you can get tiles for Imperial Assault, which may not be as pretty, but can certainly help with immersion much more easily.
We now know, beyond certainty, that God does not love man, because if he truly loved man, he would have made Twi'leks a thing. The best we get is a little plastic Hera.
You're either hilarious or completely creepy or both.
Excellent posts, all. My thanks to all that responded. And I would say there is nothing creepy about admiring a twi'lek. Nothing at all. Ahem.
When I first started, I thought the tiles would be restrictive, and I wasn't into the idea of a campaign, preferred skirmish.
Ohhhh boy, how wrong I was!
I absolutely love this game now, and the tiles really help with the immersion. I used to be in some tabletop gaming (LOTR with Games Workshop), and if you spend enough money and time you can create a truly beautiful set- or, you can get tiles for Imperial Assault, which may not be as pretty, but can certainly help with immersion much more easily.
This has been my experience, as well!
Excellent posts, all. My thanks to all that responded. And I would say there is nothing creepy about admiring a twi'lek. Nothing at all. Ahem.
Just FYI, http://rebel-assault.com/ is the website I mentioned with the open table rules.
Excellent posts, all. My thanks to all that responded. And I would say there is nothing creepy about admiring a twi'lek. Nothing at all. Ahem.
Just FYI, http://rebel-assault.com/ is the website I mentioned with the open table rules.
I took a peek at the link. Now that is cool! Not quite what I had in mind but dude! A walker! And speeders! And! Dude! Very cool! I may have to tell my kids its ramen and water for the next few weeks! (If you think about soda when you are drinking water your brain tricks you into thinking it is actually soda! Weird, huh!) So I may be buying a gob ton of plastic! Awesome!
The best i have seen is gridded maps in place of tiles, with 3D terrain on them. Looks great, plays great, doesn't change any rules or the feel of the game.
I'm not quite at that point as i only recently started playing, but thats my goal!
These are my favorites:
Where do you get the Rebel Assault walkers and Speeders?
Where do you get the Rebel Assault walkers and Speeders?
Looks like Star Wars miniatures stuff from Wizards of the Coast. A lot of that stuff you can still get pretty cheap.
Where do you get the Rebel Assault walkers and Speeders?
Looks like Star Wars miniatures stuff from Wizards of the Coast. A lot of that stuff you can still get pretty cheap.
Yeah but not that walker. Third party sellers (and WotC come to think of it) charge insane amounts for that four legged beasty. Seriously. Hppe you have kids or don't mind dialysis coz you're gonna spend plenty when you can find it. For my antique WEG miniatures I used the equally antique ERTL models. Even those though are outrageously over priced.
And I am on record saying IA needs awalker if for no other reason to model another one!
Where do you get the Rebel Assault walkers and Speeders?
Looks like Star Wars miniatures stuff from Wizards of the Coast. A lot of that stuff you can still get pretty cheap.
Yeah but not that walker. Third party sellers (and WotC come to think of it) charge insane amounts for that four legged beasty. Seriously. Hppe you have kids or don't mind dialysis coz you're gonna spend plenty when you can find it. For my antique WEG miniatures I used the equally antique ERTL models. Even those though are outrageously over priced.
It's about $68 on MM. That's a little pricey, but I wouldn't expect such a big hunk of plastic to be much cheaper. In fact, it's actually a little less expensive than I figured it'd be.
Probably not gonna be my next investment, though...
I know the Rebel Assault website/domain is no more, but does it exist anywhere else? Or does anyone have the rule set changes...or a full copy of the website!?
I am in the process of looking at playing an Infinity style skirmish game with the Imperial Assault miniatures, but would love to know how the Rebel-Assault.com rule set worked.
Im an old RPGer and tabletop wargamer myself, and I've played the original WEG Star Wars RPG, too. Once you get into the game and the cool, simple game mechanics of Imperial Assault which open up a galaxy of options for the players with a simple roll of the dice, I assure you: You will love the game. What's more, it is lends itself very well to designing your own maps and scenarios - I've done it, and it was fun and very rewarding.
Awww... Nevermind. Praise for IA is still relevant!