Baze Malbus on Braylen Stramm StressBot

By AT Leader, in X-Wing

Has anyone tried this combination (instead of Gunner)?

What are everyone's thoughts on the idea of possibly stressing two ships versus double-stressing one?

I have toyed with it. To me it boils down to the value of strewing stress across several ships that they can clear in one round (Baze) or crippling a specific ship with multiple stress tokens (Gunner or tactician). In the end, I have always gone with the latter.

Double stressing a single ship is pretty much the entire reasoning behind r3-a2 shenanigans. Being able to guarantee a ship will be actionless next round is more valuable in nearly every case than simply restricting the dial of 2 ships.

And for 2 points more, why not have the advantage of both options?

And for 2 points more, why not have the advantage of both options?

An excellent point. I forgot that you can select a new target for the second gunner attack. That makes for a simple question.

One stress is mild movement control. Two stress shuts down your actions; it's a huge difference. If I'm on a budget, I'd take Tactician over Baze any day of the week.

One stress is mild movement control. Two stress shuts down your actions; it's a huge difference. If I'm on a budget, I'd take Tactician over Baze any day of the week.

Unless the other guy is running Inspiring Recruits.

If FFG was set on having Baze be a gunner effect I wish they would have made him the same as gunner but trigger on attacks that do 1 or fewer damage. He would probably have to be 6 or 7 points but at least he would be worth taking. As he is now gunner is always the better option.

Edit: it would obviously have to be primary weapon only for both attacks because TLT exists.

Edited by MenaceNsobriety

One game


Iv3 had arcs since gencon and theres been ONE GAME when i split stress with gunner

V ptl fenn and ol terry


Baze is trash, sadly

to illustrate, scenes from one game from today in which Baze would have been worthless

16107415_10158048703015142_855020486868916107130_10158048703160142_148874859884616112646_10158048703200142_388237263364615994406_10158048703790142_706505273882216107347_10158048703875142_490964073618415975151_10158048704000142_323132237223716143703_10158048704080142_843898044414315974903_10158048704235142_239273147032215972702_10158048704400142_6797632007198

Edited by ficklegreendice

Baze is trash, sadly

I think I just wanted to believe that he had a place...somewhere...

Baze is trash, sadly

I think I just wanted to believe that he had a place...somewhere...

maybe Armada

or the ashes of Scraiff

probably the latter

Haven't tried this yet but I've been thinking of running him with FCS and weapons engineer on a U or a Ghost. 8pts to lock up two ships and setup to hit the second one hard. A ghost with a dorsal turret shooting first then smack the second ship with primary weapons + lock. The bonus is that regardless of results you are always going to have at least one enemy ship locked (often 2) at the end of the round

Baze is trash, sadly

I think I just wanted to believe that he had a place...somewhere...

Juke and sensor jammer somewhere else...

Edited by Ravncat

Baze Malbus makes more sense against swarms. Given the current position of generic pilots with 2 attack dice, it's possible that he is a sign of things to come.

But I think most here will disregard him because he doesn't seem suited for tournament play. If you don't know what kind of opponent you'll face, it is unlikely you will pick him over gunner.

If FFG was set on having Baze be a gunner effect I wish they would have made him the same as gunner but trigger on attacks that do 1 or fewer damage. He would probably have to be 6 or 7 points but at least he would be worth taking. As he is now gunner is always the better option.

Edit: it would obviously have to be primary weapon only for both attacks because TLT exists.

Maybe, maybe not. I had some success with a VI Han, Baze, and HSCP. The intention was to clear multiple ship focus tokens so that they would not have them when they wanted for use against my other ships.

Could I have dropped some points to make it gunner? Maybe, but it was a tight fit and I liked the ships I had. I just always declared the first target to be the one I didn't really want to do anything to but strip a token and then target the 2nd one as my "real" target for doing damage.

Baze Malbus makes more sense against swarms. Given the current position of generic pilots with 2 attack dice, it's possible that he is a sign of things to come.

But I think most here will disregard him because he doesn't seem suited for tournament play. If you don't know what kind of opponent you'll face, it is unlikely you will pick him over gunner.

he's not suited for much of anything, sadly

no matter what you face, splitting fire on your opponent's ships is generally a bad tactic. There is no difference between a 1-hull tie and a 3-hull tie if there no crits involved. A 0-hull tie, though, can't bother you anymore

Baze would need some hyper-specific broken synergy with a named pilot to ever amount to anything.

if he had been limited to the same target, oh boy would he have been competitive

no matter what you face, splitting fire on your opponent's ships is generally a bad tactic.

Which is why he is cheaper than gunner. And let's not forget that two shots against two targets is still better than one shot against one target.

no matter what you face, splitting fire on your opponent's ships is generally a bad tactic.

Which is why he is cheaper than gunner. And let's not forget that two shots against two targets is still better than one shot against one target.

3 points and a crew slot better? hell no

no matter what you face, splitting fire on your opponent's ships is generally a bad tactic.

Which is why he is cheaper than gunner. And let's not forget that two shots against two targets is still better than one shot against one target.

3 points and a crew slot better? hell no

It would be great against mind link lists. Assuming you get 2 targets a turn, at PS 3 against Barrel rolling lunatics.

I'm running VI Han, Baze and hotshot later in a 200pt game.

my theory is unmodified dice back against the rest of my list or han getting focused so my stress bots can take them out.

As said, tournament wise i don't know if he has a place, but i'm up for trying anything at home.

baze r3a2 would be good against a mindlink list.

baze r3a2 would be good against a mindlink list.

no it wouldn't

the stress cascade effect occurs regardless of Baze or gunner (plus double stress on one guy), but gunner just gives you better chances of actually landing hits on Rau (ie the one you should be shooting first) because you have to work through multiple tokens with multiple concentrated attacks

Edited by ficklegreendice

baze r3a2 would be good against a mindlink list.

no it wouldn't

the stress cascade effect occurs regardless of Baze or gunner (plus double stress on one guy), but gunner just gives you better chances of actually landing hits on Rau (ie the one you should be shooting first) because you have to work through multiple tokens with multiple concentrated attacks

baze r3a2 would be good against a mindlink list.

no it wouldn't

the stress cascade effect occurs regardless of Baze or gunner (plus double stress on one guy), but gunner just gives you better chances of actually landing hits on Rau (ie the one you should be shooting first) because you have to work through multiple tokens with multiple concentrated attacks

Is gunner better than Baze? Yes, obviously. Does that make Baze an unplayable card? I dont think so. My point is that he may not have as much utility as gunner, but he could fit into a list (and not suck) if you dont have 5 extra points.

still having a really hard time imagining why you wouldn't pay 2 more points to not have an upgrade that's actually literally objectively worthless when you only have one target that you can fire at

especially given that mindlink lists have two very squirrelly and fast ships in Asajj and Manny (hell, Rau too if flown cautiously)

and that mindlink and manny have no range limitations and therefore no need to fly in close knit formation

and all of the ships are higher PS than good ol Failin' Braylen

Edited by ficklegreendice