One is a dancer the other is a brawler. Both fleets have the same overall strategy but differ a bit in the ship's roles. In the Dancer the 80 slow roles while the 30 goes deep. In the Brawler the 80 charges in while the 30 skirts around and comes in behind. In both builds the Cr90 does what they do best while the transport activates squads at range.
Tonight I brought the Dancer to the table against a buddy who brought a Vic 1, 3 glads (one of them Demo) and 9 generic ties with screed as the admiral. I was first player and had to choose superior positions( didn't want him to have adv. gunnery or hyperspace assault). All of his ships were sporting assault concussion missles, the Vic had some other stuff but they weren't anything worth mentioning. I won a by points, after taking out the demo( he underestimated the thud gun and parked It point blank in front of the Karren with a little luck I one shot it) and by flanking behind the Vic with the 30 while it slugged it out with the 80. The 80 went down after 3 rounds of facing pretty much the full brunt of his fleet ( I foresaw the hurt coming and spamed engineering tokens, he also had a few poor roles) after that his other two glads were out of position to be a real threat and my guys headed away.
Overall I like the Dancer, though the brawler build would have been ideal against his fleet, Madine didn't get to shine cause he was in my face on turn 2 and I really didn't need to be nimble
His fighters weren't a good test for mine the generics stood no chance against Shara's counter shenanigans
TLDR: here's two lists let me know what you think. Especially thoughts on objectives and ways to make the Mc80 tankier
I've also got 4 dumb questions
1 if a ship is destroyed but persists due to rieekan and repairs does it live( reason for engineers on the 80 in brawler build)
2 does rieekan keep the genuiqe squads alive
3 can a squad snipe another squad even if the target as an escort or does it have to shoot the escort first
4 do TLRC's make you discard the evade or exhaust it
All thoughts and help are appreciated guys
The lists:
Dancing Karren
Faction: Rebel Alliance Points: 398/400
Commander: General Madine
Assault Objective: Advanced Gunnery Defense Objective: Fleet Ambush Navigation Objective: Dangerous Territory
MC80 Battle Cruiser (103 points) - Mon Karren ( 8 points) - Raymus Antilles ( 7 points) - Gunnery Team ( 7 points) - Leading Shots ( 4 points) = 129 total ship cost
MC30c Torpedo Frigate (63 points) - Admonition ( 8 points)
- Major Derlin (7 points)
- Reinforced Blast Doors ( 5 points)
- Assault Proton Torpedoes
(5 points) = 88 total ship cost
CR90 Corvette A (44 points) - Turbolaser Reroute Circuits ( 7 points) = 51 total ship cost
[ flagship ] GR-75 Medium Transports(18 points) - General Madine ( 30 points) - Bright Hope ( 2 points) - Boosted Comms ( 4 points) = 54 total ship cost
1 Shara Bey ( 17 points) 2 A-Wing Squadrons ( 22 points) 1 Corran Horn ( 22 points) 1 E-Wing Squadron ( 15 points)
Brawling Kareen
Faction: Rebel Alliance Points: 396/400
Commander: General Rieekan
Assault Objective: Advanced Gunnery Defense Objective: Fleet Ambush Navigation Objective: Dangerous Territory
CR90 Corvette A (44 points) - Jainas Light ( 2 points) - Turbolaser Reroute Circuits ( 7 points) = 53 total ship cost
[ flagship ] GR-75 Medium Transports(18 points) - General Rieekan ( 30 points) - Bright Hope ( 2 points) - Boosted Comms ( 4 points) = 54 total ship cost
MC80 Star Cruiser (96 points) - Mon Karren ( 8 points) - Major Derlin ( 7 points) - Gunnery Team ( 7 points) - Dual Turbolaser Turrets ( 5 points) - SW 7 Ion Batteries ( 5 points) = 128 total ship cost
MC30c Scout Frigate (69 points) - Admonition ( 8 points) - Walex Blissex ( 5 points) - Dual Turbolaser Turrets ( 5 points) - Assault Concussion Missiles ( 7 points) = 94 total ship cost
1 Shara Bey ( 17 points) 1 Corran Horn ( 22 points) 1 Tycho Celchu ( 16 points) 1 Green Squadron ( 12 points)
Edited by TheToad