Create a Character!

By Etaywah, in Star Wars: Destiny

I made these character cards a couple of weeks ago (before Sabine was announced), and thought I would share them here.

The Ghost Crew

Star Wars Rebels Villains

Some quick changes I made after making these images:

  • The Grand Inquisitor cost is up from 13/17 to 15/19.
  • Seventh Sister has the word "instead" added to the end of her ability.
  • Bossk's ability removes 1 damage instead of 2 damage.

Tarkin's ability is broken. Too strong. The game is completely balanced on the 2 free resources each round. Discarding one card is not even a choice. Tarkin would do it EVERY TIME. I like the innovation of trying something new with an ability, but its too strong IMO. Sabine's ability is fun! I like better than the official one, although the interplay with the word "Thermal" is kinda cool.

Hero Blue Event Cost 3

'Is the dark side stronger?'

Roll into the dice pool any of your dice until your amount of dice in the pool equals your opponents (Can be from exhausted characters/supports)

OR

Remove any number of your opponents dice until they equal your amount of dice in the pool

(This is about characters but...oh well)

Edited by Virtigo
Changed the cost... cause this event is crazy

Rancor Villain Yellow Non-Unique HP 13

5 Melee

6 Melee

3 Discard

Blank

Blank

Blank

-This character's character dice cannot be modified or turned

Squad cost 13

Plo Koon, Jedi Master

Hero, Blue

11Hp

11-15 Points

1 Melee

2 Melee

1 Focus

2 Focus

Special

Blank

Special Text: You may play a Blue support from your hand for free.

Edited by dpb1298

Kit Fisto, Jedi Master

10hp

12-16 points

1 Ranged Damage

1 Melee

2 Melee

1 Focus

1 Resource

Blank

Card Text: You may resolve your ranged and melee damage simultaneously.

Darth Sidious, Mysterious Sith Lord

12hp

18-22 points

1 Ranged Damage

2 Melee Damage

+2 Melee Damage

2 Shield

Special

Blank

Special Text: Action: Play a Blue Ability upgrade from your hand on this character for free.

IMG_0449.PNG.7b40201382d733df01a361f8a7705e8c.PNG

Edited by Kieransi

X-Wing:

Red Hero Support, Vehicle, 3 resources Die: [1 Blank / 2 ranged damage / 4 ranged Damage, spend a resource / 2 shield / 1 Special / 1 disrupt

The Card has no special ability.

The X-wing is best at flying in groups, but it does not do anything better than black one, as It cost a resource to deal 4 damage, and effectively has two blanks (But I'll get to that)

Y-wing:

Red Hero Support, Vehicle, 3 resources Die:[1 Blank / 1 ranged Damage / 2 ranged Damage / Special / 2 discard / 2 disrupt]

Special: Deal 2 damage to each of an opponents characters OR Force them to discard two cards / disrupt two resources

A Strong Control option, capable of Forcing an opponent to do things they don't want to.

Rebel Pilot:

10 Points, Red Hero, 8 Health, Die: [1 Blank / 1 Resource / 1 resource / 2 ranged damage / special / special ]

Special: Play a Vehicle support from your hand, decreasing its cost by two, OR resolve to effect of a special on one of your other Vehicles using this die.

All Friendly support Vehicles in play gain the special "Deal two damage to one of your opponents characters. Then, reroll this die instead of removing it from your pool"

A strong option for buffing vehicles, and making X-wings just better, the card is mediocre on its own, but Vehicles make it OP (Yet vehicles aren't too strong right now, so I don't think its impossible to beat)

Echo Base Trooper

Red

7 Point Cost

7 Hit Points

Dice-

1 ranged

1 ranged

+2 ranged

1 disrupt

+1 resource

1 blank

I just wanted Heroes to have a 7 point character.

IMG_0448.PNG.97f34f267367624eebdc064d23ac3953.PNG

Edited by Kieransi
On 5/10/2017 at 2:41 PM, Kieransi said:

What about taking away the blank and make him the first to not have one. Make it a shield

16 minutes ago, ozmodon said:

What about taking away the blank and make him the first to not have one. Make it a shield

Thanks, good suggestion! My Yoda was also discussed here:

the consensus there was also that my Yoda is a little lackluster. I didn't really design him the way I'd really like to see him, it was more of an attempt to make a Yoda that fit within the typical norms of the game (and make him similar power-level to the other blue heroes, who are generally weaker but make up for it with strong events and upgrades), and make him have a little bit of thematic appeal (pairs with Luke and is great at training people how to use abilities, especially Padawans, for whom the cost is -2!)

I do think that trading the resources for focus might be good, and changing the cost to 10/14 for potential pairing with Obi-Wan. I spent a long time making the card, and I guess I got kinda bored of cutting and pasting stuff and made a few sloppy mistakes. Probably not my best work...

8 minutes ago, Kieransi said:

Thanks, good suggestion! My Yoda was also discussed here:

the consensus there was also that my Yoda is a little lackluster. I didn't really design him the way I'd really like to see him, it was more of an attempt to make a Yoda that fit within the typical norms of the game (and make him similar power-level to the other blue heroes, who are generally weaker but make up for it with strong events and upgrades), and make him have a little bit of thematic appeal (pairs with Luke and is great at training people how to use abilities, especially Padawans, for whom the cost is -2!)

I do think that trading the resources for focus might be good, and changing the cost to 10/14 for potential pairing with Obi-Wan. I spent a long time making the card, and I guess I got kinda bored of cutting and pasting stuff and made a few sloppy mistakes. Probably not my best work...

I think his cost and ability is fine with a shield instead of a blank. It would make him more resistant to cards that take advantage of blanks. He would be surprisingly good. I mean a lot of people said Obi-Wan wasn't any good.

Mandalorian Mercenary

Villain/Rogue/Rare

10 Health/10 Cost

1 Ranged

1 Ranged

2 Ranged/1 resource

1 Shield

1 Resource

Blank

When resolving this die, you may treat its ranged damage (R) as melee damage (M) instead.

Edited by Dunlander

Character: Yoda - Blue Hero

Cost:12 (no elite die)

Health 10

Sides: 1 Resource, 2 Resource, 2 Discard, 2 Discard, 2 manipulate, 2 manipulate

Ability: While this character is in play, opponents may not remove Blue character or ability dice from your dice pool.

The idea behind this character is giving Blue a counter to die control decks and also a consistent source of mill and dice manipulation. I gave it only one die and no damage sides both as thematic for the true Yoda (Original Trilogy) and balance - as with two dice this character would be OP.

4 hours ago, Joelist said:

Character: Yoda - Blue Hero

Cost:12 (no elite die)

Health 10

Sides: 1 Resource, 2 Resource, 2 Discard, 2 Discard, 2 manipulate, 2 manipulate

Ability: While this character is in play, opponents may not remove Blue character or ability dice from your dice pool.

The idea behind this character is giving Blue a counter to die control decks and also a consistent source of mill and dice manipulation. I gave it only one die and no damage sides both as thematic for the true Yoda (Original Trilogy) and balance - as with two dice this character would be OP.

It looks OP even with just one die, actually.

I would change (at least) his ability like this ( a la tie Pilot):

While this die is in your dice pool, your other Blue dice cannot be removed by an opponent.

8 hours ago, blackholexan said:

It looks OP even with just one die, actually.

I would change (at least) his ability like this ( a la tie Pilot):

While this die is in your dice pool, your other Blue dice cannot be removed by an opponent.

I thought of that, but then the character power is too weak. Blue Hero needs something like this to counterbalance the Villain stuff.

Jan Ors (Flying the Moldy Crow)

HP 9 Cost 10/13

1 ranged

1 Disrupt

2 Disrupt

1 Resource

1 Resource

Blank

Whenever your opponent rolls a die showing a resource side, you may spend one resource to remove a die of your choice.

Edited by Virtigo

Mace Windu HP 15 Cost 23/30

2 Melee

4 Melee

2 Focus

2 Discard

Special

Blank

Ambush (You may take one additional action after activating this character)

Damage resolved against this character is decreased by the amount of character dice you have in the pool

Special: Deal one unblockable damage to a character, exhaust an upgrade attached to that character, then reroll this die back into your pool.

Jar Jar Binks HP 10 Cost: 11/15 Yellow

1 Melee

2 Melee

1 Discard

2 Discard

1 Resource

Special

After you activate this character, you must resolve each of his character dice immediately.

Special: Deal 1 damage to this character.

Jar jar binks hero grey(or yelllow) 7/10

+1melle

+1range

1 shield

1 focus

2 Discard

+1 resource

After you activate this character you may remove his dice and opponants dice showing the same symbol

Mesa sorry

Dath Jaja binks ( the true darklord)

Blue villan 16/20

2 disrupt

2 disrupt

3 melle

1 range

Blank

Blank

If the opponant has no resources you may leave jajas dice in the pool at the end of the round

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