Tournament Regs have been updated again. This time they're much clearer.

By Rogue Dakotan, in Star Wars: Imperial Assault

UPDATED TOURNAMENT REGS

Relevant updates:

Defeated Figures
To facilitate calculating a player’s victory points (see “Calculating Victory Points” on page 13), each player should keep their Deployment and Upgrade cards organized, even after a deployment group is destroyed. When a figure is defeated, the owner of that figure places it
on its respective Deployment card.

If a defeated figure is placed back on the map, the owner places a strain token on that
figure’s deployment card to track the previous defeat.

Each player’s defeated figures and discarded Upgrade cards are open information.

Calculating Victory Points
A player’s victory points determines wins the game in most situations. A player earns victory points during a game each time he or she defeats an opponent’s figure or through card or mission effects.

  • When a figure is defeated, the opposing player scores victory points equal to that figure’s figure cost (see “Figure Cost” in the “Rules Updates” section of the FAQ).
  • Players do not score victory points equal to the deployment cost of a group when the last figure in that group is defeated.
  • When the last figure in a group is defeated, if that group had an attachment, the opposing player scores victory points equal to that attachment’s cost.

So it seems pretty clear now. Reinforcements does not remove points when you play it. Also Of No Importance is essentially a card that doesn't work as worded anymore.

Edited by RogueLieutenant

You kill a figure, you earn points. You reinforce a figure, no points exchange. You kill that reinforced figure again, you earn points again.

Makes most sense to me, I like it

Pretty certain this will take "reinforcement" out of the must-take cards from trooper spam lists

Heck, there might not even be a trooper spam list anymore. It takes away the point denial strategy: I'm being rewarded as soon as I kill your dudes, I really don't care if you run that last trooper all the way back there

Edited by ricope

Kill, rinse, repeat.

In other words it is not as with the Drowned God, where that which is dead can never die.

So basically the common sense we used before to interpret this was right.

Cool. Glad to have clarity, though I'd like to see that FAQ to see what else might be updated (eg errata on Of No Importance). This changes a lot, but I think for the best (though I haven't been fielding trooper spam--I imagine those players might feel differently).

-ryanjamal

Rules-as-Written "Of No Importance" is completely dead. Does not work at all.

However, I think they may errata it to still work on single figure groups perhaps? Either way, it's the only unclear thing left for an FAQ to fix.

I think everything else is pretty clear now.

Going forward, I'd like to see two things.

1) FFG to address scoring properly. It's annoying that the terminology changes, "Gain" "Count as having" "Defeated" "Eliminated" etc.... Most of it makes sense but I'd prefer the "count as having" rule to be more like "control objective: gain x points, if you lose control of the objective, lose X points"

2) A proper, official way to score points.
Pen and paper are technically not allowed by tournament rules. The threat/round dial doesn't have a zero result... it's so close to being perfect.
The tournament prize score dials are horrible. Hard to read, easy to bump.

Now with all that being said (and at risk of derailing the tread somewhat), are eStormtroopers still the best value, baseline unit in the game?
Obviously now there is no point denial tactic. They still cost the same and hit/move the same. Even without reinforcements they were a good unit. Now reinforcements is significantly worse due to the higher risk and lack of points denial.

Was this a nerf to troopers or a nerf to reinforcements or both?
Are 2x eStormies still viable (I think yes) are they top tier (not sure).

Plus side - We should start seeing more variety in Imperial lists.
Down side - I think it was too many changes, too quickly, in the middle of Regionals and straight after the huge Jabba's palace shake up wave. The dust (and meta) hadn't even settled down yet.

Makes most sense to me, I like it

Pretty certain this will take "reinforcement" out of the must-take cards from trooper spam lists

Heck, there might not even be a trooper spam list anymore. It takes away the point denial strategy: I'm being rewarded as soon as I kill your dudes, I really don't care if you run that last trooper all the way back there

-ryanjamal

2) A proper, official way to score points.

Pen and paper are technically not allowed by tournament rules.

This is false. Don't tell people this.

You are allowed to record the score. And really, this is the only reasonable way to keep track of score.

Anything else is a disservice to you and your opponent.

2) A proper, official way to score points.

Pen and paper are technically not allowed by tournament rules.

This is false. Don't tell people this.

You are allowed to record the score. And really, this is the only reasonable way to keep track of score.

Anything else is a disservice to you and your opponent.

Show me where it says that.

It specifically says "Players cannot take notes"

That's literally what scoring is.

And it doesn't say anything about how to actually track scoring. Like I said in my post above. FFG need to clarify that.

Of course everyone does it anyway (locally about half the players use paper the other half use some sort of dial) but officially you're not supposed to. I doubt they would even complain at Worlds but we've had TOs specifically allow it to avoid any arguments.

No, you are officially allowed to record the score. Just like you're allowed to place damage tokens, or use whatever janky dial they give you.

Feel free to send in another rules query if you really don't think you can record the score.

Of No Importance still works for single figure generics, so it'll still be good in Creature lists.

Makes most sense to me, I like it

Pretty certain this will take "reinforcement" out of the must-take cards from trooper spam lists

Heck, there might not even be a trooper spam list anymore. It takes away the point denial strategy: I'm being rewarded as soon as I kill your dudes, I really don't care if you run that last trooper all the way back there

Not only that, it makes playing troopers with a figure cost of 4 more viable, which is also good for the meta.

-ryanjamal

Can you elaborate ?

Of No Importance still works for single figure generics, so it'll still be good in Creature lists.

It does not. It says: "That figure's Deployment Card is worth 2 fewer VPs".

Deployment Cards are no longer worth any VPs. Figures are. Even with a single figure group, you are still scoring Figure Cost, not Deployment Card Cost.

The way it is currently worded and unless/until errata'd to be worded differently, Of No Importance does nothing in tournament play.

Alternatively, the card can be salvaged with the current wording if they update the scoring rules AGAIN to specifically say that you gain VPs by scoring Deployment Cards of which at least one figure is defeated, in the amount equal to the number of defeated figures multiplied by their Figure Cost. Or something to that effect that would make the 'Deployment Card worth' wording relevant again.

Edited by Don_Silvarro

If Of No Importance reduced the deployment card cost, then Of No Importance would affect the figure cost of single-figure groups and thus VP. But it doesn't.

Edited by a1bert

Of No importance is a card I actually ran, dang. I assume they will eventually eretta it to decrease the cost of the last unit you lose.

So troopers.... still viable or not?

I think eStormies are probably still strong enough to be OK... but what about the other troopers? Rebel Troopers, Rangers, Wing Guard? They vary in power depending on who you talk to, but they suffer just as much from the change as their imperial counterparts.

Apart from Rangers the other troopers weren't used much anymore, but it goes to show that nerfing stormtroopers has other effects. They may have opened up the imperial faction a bit now, but they haven't done any favors for the other troopers.

I can see putting a squad of Rangers into a Rebel list, but honestly mostly for the Hunter trait that is not available for Rebels otherwise. Occasionally I could see kinda sorta maybe still rounding out an Imperial list with a squad of eStormroopers just for the range and punch they still have.

But basing entire lists around Troopers and Trooper synergies? That won't be happening anymore. In any faction.

Suddenly, all the Smuggler and Hunter synergies in the new wave start looking more appealing... Now, if I can squeeze in some Spy in there too...

Edited by Don_Silvarro

2) A proper, official way to score points.

Pen and paper are technically not allowed by tournament rules.

This is false. Don't tell people this.

You are allowed to record the score. And really, this is the only reasonable way to keep track of score.

Anything else is a disservice to you and your opponent.

Show me where it says that.

It specifically says "Players cannot take notes"

That's literally what scoring is.

And it doesn't say anything about how to actually track scoring. Like I said in my post above. FFG need to clarify that.

Of course everyone does it anyway (locally about half the players use paper the other half use some sort of dial) but officially you're not supposed to. I doubt they would even complain at Worlds but we've had TOs specifically allow it to avoid any arguments.

It's under the heading "use common sense"

I think this was too much pendulum swing, but I guess it's just tournament only, I hate to see any one style of play mad obsolete by a rules change, I think the more variety the better

I think this was too much pendulum swing, but I guess it's just tournament only, I hate to see any one style of play mad obsolete by a rules change, I think the more variety the better

This is actually another interesting point.

Until a full FAQ comes out, casual skirmish at home and tournament skirmish are now very different. Before it was really only the time limit and general tournament stuff like rounds, sportsmanship and allowable materials that were extra.

I wonder if they'll fix that or just leave casual play as some forgotten step child.

I think this was too much pendulum swing, but I guess it's just tournament only, I hate to see any one style of play mad obsolete by a rules change, I think the more variety the better

This is actually another interesting point.

Until a full FAQ comes out, casual skirmish at home and tournament skirmish are now very different. Before it was really only the time limit and general tournament stuff like rounds, sportsmanship and allowable materials that were extra.

I wonder if they'll fix that or just leave casual play as some forgotten step child.

I disagree, I never play tournaments but from now on I will be using these new tournament rules (score according to figure costs rather than deployment cards). Every problem that manifests tournament scene also happens in home-casual skirmish, especially with repeated play

I guess it's just a matter of perspective and how "casual" is "casual". I never tell my newbies what are the tournament meta, but from repeated play he started to notice the trend and he's already picking up Rebel Twins

Trooper lists are still Tier 1. Now you just have to consider the consequences of Reinforcing; it will not be an automatic decision when you draw it. It does open up other choices, which is good for the meta, but Trooper lists are powerful and here to stay.

Reinforcements is still a pretty good command card. It's almost like running a 46 points list. Yes, your opp can score more points, but you get more points on the board so it's only natural. And I'd rather have 2 troopers still attacking than one trooper running away and not doing anything.

Anyways, I don't play in tournaments with time limits, so it was probably decent (and frustrating for the opponent) to run away.

Edited by ineversmile1789

My guess on the reason behind the casual/tournament rule split is they didn't want to bother modifying the casual rules which require more documenting in the FAQ/errata listing. They can change the tournament rules just by changing the document that they fixed up today. Less friction and fixing.

Troopers are still good, just not stupidly unbalanced.

Welcome to POINTS-FOR-KILLS! :lol: