Create a Character!

By Etaywah, in Star Wars: Destiny

Mother Talzin, Night Sister Priestess

Blue Villain

11 Health

12-15 Deployment Points

1 Ranged Damage

3 Ranged Damage 1 Cost

1 Focus

1 Shield

1 Special

1 Blank

Special Text: Move one damage from a friendly Blue character to an opponent's character. This ignores shields.

Akiala Tusearian Knight of the Old Republic

Blue Hero 9 HP 13-17 deployment points

1 melee

1 melee

1 melee

1 resource

special

special *no blanks on the die

Guardian

Special: You may move one damage from this character or discard a card to remove two damage and move it to an opponents character

Verdrea Tusearian Knight of the Old Republic

Blue Hero 10 HP 13-17 deployment points

+1 melee

+2 melee

+2 melee

1 resource

special

special *no blanks on the die

Special: You may Resolve after an opponent rolls a die, remove a die and deal half of that damage to the value showing on that die rounded down.

You may discard any number of cards to use this ability again for each card discarded.

Mace Windu

Blue Hero 15 HP 22-28 Deployment points

2 Melee

4 Melee

2 Shields

2 Discard

Special

Blank

This character ignores damage in amounts less than 3

Special: Resolve to deal three unblock-able damage to a character and then force your opponent to discard an upgrade attached to that character

Edited by Virtigo
On 3/18/2017 at 1:04 PM, Virtigo said:

Mace Windu

Blue Hero 15 HP 22-28 Deployment points

2 Melee

4 Melee

2 Shields

2 Discard

Special

Blank

This character ignores damage in amounts less than 3

Special: Resolve to deal three unblock-able damage to a character and then force your opponent to discard an upgrade attached to that character

LOL, this is Star Wars not DC comics. Just saying

5 minutes ago, ozmodon said:

LOL, this is Star Wars not DC comics. Just saying

Yeah, aside from the prequel movies though, Mace could lead the Avengers no problem. (Clone wars animated series)

Edited by Virtigo
22 hours ago, Virtigo said:

Yeah, aside from the prequel movies though, Mace could lead the Avengers no problem. (Clone wars animated series)

Instead of a 4 damage how about lowering him to 2, 2, damage. 1, 2, shield. 1, disrupt and a blank. It would lower his cost but add the special to his text that read. All dice attached to this character treat it's results as black. That's where the real damage would come from and without resources on his dice he would have to have support. Well if you wanted upgrades quickly.

Edited by ozmodon
3 minutes ago, ozmodon said:

Instead of a 4 damage how about lowering him to 2, 2, damage. 1, 2, shield. 1, disrupt and a blank. It would lower his cost but add the special to his text that read. All dice attached to this character treat it's results as black. That's where the real damage would come from and without resources on his dice he would have to have support. Well if you wanted upgrades quickly.

I'm sure it could be written better but would fit with the current rule set

1 hour ago, ozmodon said:

I'm sure it could be written better but would fit with the current rule set

I really like it! You are right, about lowering the damage.

The whole point to the card is for him to be the 'anti-Palpatine' where the automatic two damage wouldn't phase him.

I also really just like coming up with characters.

Jar Jar Binks

Yellow Hero 11 Health

1 Deployment Point

Side 1: special

Side 2: special

Side 3: special

Side 4: special

Side 5: special

Side 6: special

Special 1: Say " How rude!" then reroll your die and immediately activate it.

Special 2: Sniff, make a face and then tell your opponent "Peeeuusa!" Then reroll your die and immediately activate it.

Special 3: Say : " Exqueeze me!" Then reroll your die and immediately activate it.

Special 4: Ask your opponent: "Yousa thinking, Yousa people gonna die?!?" Then reroll your die and immediately activate it.

Special 5: Look at the back of your foot and say: "Icky icky goo." then reroll your die and immediately activate it.

Special 6: Fall down on the ground. Then reroll your die and immediately activate it.

Bounty Hunter

Yellow Villain / 10 Health

10 Squad Points

[$3] Ranged

[$3] Ranged

[$3] Shields

[$2] Resource

[$2] Resource

[~] Blank

Pretty straight forward. It's like, a more mercenary Death Trooper. His dice are big, but you have to pay him to do anything, including generating resources. He has two pay sides that generates 2R, but like...it's not as good as a 1R side, because even though both net you 1 resource total, you can't even use this character die unless you have 1R. I like it thematically. I feel like it's fun to have a strong generic character but like...he's fickle. He don't work unless you pay him.

Good times.

Edit: If he seems too strong, you also kinda have to factor in that he cranks up the effectiveness of your opponent's disrupt type effects. If they drop a Jabba die on you before you can both activate this guy and resolve his die, he can't do anything. I kinda love that.

Edited by CBMarkham

Wedge Antilles

Expert Pilot

command, hero

cost 12/16

health 10

die sides:

+1 ranged damage

1 resource

+2 resource

1 discard

special

blank

you may include any vehicle in your deck, ignoring play restrictions.

special: spend two resources to resolve any face of a die on any vehicle in play (yours or an opponent's) as if it were your die.

Wes Jansen

Ace Marksman

command, hero

cost 10/13

health 9

die sides:

+1 ranged damage

+1 ranged damage

+3 ranged damage, cost 1 resource

special

special

blank

special: remove one of your dice showing ranged damage. You may remove a support from play costing equal to or less than the value on the chosen die.

"Good shot, Jansen!"

Garven Dreis

Squadron Leader

command, hero

cost 8/11

health 8

die sides:

+1 ranged damage

+1 resource

1 focus

special

blank

blank

special: choose another of your unique red characters. Resolve all die attached to that character. You may spot three unique red characters to increase all those dice values by one.

All three X-Wing pilots can be used together, which triggers the second sentence of Garven's ability.

Jedi Guardian (non-unique) Squad points 11, HP 10

1 Melee

1 Focus

1 Shield

2 Shield

1 Resource

Blank

Guardian

Once this character has less than 5 hp, deal 3 unblockable damage to a character.

Bastila Shan –Jedi Sentinel 10/13 HP 10

1 Melee

3 Melee/Resource

1 Focus

1 Shield

1 Resource

Blank

For each of this character’s character dice in the pool subtract 1 from the value of all opponents dice to a minimum of 1.

I watched Rogue One again tonight, and it inspired me to create this Support. It's a little text heavy, but I think the intention is clear, and hopefully you like the reference. K2S0 could maybe be a character, but I have this weird internal bias that Droids mostly shouldn't be characters, but rather supports (IG-88 being the exception). I like the addition of C-3P0 to this set as a pseudo-character support, and I've tried to make K2S0 in his image.

K2S0.jpg

I wanna still see young Obiwan and Pre-Fall Anakin. Plus I like blue Hero control conceptually. Anakin is the poster boy for a Shien user so the Guardian makes sense, since it does removes damage die for free and hurts them again.

Anakin Skywalker (Blue, Hero) 15/20

11 Health

Shien Expert

2 Melee

3 Melee(Resource)

2 Focus

Special

Special

Blank

Guardian

Special: Remove a (melee) or (ranged) die. You may pay one resource to deal damage to a character equal to half the removed die's value, rounded up.

Now for Old Ben, we already have a version with Guardian, but I think that's too offensive for Soresu. So what would Soresu do? Ataru seems to be about punishing opponents w/ shields to damage(if Qui-Gon is any indication), and if Shien is about punishing damage(as I assume), then Soresu should be about playing defensive, removing dice to mitigate damage/disruption. So he has loads of shields, but not a lot of damage, so he's the tank and relies on someone else to finish off his opponent.

Obi-Wan Kenobi (Blue, Hero) 15/20

11 Health

Soresu Master

2 melee

2 Shield

3 Shield

2 Focus

1 Resource

Blank

Whenever this character activates you may remove a die an opponent controls for each character dice it possesse.(Upgrades do not count).

Edited by Atomisk
On 2017-04-07 at 0:37 PM, CBMarkham said:

Bounty Hunter

Yellow Villain / 10 Health

10 Squad Points

[$3] Ranged

[$3] Ranged

[$3] Shields

[$2] Resource

[$2] Resource

[~] Blank

Pretty straight forward. It's like, a more mercenary Death Trooper. His dice are big, but you have to pay him to do anything, including generating resources. He has two pay sides that generates 2R, but like...it's not as good as a 1R side, because even though both net you 1 resource total, you can't even use this character die unless you have 1R. I like it thematically. I feel like it's fun to have a strong generic character but like...he's fickle. He don't work unless you pay him.

Good times.

Edit: If he seems too strong, you also kinda have to factor in that he cranks up the effectiveness of your opponent's disrupt type effects. If they drop a Jabba die on you before you can both activate this guy and resolve his die, he can't do anything. I kinda love that.

I like this but I do think too strong for the cost. I think he'd have to be dialled back just a little.

Edit: take it back, I think you got it just right

Edited by Ywingscum

Kyle Katarn -Jedi Journeyman Unique Blue Hero

12 hp

14/18 Squad Points

1 melee

1 melee

2 melee/1 resource

1 shield

1 resource

-Blank

This character’s melee dice sides may be treated as ranged sides

(The thought behind this is to make this a very versatile character for pairings, but also pulls from Kyle's experience as a stormtrooper in the dark forces series.)

Resolving Melee sides from this character’s character dice is increased by one for each blue upgrade attached to this character.

(He gradually through his training and experience becomes a better character, just like in the Jedi Knight Computer Games)

Edited by Virtigo

Jedi Master Yoda

Blue Hero Unique 17/22 14 Health

1 Melee

2 Melee

1 Focus

2 Focus

1 Resource

1 Blank

Character ability: Reduce the cost of blue ability upgrades played on this character by 2.

I've seen a lot of (very clever) Yodas built here, so I thought I'd share my idea:

Yoda

Legendary Master

force, hero, unique

cost 10/15

health 9

dice sides:

2 melee

2 focus

1 resource

1 disrupt

1 discard

blank

action: exhaust this character to play any number of blue ability upgrades from your hand or discard pile on any characters for free.

(Yoda should pair with Luke in point cost, and he is a master of training people in the ways of the force.)

I'd like see "master yoda" to be the first game character without a blank side on his die

Bossk
Professional bounty hunter

Villain. Rogue. Rare

Unique - 10/15 - 9

1 RD

2 RD

+2 RD

2 Dsr

2 Dsc

*

-

* Choose a Vehicle die in an opponent's pool, set that die apart, that die won't roll until Bossk is defeated

Edited by michelecannone

Bossk
Professional bounty hunter

Villain. Rogue. Rare

Unique - 10/15 - 9

1 RD

2 RD

+2 RD

2 Dsr

2 Dsc

*

-

* Deal 2 damage to a character, then if that character is defeated gain 5 resources.

Mace Windu - Jedi Master

Blue Unique Hero HP 13, Cost 14/18

1 melee

2 melee

3 melee/ 1 resource

Special
Special

Blank

Special -Deal 1 unblockable damage to a character then reroll this die into your pool

If you re-roll a (melee) you may immediately resolve this die, if you roll a special, resolve to discard a card of your choice from an opponent's hand.

Luke Skywalker -Destined Son

Blue Unique Hero HP 9 Cost 10/14

1 ranged

2 Melee

1 Focus

1 Resource

Special

blank

*Regardless of who claims the battlefield, take the first action each round

Special: Resolve to play a blue event from your hand for free.

Edited by Virtigo