Corellian conflict Vassal 1 - Rekkon, deDios, Juggernaut vs. Fanfan, emFrank, Skycake

By Fanfan, in Star Wars: Armada Battle Reports

Thread for tracking and updates of a vassal corellian conflict.

For the Imperal side, Rekkon (Grand admiral), deDios and JJs Juggernaut

On the rebel side, Fanfan (Grand admiral), emFrank and Skycake

We are playing everything by the book, except an additional layer of secrecy : fleets are only revealed when the battles are started.

SET-UP

ImperIial Bases :

Corellia

Corfai

Nubia

Saberhing Asteroid Belt

Rebel Presence (alphabetical order) :

Crash's drift

Duro

Raider's point

Selonia

Vagran

Xyquine II

TURN 1 ASSAULTS

Fanfan is doing an hyperlane assault on Talus , defended by deD ios

Juggernaut doing a show of force on Polanis , defended by Skycake

emFrank doing a regular assault on Tralus (neutral), defend ed by Rekkon

Edited by Fanfan

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TURN 1 ASSAULT Report : hyperlane assault on Talus ,

Fanfan vs de Dios

FANFAN's THREE SISTERS (400 points)

[ flagship ] MC80 Command Cruiser (106 points) Cinderella
- Garm Bel Iblis ( 25 points)
- Home One ( 7 points)


MC80 Battle Cruiser (103 points) Anastasia
- Gunnery Team ( 7 points)


MC80 Star Cruiser (96 points) Drizella
- Gunnery Team ( 7 points)

1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)
1 "Dutch" Vander ( 16 points)

vs. DEDIOS 's Glads & Bombs (400 points)

[ flagship ] Gladiator II-Class Star Destroyer (62 points)
- Admiral Screed ( 26 points)
- Assault Proton Torpedoes ( 5 points)


Gladiator II-Class Star Destroyer (62 points)
- Assault Proton Torpedoes ( 5 points)


Gladiator II-Class Star Destroyer (62 points)
- Assault Proton Torpedoes ( 5 points)

Raider-I Class Corvette (44 points)
- Flechette Torpedoes ( 3 points)

2 JumpMaster 5000s ( 24 points)
1 Major Rhymer ( 16 points)
1 Lamda-class Shuttle ( 15 points)
1 Captain Jonus ( 16 points)
1 Tempest Squadron ( 13 points)
1 Zertik Strom ( 15 points)
3 TIE Bomber Squadrons ( 27 points)

I set up my fleet to try to cover the paths through the whole lane, and especially to attempt to have my slow MC-80 Command cruiser relevant whatever the path would be chosen. deDIOS deployed his fleet as far away as possible, with the apparent intention of only playing a squadron game and not attempting to get through the rebel barrage.

For the first three turns, I went through the asteroid field and attempted to have my fleet fly ahead as compact as possible when the enemy squadrons would rain fire. On his side, deDIOS moved his squadrons ahead, and left the gladiators on the back lane almost immobile.

Tycho rushed on the Tempest squadron to deal the first 2 damages of the game.

Turn four saw more action : The gladiators jumped to speed 2 to join the fight, and the rebel squadrons were activated : Tycho and Shara joined their efforts to destroy the Tempest squadron, while Dutch damaged and pinned one of the two jumpmasters in the position that would be within the 2-black dice anti-squadron range of Anastasia on the following turn. Anastasia jumped ahead of Drizella , with respective speeds 3 and 1. The raider faced away from Anastasia, while the gladiators committed to Cinderella 's side soon followed by the bomber wing that started to damage Cinderella.

On turn 5, the awings focused on the second jumpmaster and damaged it. Anastasia shot at the raider and got rid of its rear shields, and destroyed the Jumpmaster formerly twice damaged and controlled by Dutch, then rushed to attempt to have the raider in its arc on turn 6 wherever it would fly for a potential victory point capture. Cinderella threatened turned left to cut through my fleet and pass through the two liberties on turn 6, after dealing some damage to imperial squadrons on its flank. A gladiator positioned itself to double arc Cinderella on turn 6, but at the price of displacing squadrons, allowing me to isolate Shara Bey from the Jumpmaster, and thus keeping 3 bomber squadrons in check. The gladiators dealt additional damage to Cinderella and positioned themselves to attempt a major blow on turn 6.

On turn 6, Anastasia fired its side arc and dealt a precious damage to Screed's gladiator, that was fairly exposed to attempt a kill on Cinderella , and most importantly, used a dial + token concentrate fire to deliver 3 damages to the imperial raider (home-1-ing the brace), and collided it to death by a few pixels. It was followed by a gladiator shot at Cinderella, supported by the bombers free of Shara Bey. Cinderella then activated, and turned Screed's front shields to 0, with 1 hull damage, and avoided the black range double arc by a couple pixels. Another gladiator finally got rid of Tycho, would had sustained something like 7 shots to that point and had claimed the last Jumpmaster. Drizella then got the exact amount of damage with concentrate fire dial and token to get the finishing blow on Screed's demolisher, securing the game and a second victory token.

My dices were significantly hotter, and I got the two kills with precisely the right amount of damage needed, and no other way to obtain what would have been the missing damage, both on turn 6. A very favorable outcome, that gives an artificially one-sided result for a match that actually was not. I certainly made multiple mistakes, but these are less transparent when you're on the winning side. I felt that the main strategical issue of the game came from deDIOS' decision not to synchronize his squadron and ship assault. By rushing his gladiators one turn earlier, he could have exposed my A-wings to a very strong anti-squadron and freed his bombers earlier I think. Also, it meant he had to issue navigate commands when squadron commands might have been the most useful. And destroying ships like a MC-80 often requires an all-in commitment when limited in time. This ship has a bad tendency to leave the battlefield crippled but still hanging. But again, one less hit on the raider and the gladiator, and this game would just have been a minor squadron engagement, marginally won by the rebels.

Most importantly, deDios was a class act of courtesy and great chat. I long for our next game together !

OUTCOME : Rebel victory (217 v 16) - would have been 37 - 16 with just two less hits.

Rebels:

80 resource points earned

Tycho scarred

Anastasia veteran

Drizella veteran

Empire:

Gladiator scarred

Raider scarred

2 Jumpmasters scarred

Tempest squadron scarred

(requires 31+22+6+6+7 = 72 refit points to get back in full shape)

Edited by Fanfan

Rekkon vs. emfrank72 - Rebel Assault on Tralus (Imperial Victory)

Rekkon

ISD II + Motti + ECM (Veteran)

ISD II + ECM (Scarred)

Suppression Interdictor + Targeting Scramblers

Gozanti Cruisers + Comms Net

emfrank72

Nebulon B Escort + Yavaris (Scarred)

GR-75 Transports + Toryn Farr

GR-75 Transports + BCC

AF Mk II B + Dodonna + Flight Controllers (Scarred)

Pelta Assault (Scarred)

Biggs (Veteran)

Jan

Dutch

Gold Squadron

Dagger Squadron

3x YT-1300

2x B-wing

Round 2

emfrank72 hyperlane raid on Drall defended by JJ's Jugernaught - Rebels win and come away with 40 resource points

emfrank72

Nebulon B Escort + Yavaris + Fighter Coordination Teams + Flight Commander

GR-75 Transports + Toryn Farr + Bright Hope + Comms Net

GR-75 Transports + BCC + Quantum Storm

AF Mk II B + Dodonna + Flight Controllers + Reinforced Blast Doors (Veteran)

Pelta Assault + Fighter Coordination Team

Biggs (Scarred)

Jan

Dutch

Gold Squadron

Dagger Squadron (Veteran)

3x YT-1300 (1 scarred)

2x B-wing

JJ's Juggernaught

ISD I - Flight Controllers (Scarred - was scarred going into this battle)

Raider I

Arquitens Light Cruiser - Skilled First Officer + TRC

Arquitens Light Cruiser - Skilled First Officer + TRC

Gozanti Cruiser - General Tagge

Darth Vader (Scarred)

Colonel Jendon

Whisper

Maarek Steel (Scarred)

Black Squadron (Scarred)

Round 2. SkyCake vs. deDios.

I'm no journalist, but 3 Gladiator class destoryers, a Raider corvette and a cloud of bombers descended upon a couple of 'farming stations' over Sacorria. After previously losing a few ships over Talus to a trio of Disney leisure liners (as they identified themselves) the third fleet was all business. A horde of corvettes and YT-style freighters up quickly came to the station's aid.

They 1st station fell to long range bombing within the first 2 turns as the corvettes scattered (I didn't know they had that token, but now we've seen it). The fighter engagement grew heavy while the Gladiators survived volley after volley of TRC aided fire. One reached its target and that was all that was necessary for the station's grav generators to fail. The Demolisher broke formation to attempt to strike the Rebel command ship, but did not put sufficient fire into the vessel before it moved away and the Demolisher was destroyed.

The imperial fleet quickly moved away to make the jump to hyperspace while the remainder of the bombing wing fought for escape and survival. Just a hit or two away from escaping Admiral Screed's command ship helped dispatch a corvette before buckling under capital and small unit fire.

The battle lost, but the mission objective complete - an imperial convoy arrived later to load the supplies gained from the battle to give much needed resources to the Corellian sector patrol fleet.

My first time meeting SkyCake and it was a sporting, enjoyable game. He exemplified the Fly Casual attitude while rocking my fleet late into the night.

Great write up on our first battle above Fanfan. That was really a 2 turn game, but it was a lot of fun and I look forward to seeing you and your fleet again. Thanks for defending my competency.

The previously ineffective 3rd Corellian Patrol fleet (Rhymer's Raiders) responded to a call in the Polanis system where a recent imperial show of force had been conducted. Apparently, Rebel propogandists were active in the area putting their own spin on our attempts to preserve order.

A Most Wanted flotilla was identified and the ISB had information saying they were planning to sabotague the Gladiator-class star destroyer 'Screed to Halt'.

Two full bomber wings went toe to toe. The Rebel, Biggs Darklighter had scraped together a band of freighters to run interference for a wing of B-wings (commanded by a specialist task force) and was met with Rhymer's own wing who had authorized the use of Ruthless Strategies. The tactical situation was clear reckless hull points meets unkillable damage distributors. Both were using embedded Relay squadrons to ensure maximum efficiency.

Both bomber wings and their escorts were left in ruins after getting a volley or two of fire to their targets. It would have been a one sided slaughter for the insurgents had it not been for a concentrated effort from the star destroyer AA crews. In particular, a Raider class corvette employed newly developed flechette torpedos to extreme effect, buying the Empires fighters a chance to regroup and the AA gunnery to do it's work.

The imperial commander on the scene is indebted to a previous engagement where it was said his bomber/ship captains needed to synchronize their attacks. I fear the favor has been returned as the Rebel commander will certainly have learned a similar lesson here.

The Gladiators did what they were built to do and worked through the rebel 'convoy' as they passed one another. Those that could scatter were able to beat the blockage, those who could not were scarred if not destroyed as each side gave 'passing honors' to one another.

One commendation of note is the recommendation to promote Captain Jonus. His work at guiding the Gladiator ordinance single-handedly changed the efficiency of the imperial ordnance. While not among the first imperial 'veteran' commendations in the third fleet this campaign, he is on his way toward major after leaving the medical bay.

(EmFrank was a blast to play against. Our fleets matched up for an utter brawl and when the breeze started to blow against him at the end, it was obvious that he enjoys this game regardless and that makes him a pleasure to rumble with. I think we both learned some tricks from each others lists and I look forward to our next match-up.)

The Grand Admiral has automatically reduced deDios one grade for his use of "ordinance."