Create a Character!

By Etaywah, in Star Wars: Destiny

Yoda: "Ignore the first die resolved against this character each round."

Cad Bane: "Increase the damage dealt by this character's dice against blue characters by 1."

Resistance Pilot: "Pilot. (Keyword: after you activate this character, you may immediately activate a vehicle support.) "

Lando: "Whenever you resolve a die showing disrupt, if your opponent has no resources or can't remove that number of resource tokens then they must choose and deal one unblockable damage to one of their characters."

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I can't take credit for these, as they're my friend's ideas:

IG-88 (non-unique): "Increase the value of each of this character's dice by one for each other IG-88 you have in play"

Darth Maul: "You may deal this character one damage rather than pay the resource cost to resolve its dice."

Edited by WonderWAAAGH

Exar Kun - Dark Lord of the Sith

16/20

12 Health

2 Melee

+2 Melee

+3 Melee for 1 resource

Special

Special 1 Resource

Special 2 Resource

Passive Ability

When building your deck, Massassi Sith Mutants cost to field are reduced by 2 points. They gain Guardian. And start the game with 2 Damage counters.

Special Ability - Twin Blades

Resolve any die you own showing melee damage, ignoring it's restrictions.

Special Ability 1 Resource - Dark Healing

Deal any amount Damage to a Massassi Sith Mutant you control to remove the same amount of damage from this character.

Special Ability 2 Resource - Essence Transfer

Remove a Massassi Sith Mutant you Control from play. It keeps all damage counters on it. For the remainder of the game, when this character would be defeated, count the number of counters on it. Then remove from Exar Kun, that much damage. This effect can only be resolved once per game.

Massassi Sith Mutant

7 Points

7 Health

1 Melee

1 Melee

+2 Melee for 1 Resource

Blank

Blank

Blank

Darth Nihilius - Void in the Force

18/23

12 Health

1 Ranged

1 Melee

+2 Melee

Special

Special

Blank

Passive Ability - Void in the Force

At the start of the game, deal all blue characters except Darth Nihilius 1 Damage, and Darth Nihilius gains 1 Shield for each character dealt damage by this effect.

Special Ability - Sith Hunger

Deal 2 unpreventable damage to any character, then remove 1 damage from Darth Nihilius

I too want to Maul:

Darth Maul

Sith apprentice

16/20

Blue Villain, Unique

10 HP

1 Melee

2 Melee

3 Melee (1R)

2 Disrupt

1 Resource

1 Blank

After you have 7 or more damage assigned to this character, treat the "-" result as a "1 Disrupt."

Chewbacca - Yellow Hero - Unique

12/16

11 HP

1 Melee

2 Ranged

3 Ranged (1R)

1 Resource

1 Disrupt

1 Blank

Card ability: Reduce the cost of a support for each upgrade on this character

Boba Fett

Cunning Mercenary

unique yellow villain

11 hit points

15/19

1 Ranged

2 Ranged

+2 Ranged

1 Resource

+1 Resource

Blank

Upgrades attached to this character gain ambush.

After this unit activates, you may choose and remove any character die.

"He's no good to me dead."

Edited by Etaywah
On 1/21/2017 at 6:13 PM, thereisnotry said:

I love it! Totally a "Rule of Two" design. I would totally play eBane if he was like this! He looks like a lot of fun. Powerful too.

I would change the resources for discard

Luke Skywalker, Rebel Pilot

Blue/Red

10 Health

12/15

1 Ranged Damage

+2 Ranged Damage

1 Melee Damage

1 Special

1 Disrupt

1 Blank

Special - If you have a Blue Support or a Red Support on Luke, deal 1 damage to an enemy character, 3 if both.

Battle Droid, Mindless Drone

Red Villain

6 Health

6 deployment points

1 Ranged Damage

1 Ranged Damage

+1 Ranged Damage

1 Resource

Special

Blank

Special Text: When you resolve this dice, you may choose to resolve every Battle Droid die in play.

Just now, dpb1298 said:

Battle Droid, Mindless Drone

Red Villain

6 Health

6 deployment points

1 Ranged Damage

1 Ranged Damage

+1 Ranged Damage

1 Resource

Special

Blank

Special Text: When you resolve this dice, you may choose to resolve every Battle Droid die in play.

A swarm with five of these guys and squad tactics could be cool.

Wicket W. Warrick, Heroic Ewok

Red Hero

9 Health

9-11 Deployment points

1 Melee damage

2 Melee damage 1 cost

1 Disrupt

1 Resource

1 Resource

1 Blank

Card Text: When you activate this character, you may choose to activate every Ewok character.

Edited by dpb1298

Ewok Warrior, Small yet Mighty

Red Hero

8 Health

9 Deployment points

1 Melee damage

2 Melee damage 1 Cost

1 Ranged Damage

1 Disrupt

1 Discard

1 Blank

Card Text: Guardian

Edited by dpb1298

Lando Calrissian, Smooth Gambler

Yellow Hero

12-16 Deployment Points

11 Health

1 Ranged Damage

2 Ranged Damage

+1 Ranged Damage

1 Disrupt

2 Discard 1 Cost

1 Resource

Card Text: After an opponent's character activates. You may spend 1 resource to activate this character or resolve its die. Image result for Lando Calrissian

Edited by dpb1298

Lobot, Trusty Wingman

Yellow Hero

9-11 Deployment Points

9 Health

1 Ranged Damage

+1 Ranged Damage

2 Disrupt

1 Resource

1 Resource

Blank

Card Text: After Lando Calrissian activates or resolves his die. This character may activate or resolve its die for free.

Image result for Lobot

Edited by dpb1298

Mace Windu, Juyo Expert

Blue Hero

15-22 Deployment Points

11 Health

2 Melee Damage

2 Melee Damage

3 Melee Damage 1 Cost

1 Focus

2 Shields

Blank

Card Text: While Mace Windu is in play. The owner may resolve + Melee damage faces as if they were normal melee damage faces.

Image result for mace Windu

Edited by dpb1298
1 minute ago, dpb1298 said:

Mace Windu, Juyo Expert

Blue Hero

15-22 Deployment Points

11 Health

2 Melee Damage

2 Melee Damage

3 Melee Damage 1 Cost

1 Focus

2 Shields

Blank

Card Text: While Mace Windu is in play. The owner may resolve + Melee damage faces as if they were normal melee damage faces.

I think that these deployment costs are appropriate and would allow for a paring of Luke, Mace and eMace, Padawan.

Dr. Aphra, crafty archeologist

Yellow Villain

11-14 Deployment Points

10 Health

1 Ranged Damage

2 Ranged Damage

1 Focus

1 Shield

1 Discard

1 Blank

Card Text: Whenever you activate this character you may either draw a card, or discard a card from an opponent's deck.

Jawa

Yellow

Cost: 7

1 Ranged

1 Disrupt

1 Discard

1 Resource

1 special

1 Blank

Special: remove one opponent die showing a blank.

Here's my take on a Jawa

Jawa, Scavenger of Tatooine.

Yellow Neutral

Cost 8

1 Ranged

2 Ranged 1 Cost

1 Disrupt

1 Resource

1 Special

1 Blank

Special Text: Exhaust an opponent's character, or remove all of an exhausted character's die.

Edited by dpb1298

The Grand Inquisitor, Agent of the Emperor

Blue Villain

16-20 Cost

11 Health

2 Melee Damage

3 Melee Damage 1 Cost

+1 Melee Damage

1 Disrupt

1 Shield

1 Blank

Card Text: If the Grand Inquisitor is unexhausted, a player may play 'The Grand Inquisitor's Lightsaber' on him for free.

Edited by dpb1298

Grand Admiral Thrawn, Shrewd Commander

Red Villain

12 Health

Cost 19-22

1 Ranged Damage

1 Focus

2 Focus

2 Discard

2 Disrupt

1 Resource

Card Text: Whenever Grand Admiral Thrawn activates, his owner may either draw one card, or gain one resource.

Edited by dpb1298

Commander Cody, Valiant Clone Trooper

Red Hero

10 Health

Cost 13-16

1 Ranged Damage

2 Ranged Damage

+2 Ranged Damage

1 Focus

1 Shield

1 Blank

Card Text: When Commander Cody activates, he may activate another trooper or clone.

Edited by dpb1298

Ventress, Nightsister Sith

Blue Villain

10 Health

12-14 Cost

1 Melee Damage

2 Melee Damage

+1 Melee Damage

1 Shield

1 Discard

1 Blank

Card Text: Action: Heal up to two Nightsisters one health each. Limit once per turn.

Edited by dpb1298

Grand Moff Tarkin, Coniving Imperial

Red Villain

Cost 16-20

12 Health

1 Ranged Damage

1 Focus

2 Focus

2 Discard

2 Resource

1 Blank

Card Text: Restore one health to this character at the start of each round.

Edited by dpb1298

Obi Wan Kenobi (Old Ben)

Blue Hero

Cost 7-11

7 HP

2 melee damage

1 melee damage

1 Focus

1 Focus

1 Discard

1 Resource

Card Text: While Obi Wan Kenobi is in play, treat one blue character as if they were using two dice at the cost of one.

Edited by Virtigo