I don't. My default Gunnery VSD ship is: VSD1, Def liason, Gunnery team, Spinals and Vader as an admiral.... How does one get damage out of VSD guns anyhow...
At long range, their 3 reds are pitiful. its like a nebulon without title or turbo lasers. except way more costly.
How do you double arc VSDs??
Of note is that PT uses VSD's completely differently than I do. My philosophy is not to use them at standoff range, where the Rebels are best, but to close the distance as soon as possible. If I'm not using Screed to guarantee black crits, it's Moff JJ for maneuverability or Motti for hull strength. My goal is to keep them in formation and let them work together. Bringing them in close means I also don't have to specialize them for one task.