Tractor beams may just be the most powerful mechanic in the game of X-wing. Once the Quadjumper is released - with its Action:tractor somebody upgrade - it will be even more powerful. In the meantime, here's a list with an inordinate amount of damage-dealing potential:
PILOTS
Ketsu Onyo (49)
Lancer-class Pursuit Craft (38), Crack Shot (1), Dengar (3), Glitterstim (2), Shadow Caster (3), Gyroscopic Targeting (2)
Bossk (51)
YV-666 (35), Marksmanship (3), “Mangler” Cannon (4), Cluster Missiles (4), 4-LOM (1), Zuckuss (1), K4 Security Droid (3), Guidance Chips (0)
Totalling 100 points.
The idea is to joust with your opponent (regardless of who they are) and push for range 1 on the first round of combat with Ketsu, while Bossk remains at range 2 behind him. Ketsu dishes out one tractor token due to his ability (mobile arc set forwards), then attacks using Dengar, crack shot (and glitterstin if he doesn't have a focus token), to all but guarantee damage goes through. Shadowcaster Title deals a second tractor beam token to the same ship. Then Bossk attacks with cluster missiles, having tapped marksmanship as his action, and gaining a target lock with K4. Zuckuss and 4-LOM destroy the defenses of the target. Most ships in the game will be destroyed by this.
Even after that round, Bossk has his Mangler cannon and Ketsu is still out there, so its a dangerous list even after the alpha strike.
Edited by Astech