CC Rebel Wins?

By Teller, in Star Wars: Armada Rules Questions

I've played a variety of 400 pt Rebel fleet builds against 2 Victory SDs and 1 ISD, with a few TIE squadrons, 1 TIE bomber and Boba Fett (with Vader as Admiral) and have lost messily each time (we played station defense and blockade run). Vader is his only upgrade. Any suggestions? I haven't been using any squadrons, only capital ships.

Does anyone win as the Rebels with the limitation of only 1 upgrade?

I did.

I brought 4 MC30's with H9's and 4 GR-75's (2x Slicer Tools and 2x Comms Net) with Mon Mothma.

He brought 3 Arquitens with DTTs, a Raider with... something inconsequential (OE?), 2 Gozantis, Maarek, 2 Decimators, and Ciena with Motti.

We played Hyperlane Raid.

It was largely a pillowfight, because we were both pretty poorly set up to deal with the other. I didn't win by a lot of points, but I did get almost all of the Hyperlane Raid points, which was all I was after anyway.

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I do think the Rebels are set up really nicely for that opening round, though. Just off the top of my head:

The 8x SW7/CR90B Rieekan fleet would be awesome. You could bring a carrier fleet with Yavaris, a BCC or two, maybe a Comms Net, and season to taste with your anchor carrier of choice. A classic Ackbar conga line could be pretty decent, and set you up for amazing late-campaign builds. WWPDSteven's Crackelator would probably do pretty well (TRC90 + YT-2400 spam).

My rebel team took all three 1st round battles. And depend on set up and fleet. But sounds like a heavy sqaudron fleet might work.

You could do a mc80 ackbar with x1uwith some cr90s wiyh TRC, and a assault frig with gunnery. And fill out x wing and shae a wing

I won my first game, a bold* attack on their base at Corellia. My team sucked wind and took losses though.

My fleet was:

Dodonas Conflict (400/400)

=========================

Assault Frigate Mk.II A (81 + 27)

+ General Dodonna (20)

+ Raymus Antilles (7)

Nebulon-B Escort Frigate (57 + 5)

+ Yavaris (5)

GR-75 Combat Retrofits (24 + 10)

+ Adar Tallon (10)

GR-75 Combat Retrofits (24 + 8)

+ Bomber Command Center (8)

GR-75 Combat Retrofits (24 + 7)

+ Toryn Farr (7)

Norra Wexley (17)

2 x B-wing Squadron (14)

4 x X-wing Squadron (13)

2 x HWK-290 (12)

Gold Squadron (12)

Edited by ForceSensitive

Took my Mon Mothma fleet and did a number on a Konstantine led Int/VSD force. Jumped in with a wide net, Gozanti, a pair of VSD's, and an int with G8, 6 flights of Ties and Rudor. By turn 4, the Interdictor was lost, a VSD was jumping with 1 HP left, another VSD and gozanti jumped to avoid the little 'wolf pack' of CR90's and the MC30, one gozanti went up before it could get away. All ties but Rudor were lost. It cost me 3 squadrons. The first round of the campaign was a Rebel sweep 3-0. Turn 2 is on tonight, lets see what happens when all the upgrades are on the table (though the Alliance is up by 50-ish points in most cases).

Turn 2 update: another telling victory for the forces of Chaos and Anarch- ahem , the illustrious Rebel Alliance. Did some damage to an Imperial fighter/anti-fighter force, knocked out an ISD, GSD, and a half score of squadrons for the loss of 4 squadrons and a GR75. Another Rebel alliance admiral knocked down admiral Motti's battle group and it was forced to retire. But the first Imperial victory was a crushing one: an Alliance battlegroup was obliterated save for 3 flights of fighters. 2 Alliance fleets, Mothma and Iblis are maxed out (or mine is banked for the moment), Sato is trying to recover, vs. Konstantine's heavy Imperial fleet, Ozzel's understrength fleet, and 1 fresh Imperial fleet. In summation, yes, Rebs can win convincingly.

And in my second CC 'playthrough' as Imps, my Vader led ISD ILC, heavy fighter force won a Pyrrhic victory against a Mothma fleet that almost mirrors mine.

CLF Battlegroup Liberators

Assault Objective: Station Assault
Defense Objective: Capture the VIP
Navigation Objective: Sensor Net

[ flagship ] Assault Frigate Mark II B
- Mon Mothma
- Electronic Countermeasures

MC30c Torpedo Frigate
- Ordnance Experts

CR90 Corvette B
- SW 7 Ion Batteries

CR90 Corvette B
- SW 7 Ion Batteries

GR-75 Medium Transports

1 VCX-100 Freighter
1 Hera Syndulla
2 A-Wing Squadrons
2 Z-95 Headhunter Squadrons
3 X-Wing Squadrons

What I do suspect is that the Rebel ships that are more commonly picked can do quite a bit with few upgrades, the common Imperial hitters take a little bit more to get back to what's expected of them. Not that it's necessarily a bad thing, it's just a really different way to play (Raiders with OE seem to have worked, as have Imperial Light Cruisers with Dual laser turrets).

Edited by Vykes

The trick is that you have to think like a Rebel. Not big guns but many small and agile ships, and don't go for killing everything jut enough to secure victory.

The trick is that you have to think like a Rebel. Not big guns but many small and agile ships, and don't go for killing everything jut enough to secure victory.

On 1/20/2017 at 5:04 PM, Vykes said:

Took my Mon Mothma fleet and did a number on a Konstantine led Int/VSD force. Jumped in with a wide net, Gozanti, a pair of VSD's, and an int with G8, 6 flights of Ties and Rudor. By turn 4, the Interdictor was lost, a VSD was jumping with 1 HP left, another VSD and gozanti jumped to avoid the little 'wolf pack' of CR90's and the MC30, one gozanti went up before it could get away. All ties but Rudor were lost. It cost me 3 squadrons. The first round of the campaign was a Rebel sweep 3-0. Turn 2 is on tonight, lets see what happens when all the upgrades are on the table (though the Alliance is up by 50-ish points in most cases).

Turn 2 update: another telling victory for the forces of Chaos and Anarch- ahem , the illustrious Rebel Alliance. Did some damage to an Imperial fighter/anti-fighter force, knocked out an ISD, GSD, and a half score of squadrons for the loss of 4 squadrons and a GR75. Another Rebel alliance admiral knocked down admiral Motti's battle group and it was forced to retire. But the first Imperial victory was a crushing one: an Alliance battlegroup was obliterated save for 3 flights of fighters. 2 Alliance fleets, Mothma and Iblis are maxed out (or mine is banked for the moment), Sato is trying to recover, vs. Konstantine's heavy Imperial fleet, Ozzel's understrength fleet, and 1 fresh Imperial fleet. In summation, yes, Rebs can win convincingly.

And in my second CC 'playthrough' as Imps, my Vader led ISD ILC, heavy fighter force won a Pyrrhic victory against a Mothma fleet that almost mirrors mine.

CLF Battlegroup Liberators

Assault Objective: Station Assault
Defense Objective: Capture the VIP
Navigation Objective: Sensor Net

[ flagship ] Assault Frigate Mark II B
- Mon Mothma
- Electronic Countermeasures

MC30c Torpedo Frigate
- Ordnance Experts

CR90 Corvette B
- SW 7 Ion Batteries

CR90 Corvette B
- SW 7 Ion Batteries

GR-75 Medium Transports

1 VCX-100 Freighter
1 Hera Syndulla
2 A-Wing Squadrons
2 Z-95 Headhunter Squadrons
3 X-Wing Squadrons

What I do suspect is that the Rebel ships that are more commonly picked can do quite a bit with few upgrades, the common Imperial hitters take a little bit more to get back to what's expected of them. Not that it's necessarily a bad thing, it's just a really different way to play (Raiders with OE seem to have worked, as have Imperial Light Cruisers with Dual laser turrets).

Thanks for the feedback and encouragement. Vykes, was the GR-75 a "clean" GR-75 or did it have an upgrade?

Clean naked GR-75, mate :P Only there to push a few squadrons around that I parked in front of an ISD-II so it wasn't moving anywhere. I might fix the bucket up and throw some slicers on it, but as for now, it's an 18 point smokescreen.

On 16.1.2017 at 3:33 AM, Teller said:

I've played a variety of 400 pt Rebel fleet builds against 2 Victory SDs and 1 ISD, with a few TIE squadrons, 1 TIE bomber and Boba Fett (with Vader as Admiral) and have lost messily each time (we played station defense and blockade run). Vader is his only upgrade. Any suggestions? I haven't been using any squadrons, only capital ships.

Does anyone win as the Rebels with the limitation of only 1 upgrade?

He's running Vader.

Of course he's winning!

We have 10 players in our group so we have two concurrent campaigns in progress. In the first turn of our 4-player CC campaign this evening I, and my Rebel team mate, both won our opening battles. In the 6-player campaign the Imperials won 2 opening battles and the Rebels won 1. So out of 5 opening, single upgrade battles, the Rebels won 3 out of 5.

I was running a list that had an MC80 Command Cruiser, a Liberty Star Cruiser, 2 Transport Flotillas, and 8 total Squadrons. The Imperial fleet I beat had two ISD-II, an Arquitens, and 6 assorted squadrons. I scarred one ISD and all of the Imperial Squadrons. I had one flotilla scarred in return.

Edited by Edsel62