Hi all
Just something I've been musing on this morning. I normally pre-roll my NPCs' Initiatives, but last session I forgot and had to roll them in game. Not a big deal, just took an extra minute before combat could get underway.
I was wondering about making NPC Initiative even easier, by avoiding rolling altogether. The NPC would get 1 Advantage per rank in the relevant Characteristic, and 1 Success per rank in the relevant Skill. Essentially, you're setting a D&D style DC for the check - if the players roll above that, they can go first.
The downside is obviously that you lose some of the randomness...although I'm not sure that matters too much. Players will still be rewarded for investing in Cool and/or Vigilance, and it gives the GM perhaps a little more ability to plan how encounters unfold.
What do people think?
Ed