Good ol' Chirpy

By Eggzavier, in Star Wars: Armada

With the introduction of Relay [2] on a lambda Rear Admiral Chirpy is one of my new favorite things on a gozanti.

Plus more things for Vector to play with!

He is kind of expensive, but 10 points for a quasi intel seems pretty worth it after a few games.

I was thinking of trying a very similar setup at some point and I'm glad to hear it worked for you. Vector+Chiraneau+Relay seems like it could be pretty potent with assassins/mass damage squadrons like Mauler Mithel, IG-88, or Scimitar Squadron but also with non-heavy bombers like Firesprays, Boba Fett, and Maarek Stele.

My experience has been mostly with Stele/Defenders, which being able to jump them from an engagement at speed 3 has been fantastic.

Mithel, Boba, firesprays, IG, everything has been great.

This has also made me more keen to figure out what the interaction might be with Ketsu (Don't really want to step into that rules hornet nest yet though.)

You could do the same thing with Corrupter+Chiraneau+Expanded Hangar Bays and 2 Lambdas or Lambda+Centicore if you're looking to benefit bombers alone. I worry that that roided-up version of the combo is much more expensive and relying on more moving parts, but it does leverage Chiraneau into even more squadrons.

You could do the same thing with Corrupter+Chiraneau+Expanded Hangar Bays and 2 Lambdas or Lambda+Centicore if you're looking to benefit bombers alone. I worry that that roided-up version of the combo is much more expensive and relying on more moving parts, but it does leverage Chiraneau into even more squadrons.

That is an awful lot of points, but could be tooled to some potential devastation. Could just completely ignore their squadrons if they place them incorrectly to go jumping around with some bombs.

Plus I'm always trying to figure out how to make the more rarely seen titles work.

Edited by Eggzavier

You could do the same thing with Corrupter+Chiraneau+Expanded Hangar Bays and 2 Lambdas or Lambda+Centicore if you're looking to benefit bombers alone. I worry that that roided-up version of the combo is much more expensive and relying on more moving parts, but it does leverage Chiraneau into even more squadrons.

That is an awful lot of points, but could be tooled to some potential devastation. Could just completely ignore their squadrons if they place them incorrectly to go jumping around with some bombs.

Plus I'm always trying to figure out how to make the more rarely seen titles work.

Actually on a much cheaper note, you could do a very similar thing with Tarkin spamming Squadrons and Expanded Hangars on the Vector Gozanti to get the benefits on 4 squadrons through 2 Relay sources. If you're running a squadron-heavy fleet with Tarkin intent on screaming Squadrons at least half the game, your Gozantis are more than happy to have 2 Relay sources along so their excess tokens aren't wasted. The problem is making the remaining 104 points of squadrons worth dropping 30 points on Lambdas for...

You could do the same thing with Corrupter+Chiraneau+Expanded Hangar Bays and 2 Lambdas or Lambda+Centicore if you're looking to benefit bombers alone. I worry that that roided-up version of the combo is much more expensive and relying on more moving parts, but it does leverage Chiraneau into even more squadrons.

That is an awful lot of points, but could be tooled to some potential devastation. Could just completely ignore their squadrons if they place them incorrectly to go jumping around with some bombs.

Plus I'm always trying to figure out how to make the more rarely seen titles work.

Actually on a much cheaper note, you could do a very similar thing with Tarkin spamming Squadrons and Expanded Hangars on the Vector Gozanti to get the benefits on 4 squadrons through 2 Relay sources. If you're running a squadron-heavy fleet with Tarkin intent on screaming Squadrons at least half the game, your Gozantis are more than happy to have 2 Relay sources along so their excess tokens aren't wasted. The problem is making the remaining 104 points of squadrons worth dropping 30 points on Lambdas for...

Truth.

In a campaign fleet though...

This has also made me more keen to figure out what the interaction might be with Ketsu (Don't really want to step into that rules hornet nest yet though.)

Pretty sure engaged squadrons activated by Chirpy+Vector/Corruptor which are in range of Ketsu's ability would be Speed 1 (printed Speed 2, +1 from title, -2 from Ketsu to a minimum of 1). Seems fairly straightforward.

This has also made me more keen to figure out what the interaction might be with Ketsu (Don't really want to step into that rules hornet nest yet though.)

Pretty sure engaged squadrons activated by Chirpy+Vector/Corruptor which are in range of Ketsu's ability would be Speed 1 (printed Speed 2, +1 from title, -2 from Ketsu to a minimum of 1). Seems fairly straightforward.

Don't really want to step into that rules hornet nest yet though.