Dual ISD list. Let's try to make it viable again

By Undeadguy, in Star Wars: Armada

The Admirals Three

ISDII, Leading Shots, GT, RBD, xi7, Motti, Monte

ISDII, Leading Shots, GT, RBD, xi7, Chirpy

Mauler, Howlrunner, Rudor, Fel, Zert

Objectives: station assault, contested outpost, superior positions

Auto-damage ball for squadron annoyance, 17 hull per christmas tree.

Edited by DUR

The Admirals Three

ISDII, Leading Shots, GT, RBD, xi7, Motti, Monte

ISDII, Leading Shots, GT, RBD, xi7, Chirpy

Mauler, Howlrunner, Rudor, Fel, Zert

Objectives: station assault, contested outpost, superior positions

Auto-damage ball for squadron annoyance, 17 hull per christmas tree.

Dat Fleet name

My idea three 'weaknesses' of 2 ISD lists low activations, Bomber lists, and inflexibility in command dial. this list address all of that I feel, 4 activations is not a bad start and I think that RBDs are better than ECMs, when facing squadron heavy lists, and have gonzotis to activate the few fighter I do have and give AA suport. JJ frees my ISDs command dials can get my ISDs where they need to be without the nav command and can now take the engineering to help keep the ships alive. As I will probably will be going second having a lamda for objective shenanigans is nice as well. By no means a final list, but just a rough sketch.

JJ ISDs

Faction: Galactic Empire
Points: 400/400

Commander: Moff Jerjerrod

Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Sensor Net

Gozanti-class Cruisers (23 points)
= 23 total ship cost

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Moff Jerjerrod ( 23 points)
- Gunnery Team ( 7 points)
- Reinforced Blast Doors ( 5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 165 total ship cost

Imperial II-Class Star Destroyer (120 points)
- Gunnery Team ( 7 points)
- Reinforced Blast Doors ( 5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 142 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

4 TIE Fighter Squadrons ( 32 points)
1 Lamda-class Shuttle ( 15 points)

I built this list for the local CC campaign...

3x ISD2 all with Reinforced Blast Doors. Motti. 399 points. 17 hull each. I can't decide if its brilliant or terrible.

I love this list and run it when I'm too tired to think about squadrons or fluff(or drunk). Motti and Blast doors on 3 ISD's is more extra hit points than most rebel fleets bring to the table. Good AA, lots of blues for crits and my opponent usually poops their pants when they see it. I call it Mr Plow.

Edited by Maximum Firepower

I built this list for the local CC campaign...

3x ISD2 all with Reinforced Blast Doors. Motti. 399 points. 17 hull each. I can't decide if its brilliant or terrible.

I love this list and run it when I'm too tired to think about squadrons or fluff(or drunk). Motti and Blast doors on 3 ISD's is more extra hit points than most rebel fleets bring to the table. Good AA, lots of blues for crits and my opponent usually poops their pants when they see it. I call it Mr Plow.

It may have value in a very long tournament...... As I'm generally not thinking much above the aaaaargggghhhhhhh level by game three.

I play almost exclusively dual ISDs. I can tell you now its perfectly ok, it really doesn't need 'fixing'.

I've enjoyed tournament success in a competitive area of the country too.

A tip for these lists- see what the current meta is, and try and mold the Dualies to fit.

Just plonking two down on the table probably won't work.

Also- don't underestimate AA, and bring Mauler.

Been wanting to do this recently:

The worst half-pizza

ISD1, Motti, Tua, reinforced blast doors

ISD2, reinforced blast doors

ISD2, reinforced blast doors

(391 points)

You need to burrow through 19 hull points minimum to score, and It has a 9 point initiative bid. Yes, you can all theory-hammer up bomber lists that will eat it for breakfast, but you go into battle expecting sanity. You don't go into battle expecting the worst half-pizza in existence to throw itself at your fleet at speed 3.

Edited by D503

Been wanting to do this recently:

The worst half-pizza

ISD1, Motti, Tua, reinforced blast doors

ISD2, reinforced blast doors

ISD2, reinforced blast doors

(391 points)

You need to burrow through 19 hull points minimum to score, and It has a 9 point initiative bid. Yes, you can all theory-hammer up bomber lists that will eat it for breakfast, but you go into battle expecting sanity. You don't go into battle expecting the worst half-pizza in existence to throw itself at your fleet at speed 3.

Go ahead I'm sure it will be fun, but I'm thinking its lists like this that make people think that big ships 'aren't viable in the meta'.

As you say, a bomber this will blow this to smithereens. The problem is every other fleet out there is a bomber list, so you just can't expect it to work.

On top of that, I'd put good money on two ISDs with upgrades tearing it apart too.

One thing it will be able to do, probably better than any other fleet, with certain objectives, is sit in the corner and get a consistent 6-5.

I have a friend that's been running double ISDs exclusively to combat some of the new challenges in the area.

I'll give you guys a hint: With 2 activations, you need a lot of deployment drops.

No you dont. This is the wisdom of wave 2. There are alternatives plays to be made.

How many tournaments have you won post flotillas with double ISD? I think he's on 2 or 3 now for champs and placed high in last regionals.

This is precisely the kind of thinking that I hate tournaments for. It's a shame they are so good for sales, because in my experience they more often than not taint the community for a game with WAAC thinking, over-blown competitiveness, and group-think. Somewhere along the line, the spirit of fun gets slowly leeched out until it's all about winning and stoking ones ego.

I loathe that.

Save that crap for professional sports and shirtless, drunk lunatics in the bleachers.

Doesn't matter. The thread is about the viability of ISDs and viability in a competitive setting is the best representation of whether or not certain builds work. If you can't deal with that emotionally, then I don't know what to tell you.

Oh, so I'm emotionally fragile because I dislike something and think it potentially harms the spirit of fun and community?

The ad hominem is stroooong with you.

How is it invalid? I don't see you adding anything.

Logic

Great, again with the rock solid add to the thread. I'll grab you your fedora on the way out netbeard.

You're not making any friends here it seems. Perhaps it's your approach.

I built this list for the local CC campaign...

3x ISD2 all with Reinforced Blast Doors. Motti. 399 points. 17 hull each. I can't decide if its brilliant or terrible.

I love this list and run it when I'm too tired to think about squadrons or fluff(or drunk). Motti and Blast doors on 3 ISD's is more extra hit points than most rebel fleets bring to the table. Good AA, lots of blues for crits and my opponent usually poops their pants when they see it. I call it Mr Plow.

I like this name. :D

Edited by Deathseed

I won a tournament with double Interdictor...

Does that count?

I built this list for the local CC campaign...

3x ISD2 all with Reinforced Blast Doors. Motti. 399 points. 17 hull each. I can't decide if its brilliant or terrible.

For some reason, this idea makes me chuckle. Probably because I'm warped.

Immovable Objects in Space

Faction: Galactic Empire

Points: 399/400

Commander: Admiral Motti

Assault Objective: Station Assault

Defense Objective: Contested Outpost

Navigation Objective: Solar Corona

[ flagship ] Imperial II-Class Star Destroyer (120 points)

- Admiral Motti ( 24 points)

- Damage Control Officer ( 5 points)

- Reinforced Blast Doors ( 5 points)

- X17 Turbolasers ( 6 points)

= 160 total ship cost

Imperial II-Class Star Destroyer (120 points)

- Damage Control Officer ( 5 points)

- Reinforced Blast Doors ( 5 points)

- X17 Turbolasers ( 6 points)

= 136 total ship cost

Interdictor-class Combat Refit (93 points)

- Damage Control Officer ( 5 points)

- Targeting Scrambler ( 5 points)

= 103 total ship cost

I won a tournament with double Interdictor...

Does that count?

It certainly makes you brave and clever. I've tried to wrap my head around making double-dictors work, but couldn't come up with a reasonable excuse to run two.

I think the Triple Motti list could work well. I think the key is to start with a maneuver order and token up. Then go to a bunch of repair orders. As you see one ship start to take damage cards after you Reinforce doors, shift to speed 3 and clear out of the fight. If they have to switch to another ISD, chances are its turn 4 or 5, and they will be unlikely to get through in the turns left for the game.

I won a tournament with double Interdictor...

Does that count?

It's pretty close. Now do it with just 2 Interdictors fully upgraded and max squads. If there are points left over you can add more ships.

Nonetheless, it is an impressive feat.

My experience with 3 slices of ISD is that if your opponent has the bid and picks 2nd, you can get really screwed over by a hand of msu favored objectives...

sooooo.... any luck?

No I haven't had any time to get a non-CC game in. I'm sick so I can't really think straight with these sinus headaches. Hopefully next week.

I built this list for the local CC campaign...

3x ISD2 all with Reinforced Blast Doors. Motti. 399 points. 17 hull each. I can't decide if its brilliant or terrible.

Engine tech'd Libs getting in the arse of RBD Motti ISDs is a thing. Even with 17 hull you can just gently chase them about tearing them a new one. It can be tricky getting there however...

What about a completely crazy one? I really want to try it out

Faction: Galactic Empire
Points: 395/395

Commander: Admiral Screed

Assault Objective: Advanced Gunnery
Defense Objective: Fleet Ambush
Navigation Objective: Superior Positions

Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Gunnery Team ( 7 points)
- Rapid Launch Bays ( 6 points)
- Overload Pulse ( 8 points)
= 136 total ship cost

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Screed ( 26 points)
- Rapid Launch Bays ( 6 points)
- Quad Laser Turrets ( 5 points)
= 147 total ship cost

3 TIE Bomber Squadrons ( 27 points)
1 Saber Squadron ( 12 points)
1 IG-88 ( 21 points)
1 Boba Fett ( 26 points)
1 Captain Jonus ( 16 points)
1 Gamma Squadron ( 10 points)

Card view link

Fleet created with Armada Warlords

What about a completely crazy one? I really want to try it out

Faction: Galactic Empire

Points: 395/395

Commander: Admiral Screed

Assault Objective: Advanced Gunnery

Defense Objective: Fleet Ambush

Navigation Objective: Superior Positions

Imperial I-Class Star Destroyer (110 points)

- Avenger ( 5 points)

- Gunnery Team ( 7 points)

- Rapid Launch Bays ( 6 points)

- Overload Pulse ( 8 points)

= 136 total ship cost

[ flagship ] Imperial I-Class Star Destroyer (110 points)

- Admiral Screed ( 26 points)

- Rapid Launch Bays ( 6 points)

- Quad Laser Turrets ( 5 points)

= 147 total ship cost

3 TIE Bomber Squadrons ( 27 points)

1 Saber Squadron ( 12 points)

1 IG-88 ( 21 points)

1 Boba Fett ( 26 points)

1 Captain Jonus ( 16 points)

1 Gamma Squadron ( 10 points)

Card view link

Fleet created with Armada Warlords

What about a completely crazy one? I really want to try it out

Faction: Galactic Empire

Points: 395/395

Commander: Admiral Screed

Assault Objective: Advanced Gunnery

Defense Objective: Fleet Ambush

Navigation Objective: Superior Positions

Imperial I-Class Star Destroyer (110 points)

- Avenger ( 5 points)

- Gunnery Team ( 7 points)

- Rapid Launch Bays ( 6 points)

- Overload Pulse ( 8 points)

= 136 total ship cost

[ flagship ] Imperial I-Class Star Destroyer (110 points)

- Admiral Screed ( 26 points)

- Rapid Launch Bays ( 6 points)

- Quad Laser Turrets ( 5 points)

= 147 total ship cost

3 TIE Bomber Squadrons ( 27 points)

1 Saber Squadron ( 12 points)

1 IG-88 ( 21 points)

1 Boba Fett ( 26 points)

1 Captain Jonus ( 16 points)

1 Gamma Squadron ( 10 points)

Card view link

Fleet created with Armada Warlords

Wow. Looks spooky as heck. Can last long enough to roll up on someone and unleash bomber hell.

Let us know if you actually fly this in a game!

PS: The formatting is fine.

Overload pulse needs to be on the other Star destroyer or Avenger won't proc.

Overload pulse needs to be on the other Star destroyer or Avenger won't proc.

I love OP like no ones business. It's high at 8 points but when running multiple-ship combinations, it's....rough. Eight times more so with Avenger.