I was asked to build a fleet of Rebels by a friend considering getting into the game. We've played (clumsily) on Vassal and ran through a few different objectives using the Core Set as well as waves 1 and 2. He's considering diving into the game but wants to see a few 400 pnt fights before he does.
He's also a fan of cannon and refuses to play Imp vs Imp so I've been tasked with building a list out of Rebels. I'm not very familiar with dirty Rebel scum so I could use some insight.
My thought process ramblings:
I thought I would take this as a chance to go outside of my Imperial comfort zone of purely anti-squadrons squadrons and build a bomber wing on top of generating a list with my least familiar faction. Partially because why not, secondly because he watched Worlds 2016 and wants to double reroll 2390345 times per turn. I set 1 assault frigate up to drive right in and escort the bomber wing. My fighters and escorts double as additional bombers.
Much like my double ISD list, the second assault whale is ideally going to be a fire support platform for the Gallant Haven as well as follow up for the free dice proc.
In regards to commander....is a speed 3 bomber wing sufficient to incorporate Sato or does it take too long to get into position, making another selection better?
Zomg Sygnetix finally included Intel....yea, yea...think 1 is enough or drop an xwing for a second?
My biggest point of concern is I do not know what upgrades are best suited for Rebel scums...I mean ships. Also, what objectives play to their strengths?
In games we play, this fleet will have 2 activations over my current play list as well as initiative since I sit at 400/400 on my Imperials. Insight into these factors is welcomed as well but not a leading cause of concern at this time.
Any and all insight into scum and villainy.....I mean Rebels....is welcome.
Rebel Whale Pod
Author: Sygnetix
Faction: Rebel Alliance
Points: 399/400
Commander: Commander Sato
Assault Objective: Precision Strike
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory
Assault Frigate Mark II B (72 points)
- Gallant Haven ( 8 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
= 93 total ship cost
GR-75 Medium Transports (18 points)
- Leia Organa ( 3 points)
- Bomber Command Center ( 8 points)
= 29 total ship cost
GR-75 Medium Transports (18 points)
- Ahsoka Tano ( 2 points)
- Bomber Command Center ( 8 points)
= 28 total ship cost
[ flagship ] Assault Frigate Mark II A (81 points)
- Commander Sato ( 32 points)
- Paragon ( 5 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
= 131 total ship cost
1 HWK-290 ( 12 points)
1 Norra Wexley ( 17 points)
5 Y-Wing Squadrons ( 50 points)
3 X-Wing Squadrons ( 39 points)
Card view link
Fleet created with Armada Warlords