So after seeing the Iron Throne which is just a game of throne theme of cosmic encounters, I thought the set up is simple and could be used for an X-wing campaign. So the planet/systems would be the background paper in the small X-wing expansions. I have most of them named but I am having difficulty with the Scum planets.
Wave Rebels Imperials Scum
I Yavin-4 Death Star not released
II Dagobah Death Star II not released
III Nebulon-B Imperial SD not released
IV Hoth Corescuant? not released
V -no small ships-
VI -no releases- Nal Hutta?
VII Chandrilla? ?Froz? Tatoine or Nal Shudda?
VIII no small ship Lothal? Bespin?
IX Naboo Deep Space Mandalor or Concord Dawn?
X Mustafar? no small ship Jaku
Diz
TFA Remote Star Deep Space not released
R1 no small ship Proto. D. Star not released
So with the one ? mark I made a guess, the ?Unknown? I have no idea what the planet is in the background.
So the idea is that each background planet is a planet to fight over. However in the campaign each planet has a special effect such as Death Star able to destroy a system they won in or Nebulon-B allowing the Rebels to chose which system to attack instead of the defender. But first I need to get the list completed. Ideas to put tokens on the planet. (Such as Stress for Rebels Focus for Imperials and Shields for Scum). You use these tokens to pick which faction you are playing and use it to attack other systems on your other player. The beauty of this campaign concept is that it doesn't hold one player to a faction (unless they ran out of tokens for the other two). Each system will have a special effect depending on who controls it (Rebel Controlled Imperial Controlled Scum Controlled) The system will be moved in front of the player who controls it. The trick is to get it as simple as possible while giving a lot of flexibility and variety so that it can be played in as quick as one night or a weekend at the longest.
But first could I get help with the names?
Edited by Marinealver