when the tie phantom was annouced I was super exsited as it is proboly my favorite Imperal fighters. When I saw cloak like many ohters I was secptical, I really wanted to get them on the table and try them out and this is my thoughts on cloak and the tie phantom in general.
Disengage
this is what most pepole saw as the use of cloak its simple you just have your phantoms go in after your oppnates fighters have activated, or under cover of an escort and then back off at the end of the round as to not take damage my problem with this is that if your oppenats fighters are unengaged they can just jump right back onto you, but if your just using a few phantoms with support fighters this stratagy dose work.
Stay in activation range
You can use cloak to fly out farther than your activation range then jumpe back into activation range this keeps the phantom flexable and incresses there activation range by 1 so you can forgo bosted comms or the range of your boosted comms in effectivly incressed by 1 for your phantoms.
Fill the gaps in the screen
this is also a more aggrisive way to use your clock ablity lets say your tie fighter has two fighters locked down they end up distorying him you can reposition your phantom to lock them down again meaning you can use clock to fill empty gaps in your fighter screen.
Dance around intel squadrons
another use for phantoms is to move them out of range one of intel but if you have at lest two you could possition them in such a way that the intel is only able to free up a few squadrons, but not all of them. This is hard if not imposible to do if your opponate has more than one intel.
Move to the target you want to attack
you can use cloak to shif your phantos into a possition to attack the ship you want to such as shifting around escort ships to hit the intel ships or the bombers this is handy and what I think cloak was ment to be used for. It is also nice if your oppenate has a light fighter screen and you can jump around it to attack the ships.
In short I like the phantoms im not in love with them. the four hull is helpful as you are unlikly to get one shoted, and will help you soak up more activations. The biggest thing that is keeping me from loving the phantom is its consistancy. With the lack of swarm blue dice squandron attacks are just swingy the two red dice for ship without bomber is also very swingy it is slightly better than 1 blue without bomber though. In short I like the Tie phantom im not in love I can see running a few in a fighter screen to help fill the gaps reposition to hit the intel and also dance around and lock down some squadrons. But with out the consistancy of an intseptor or defender they fall a little short for me if they had swarm I would be in love with the squadron, but its just slightly overpriced for me to run as my main fighter but like I said I can justify taking a few to support a fighter screen maybe with more playing with them more I might find other usese, but these are my first impressions. How about you guys like em, love em, hate em?