So Gladaitors in the Campaign...

By Teh HOBO, in Star Wars: Armada

What do you start them with? They typically want:

Monferrat

Engine Techs

Ordinance Experts

APT/ACM

Demolisher

...but can only take one of them. I'm leaning towards Engine Techs to get them in the rear position they like easier but I also see the argument for Ord Experts and the title.

If you can grab the title, take the title.

I started mine as a GSD-II with APT.

The next round I added Demo and Ordnance Experts.

I'm also running Jonas.

If you can grab the title, take the title.

And some people I know would argue, that if you can't grab the Title, don't bother grabbing the Ship....

Glad 2s still make a good support ship even without demo.

Demolisher will be the absolute top of my hitlist if I see it on the other side of the table. The beautiful thing about the Corellian Conflict is that I only ever have to kill it twice, and then it's gone for good...

GSDs are still good close-in brawler ships. Demolisher just makes them obnoxious. APTs are still APTs regardless of which ship they are attached to. And if you take screed, the one upgrade you need across your entire (Raider and Demolisher) Fleet is APTs, because the whole point is to double arc your opponent and hand them crits through their shields. You'd just better hope you can do that against weaker targets before you incur a lot of repair costs from destroyed Raiders.

On the other hand, scarred only removes one defense token? Do you really need that second evade?

And Demo is cheap enough to un-scar with your base 30-refit allotment!

Just don't lose too much else! :)

I'm running a Glad-1 with the demolisher title to start.

Gladiators are fleshier Raiders. Get in and fin out.

Demolisher will be the absolute top of my hitlist if I see it on the other side of the table. The beautiful thing about the Corellian Conflict is that I only ever have to kill it twice, and then it's gone for good...

I've seen that sentiment about the campaign a couple times, but I don't think it really works like that. If Deci is that good (and it probably is) then it will be the first ship repaired. So you will still see it every match unless you not only kill it but everything else they have so that they can't afford to unscar it. Even then, the default refit points might be enough to fix it? I don't mean to be a wet blanket there, just want to keep peoples expectations realistic ;)

Basically, if you see a ship you want dead on the other side of the board, sacrificing points just to blow it up is anti productive.

What would be neat is if there was a special campaign mission like most wanted that would make it so a certain ship couldn't be refit after that battle. Then if you scared it, it would be scared for at least one fight after that.

What would be neat is if there was a special campaign mission like most wanted that would make it so a certain ship couldn't be refit after that battle. Then if you scared it, it would be scared for at least one fight after that.

That would be super-neat.

I am satisfied, as a Rebel Player, that I only have a 1/3 chance of facing it in any single game.

Demolisher is definitely going to be top of the Kill-List in every game, which means you will be spending repair points on it every game to unscar it or it is gone forever. So will I sacrifice a ship and Squadrons to take that nasty ship down? Every game.

Also I think I got a good grip on dealing with it because it's not like it's still new and an unknown, everyone knows that ship and we all are expecting it in the Campaign and we want to see it early, so bring it from game one.

In regular games or tournaments it doesn't matter if you lose the Demolisher for a big point kill but you are taking a risk in doing so. In the Campaign losing that ship has a much bigger consequence and the more upgrades you add on to make it the killing machine we all know the worse it is for you when you risk it in a crazy suicidal attack.

Edited by Beatty

So far, not a single Gladiator in either of my Campaigns... yet.

So far, not a single Gladiator in either of my Campaigns... yet.

So far, not a single Gladiator in either of my Campaigns... yet.

Probably because Glads are glass cannons. They Have to get in close for the kill but they crumble when they are hit back. In regular games who cares. You just get it back next game. In the Campaign survival is a big deal so costly glass cannons are a liability. Like the MC30's you probably won't see them until late in the Campaign.

Unless someone plays Mon Mothma. Admonition and Foresight with her as commander are tough as nails!

Our campaign has a Screed fleet with two Glad-I's. They started off with just ACM equipped on each. Before they got kitted out, he had them traveling roughly in the wake of an ISD-II and then breaking off on a priority target which proved to be effective enough to compete. Even now when racing Demolisher out ahead the other Gladiator is still tucked close by that ISD... Screed was a bit of a punching bag early on and very nearly lost that ISD for good in round 2, but it's turned into a juggernaut and I believe posted the largest margin of victory yet in a 4th round base defense... with some assistance from that troublesome Planetary Defense Cannon, of course...

Uses for Gladiators in multiple and or without Demolisher??

Do they still rack up more dmg than Arkittens with Enhanced or Raiders with upgrades?

One of my favorite light upgrades Imperial ship is a Glad 2 with Engine Techs. It is a terror against Flotillas for the double ram and can help out with 2 die AA. Pair it with Capt. Jonus for great synergy.

If you can grab the title, take the title.

THIS ALWAYS!! I still waiting a third option in my fleet builder. Glad I, Glad II and Glad-Demo with the title already added.

The problem with this could be how decide who imperial player play with Demolisher.