Cyber Tech - Cyberneticist talent stacking

By Eck314, in Star Wars: Edge of the Empire RPG

The Cyber Tech has two ranks of Cyberneticist the text is: Remove setback per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less.

When purchasing both ranks, does that mean you remove 2 setback dice and now cybernetics only cost 25% of the total? That's the way it seems to read to me, but taking a 10k implant and discounting it to 2.5k seems like a little too much for something so early in the talent tree.

Has anyone had a PC in their game with these talents? How'd it go?

- Eck

That text doesn't seem to imply the cost reduction stacks, it seems to just be stacking up the setback reduction.

Most of the ranked talents that reduce Setback and have a secondary effect only increase the Setback reduction with further ranks.

If you read the full talent description you should find : "(this does not decrease with additional ranks of Cyberneticist}."

Darzil's right, always check the full talent description.

As for how it goes in game, having 10,000 credit implants cost 5,000 is nice, but when the GM's "keeping you hungry," that 5,000 credits still might be hard to scrape together, so you're probably not going to be loading up on characteristic boosting implants super fast. On the other hand, some of the utility implants become a lot more doable, and that includes the crafted skill implants in the back of the book. Having a floating +1 (+2 with Overcharge) skill rank in a few key skills is pretty handy.

If you read the full talent description you should find : "(this does not decrease with additional ranks of Cyberneticist}."

Ah nice. I'm GM'ing for a new player and I didn't have access to the book so I just took it at face value from the player. Just 50% seems far more reasonable.

I'd still be interested in hearing if anyone else has GM'ed for a group with this talent.

- Eck

If you read the full talent description you should find : "(this does not decrease with additional ranks of Cyberneticist}."

Ah nice. I'm GM'ing for a new player and I didn't have access to the book so I just took it at face value from the player. Just 50% seems far more reasonable.

I'd still be interested in hearing if anyone else has GM'ed for a group with this talent.

- Eck

I wouldn't allow a player to use an option from a book that was not present at the table. You always need to refer to the full description.

@Edgookin We weren't at the table, and I don't own the book. The player does, and just told me about the talent tree description. I'll point this out to her the next time we're at the table. That part of the problem is solved. :)