Psycho Shuttle or just viable?

By Flyingbrick, in X-Wing Squad Lists

What would you build around this shuttle if it is even a viable loadout?

Omicron pilot: Collision detector, intell. agent, fleet officer and engine upgrade.

Thanks for any and all input everyone.

Eh, the issue is, if you have fleet officer, you're not going to be using Engine Upgrade all that often.

And if you drop EU, then you may as well upgrade to Hux.

Right now, I think that it's trying to do too many things; both block effectively, and act as a support ship. And since both require its actions, I'd say that it's not going to work.

Now, if you want Fleet Officer and Intel Agent, why not a Tie Shuttle? It is less durable, yes, but it's also fun and can be cheaper. You could either go with Tomax with Cool Hand and the two crew for 29 pts, or you could do a Scimitar Pilot for only 20 points, and even add on TIE MK II.

But, if you're set on the Lambda, I'd try to focus on one thing. If you want blocks, go for the engine upgrade. Drop the Fleet Officer. If you want support, drop the Intel Agent and EU. Maybe upgrade to Hux, maybe not, up to you.

If you are going support route, I'd take some independent endgame aces. While the enemy doesn't want to let them live, the shuttle can feed them Focus tokens, allowing them to survive longer. Or, the enemy can focus on the shuttle, allowing your Aces to tear them apart.

Also, if you do put Fleet Officer on the shuttle, I'd recommend taking FCS over Collision Detector. Give that poor shuttle some offense of its own.