Heavy Proton Launcher

By SEApocalypse, in Star Wars: Edge of the Empire RPG

My OggDude's Character Generator lists a heavy proton launcher with damage 10, breach and blast 8, crit rating of two, guided 2 and slow firing. Medium Range even.

I wonder from what source book this launcher is, because I really can not remember seeing that thing anywhere and it does not state a limited amo value as well. Is this some NPC or custom item added to it or is there somewhere really such a strong proton launcher?

Is it on the MC40 from Strongholds of Rebellion? IIRC, it has 'em.

Is it on the MC40 from Strongholds of Rebellion? IIRC, it has 'em.

You got a good memory, even when slightly off. It was the MC30c from SoR, the MC40 has long-range concussion missile launchers, both sil 6. Thanks.

Now I have just to convince my GM that those are totally reasonable for a Silhouette 5 ship. ^_^

Is it on the MC40 from Strongholds of Rebellion? IIRC, it has 'em.

You got a good memory, even when slightly off. It was the MC30c from SoR, the MC40 has long-range concussion missile launchers, both sil 6. Thanks.

Now I have just to convince my GM that those are totally reasonable for a Silhouette 5 ship. ^_^

As a GM I would say "no problem!". Then throw at you the best shipjackers and a lot of imperial customs where they would ask about the arms permit for *that thing*. ^_^

Is it on the MC40 from Strongholds of Rebellion? IIRC, it has 'em.

You got a good memory, even when slightly off. It was the MC30c from SoR, the MC40 has long-range concussion missile launchers, both sil 6. Thanks.

Now I have just to convince my GM that those are totally reasonable for a Silhouette 5 ship. ^_^

I think that those are a tad bit much for a Silhouette 5 ship, but that's just my personal opinion.

Is it on the MC40 from Strongholds of Rebellion? IIRC, it has 'em.

You got a good memory, even when slightly off. It was the MC30c from SoR, the MC40 has long-range concussion missile launchers, both sil 6. Thanks.

Now I have just to convince my GM that those are totally reasonable for a Silhouette 5 ship. ^_^

As a GM I would say "no problem!". Then throw at you the best shipjackers and a lot of imperial customs where they would ask about the arms permit for *that thing*. ^_^

I 'never leave' the ship and a group of removes and security measures protecting the computer systems and the only contact I have with imperial customs is when I blow up their patrols … besides, I think they would first ask questions about the alliance fighters in the hangar ^_^ … basically your "no problem" solution would suit me and the group just fine. We have a Yacht for more legitimate contacts with imperial customs.

Is it on the MC40 from Strongholds of Rebellion? IIRC, it has 'em.

You got a good memory, even when slightly off. It was the MC30c from SoR, the MC40 has long-range concussion missile launchers, both sil 6. Thanks.

Now I have just to convince my GM that those are totally reasonable for a Silhouette 5 ship. ^_^

I think that those are a tad bit much for a Silhouette 5 ship, but that's just my personal opinion.

I fear you might be right about that. Those launchers might require sil 6. Though if the evolution of the ion and turbolasers are any indication that heavy proton launcher should be actually sil 4 or 5 at best, but even more restricted than the standard proton torpedos.

Edited by SEApocalypse

Is it on the MC40 from Strongholds of Rebellion? IIRC, it has 'em.

You got a good memory, even when slightly off. It was the MC30c from SoR, the MC40 has long-range concussion missile launchers, both sil 6. Thanks.

Now I have just to convince my GM that those are totally reasonable for a Silhouette 5 ship. ^_^

As a GM I would say "no problem!". Then throw at you the best shipjackers and a lot of imperial customs where they would ask about the arms permit for *that thing*. ^_^

I 'never leave' the ship and a group of removes and security measures protecting the computer systems and the only contact I have with imperial customs is when I blow up their patrols … besides, I think they would first ask questions about the alliance fighters in the hangar ^_^ … basically your "no problem" solution would suit me and the group just fine. We have a Yacht for more legitimate contacts with imperial customs.

You blew many imperial customs? -_- Time for the local moff to hire some bounty hunters or send an ambitious imperial captain after you that happens to have a very ambitious TIE squadron leader. There are also a lot of spies and other scoundrels in the galaxy that can sell you out for a despair.

You blew many imperial customs? -_- Time for the local moff to hire some bounty hunters or send an ambitious imperial captain after you that happens to have a very ambitious TIE squadron leader. There are also a lot of spies and other scoundrels in the galaxy that can sell you out for a despair.

Last session the empire moved a victory star destroyer after us (some scoundrels sold us out to the empire) and the Inquisition is already on our trial. So yeah, we are already in a good amount of trouble. The very ambitious TIE squadron leader at the other hand … lets say his career went into a downward spiral. Corillian sendoff is such a nasty talent against TIE-Fighters. My issue is that we lack the firepower to do anything against star destroyers, we can run from them, but standard launchers do barely any damage, while heavy launches do actually good damage thanks to their breach 8. Survival outside of alliance bases becomes less and less likely, guess not only the TIE Squadron leader from last session got caught in a downward spiral…

… and yeah, it's all super fun, just looking for options how my character can escalate things even further.

Sorry to hear about that ambitious TIE sqd ldr... :mellow:

BREACH 8?!?

Are you sure that’s not a mis-print? :unsure: :blink: :wacko:

Edited by bradknowles

BREACH 8?!?

Are you sure that’s not a mis-print? :unsure: :blink: :wacko:

With an insane value like 8, that missile ought to be at least Silhouette 2, perhaps even 3.

BREACH 8?!?

Are you sure that’s not a mis-print? :unsure: :blink: :wacko:

With an insane value like 8, that missile ought to be at least Silhouette 2, perhaps even 3.

That sounds like the proton tubes from the Acclamator-class to me. Sil 2 or Sil 3 for that projectile is pretty reasonable and could be shot down before it hits its target.

BREACH 8?!?

Are you sure that’s not a mis-print? :unsure: :blink: :wacko:

I am rather sure that this is intentional, blast and breach 8. The MC30c seems to be aimed to be a small-sized battleship killer, a type of support frigate which brings heavy firepower to assist its fleet.

Oh and btw, nothing at all like the canon Acclamator-class, those seem to use pretty standard missiles, not even torpedos are build around their task for ground assaults. It basically a heavily armed troop transport for 16,000 clone troopers a piece, while its bigger brother, the Venator brings the guns and performs as carrier. But I have no idea were the legends stuff about the Acclamator is from, 4 heavy proton torpedo tubes sounds indeed similar to the 2 tubes from the MC30c …

I agree with you that there is no canonical source that says this but for those who prefer not to follow canon and/or use Legends, I submit the following:

In Republic Commando you infiltrate a derelict Acclamator through the proton tubes. They're easily big enough to fit a few people side by side.

The tube: https://goo.gl/images/Mp9pQh
The launch area with projectile: https://goo.gl/images/G5v9Ke

I know it's not the greatest source but the AotC Cross-Sections Guide does also have the proton tubes.

Edited by Oden Gebhac

My OggDude's Character Generator lists a heavy proton launcher with damage 10, breach and blast 8, crit rating of two, guided 2 and slow firing. Medium Range even.

Are you sure that’s not supposed to be “Damage 10, Breach, and Blast 8”? It seems highly likely to me that there is a missing comma there….

Might still be a typo from FFG.

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Edited by SEApocalypse

To be even more clear, the weapon's entry in Strongholds of Resistance is:

"Two forward-mounted heavy proton torpedo launchers (Fire Arc Forward; Damage 10; Critical 2; Range [Medium]; Blast 8, Breach 8, Guided 2, Slow-Firing 1)."

To be even more clear, the weapon's entry in Strongholds of Resistance is:

"Two forward-mounted heavy proton torpedo launchers (Fire Arc Forward; Damage 10; Critical 2; Range [Medium]; Blast 8, Breach 8, Guided 2, Slow-Firing 1)."

Wow. Holy crap. Yeah, that needs a clarification from the Devs.

To be even more clear, the weapon's entry in Strongholds of Resistance is: "Two forward-mounted heavy proton torpedo launchers (Fire Arc Forward; Damage 10; Critical 2; Range [Medium]; Blast 8, Breach 8, Guided 2, Slow-Firing 1)."

Wow. Holy crap. Yeah, that needs a clarification from the Devs.

I'm sure its already in the AoR errata.

What AoR errata? you mean corrections in the newest prints of the CRB? Or is there an errata pdf i'm not aware of?

I'm sure its already in the AoR errata.

I’m not seeing an AoR Errata link at https://www.fantasyflightgames.com/en/products/star-wars-age-of-rebellion/#/support-section Is there a link to it somewhere else that I have missed?

If it exists, I too would love to see it. Somewhere along the way, it seems that FFG just stopped caring about officially fixing their mistakes.

Edited by HappyDaze

I'm sure its already in the AoR errata.

I’m not seeing an AoR Errata link at https://www.fantasyflightgames.com/en/products/star-wars-age-of-rebellion/#/support-section Is there a link to it somewhere else that I have missed?

If it exists, I too would love to see it. Somewhere along the way, it seems that FFG just stopped caring about officially fixing their mistakes.

You mean the mistakes aren't corrected in the newer reprints? That's surprising

I'm sure its already in the AoR errata.

I’m not seeing an AoR Errata link at https://www.fantasyflightgames.com/en/products/star-wars-age-of-rebellion/#/support-section Is there a link to it somewhere else that I have missed?

If it exists, I too would love to see it. Somewhere along the way, it seems that FFG just stopped caring about officially fixing their mistakes.

You mean the mistakes aren't corrected in the newer reprints? That's surprising

Great way to reward early-adopters, force them to pay twice to get correct rules.