A question that often comes up in my games when players make skill checks versus rarity to find items that they're wanting to buy is "how many of that item can I get?" The CRB RAW describes the mechanics of buying (and selling) reasonably well, but in terms of availability when succeeding on the Negotiate check all that is mentioned is that the item is found. What if the player wants a half-dozen, twenty, or a hundred of that item? Player wants to equip a small team with a relatively rare rifle. Makes the check and succeeds. He finds finds at least one copy. But he wants 6 (or 20). How many are actually available? How does extra successes and/or advantages affect the quantity found result? Cruiser captain wants to buy a different model of starfighter. Finds a seller and the seller has the exact model the captain is looking for. But does the seller have an entire squadron's-worth of fighters?
Most players only want to buy singles of whatever they're looking for (unless it's stims or other such consumables). But it seems the rules don't provide any guidance for more experienced / wealthy characters wishing to buy hard-to-get, yet legal, items in bulk. I'd like to know how other GMs handle this.