I started this thread in the CardgameDB forums, but this forum seems to get quite a bit more action. So Here's my Maul:
Darth Maul
16/20
Blue Villain, Unique
11 HP
1 Melee
2 Melee
3 Melee (1R)
1 Disrupt
1 Resource
1 Blank
During the setup phase, place a character token on this character.
Before this character would be defeated, you may remove a character token from this character to heal 6 damage from this character.
After this character is dealt damage, you may remove a character token from this character to ready it.
"Always two there are, no more, no less." - Master Yoda
The idea sort of stemmed form wanting some duality in the character. So you can either choose a defensive or an offensive strategy for Darth Maul, whichever serves you best for the game. Personally I think the dice is a bit OP, but weigh in and let me know.
Edited by Etaywah