35 points to round out Rebel squad

By namdoolb, in X-Wing Squad Lists

So I've hit kind of a block trying to figure out what to finish off a particular list I'm working on.

So far we have:

Braylen Stramm w/ title, r3-a2, & gunner (32pts)

and

Cassian Andor w/ title, Rey, Jan ors, & FCS (33pts)

65 points total, which leaves 35 points to grab a 3rd ship for the list and to figure out Cassian's ept.

There are points we can shave... If we need.

FCS on Cassian can potentially be cut if needs be, and Gunner on Braylen can be dropped to Baze Malbus (I've tested a little with Baze, and he's not terrible).

Which means we can have up to 39 points to play with if necessary.

I'm open to suggestions, what do you think the last 35(ish) points should go on?

My default is a 33 point VI, PTL, AT, Procket Poe, but there's probably better options for someone not obsessed with a-wings

Keyan Farlander - Rage, B-Wing/E2, Inspiring Recruit = 32 pts

Biggs Darklighter - R2-D2, Shield Upgrade =33 pts

Horton Salm - TLT, R2-D6, Expertise, Vectored Thrusters = 38 pts

Generic B-wing and Z-95 = 34 pts

3x Z-95s = 36 pts

There aren't too many mid 30 point rebel options, but here are some. (some good, some fun)

TLT Miranda (35pts)

PTL Snap with R2 astromech, IA and PA (34pts)

Lothal Rebel (35pts)

Warden (K) with AdvSlam, Sabine, conner net, Ion bombs, EM (35pts)

Procket Jake (33pts)

Eaden Vrill (take advantage of the stress) (32pts)

A simple Wes build to strip some tokens.

Naked Corran ()

So I've hit kind of a block trying to figure out what to finish off a particular list I'm working on.

So far we have:

Braylen Stramm w/ title, r3-a2, & gunner (32pts)

and

Cassian Andor w/ title, Rey, Jan ors, & FCS (33pts)

65 points total, which leaves 35 points to grab a 3rd ship for the list and to figure out Cassian's ept.

There are points we can shave... If we need.

FCS on Cassian can potentially be cut if needs be, and Gunner on Braylen can be dropped to Baze Malbus (I've tested a little with Baze, and he's not terrible).

Which means we can have up to 39 points to play with if necessary.

I'm open to suggestions, what do you think the last 35(ish) points should go on?

35-39pts is enough for some good builds

Snap

VI

R5P9

PA

AT

Black One

=37pts

Keeps TLs off him or friendly, can kturn, boost, and focus. Can zoom in and out of range to regen. Best bet vs TLTs to close that range. Used this build vs a Dash and it was awesome as Dash could never TL him and Snap could go in or out of Dash's range/donut hole. That T-Roll, boost, focus is nasty nasty combo.

Norra

PTL/Chopper/R2D2 = 36pts

PTL/TG/BB8 = 36pts

PTL/TG/R2D2 = 38pts

PTL/C3PO/R2D2 = 39pts

Jess Pava

R2D6 (aka EPT bot)

Expertise

Sensor Clusters

Autothrusters

=34pts (1pt leftover for Cassian)

She needs no tokens for offense, and the focus token is guaranteed for defense, not to mention she can reroll defensive dice also. Two evades every time? Yes sir, thank you. Three blanks at range 3 can easily turn into three evades for her. Your opponent will probably save her for last because she is so hard to kill with friendlies around. That means she has free reign to get her full mod shots until her buddies drop.

That VI snap wexley build looks nice, I think I'll start out testing with that. (or something very close to it)

Definitely keeping Procket Jake and Norra as alternatives. Thinking about the list, I think it's important to get the third ship at at least PS7, preferably 8, and have some repositioning ability.

Thanks to everyone for the input, there's a fair bit to digest there, and I will (opportunity allowing) be testing out more than one of these options.

Sabine Attack Shuttle w/ TLT, Juke, EI, Lando is 35. Set a green move, boost or roll before you reveal, EI to use Lando, then green to remove stress and take evade, focus, or roll (assuming you boosted earlier).

Actually have a list with an Arc, U, and Sabine:

Heff Tobber (32)
U-Wing (24), Enhanced Scopes (1), Seismic Torpedo (2), "Zeb" Orrelios (1), Jyn Erso (2), Pivot Wing (0), Anti-Pursuit Lasers (2)

Sabine Wren (35)
Attack Shuttle (21), Twin Laser Turret (6), Lando Calrissian (3), Juke (2), Experimental Interface (3)

Thane Kyrell (33)
ARC-170 (26), R5-P9 (3), Rey (2), Alliance Overhaul (0), Vectored Thrusters (2)

Edited by wfain

I think FCS and Rey are a bit redundant since your only two options are target lock or focus. Rey takes care of most of the focusing without using an action. Just thoughts.

Probably better off dropping cass or stramm

Stramm doesnt need cass, he has an aux arc

Now ye ole Gold squaddie likes cass

Drop whichever, get a gold or biggs, round out with strong regen

Also fcs rey are essential for offense and defensive fpcus with mods plus when you dont take actions due to fat base and red stop

Edited by ficklegreendice

Probably better off dropping cass or stramm

Stramm doesnt need cass, he has an aux arc

Now ye ole Gold squaddie likes cass

Drop whichever, get a gold or biggs, round out with strong regen

Also fcs rey are essential for offense and defensive fpcus with mods plus when you dont take actions due to fat base and red stop

So make a totally different list then?

2/3rds different

Considering the gold and braylen perform VERY similar functions, this is a bit of an overreation

The gold just synergizes better with cass as braylen doesnt really care

Edited by ficklegreendice