Hi there. Looking to build a meta list, much as it irks me to do so (I'm a two big ship kinda guy). That said, I thought I'd submit it for review.
I had some criteria I tried to hit. Primarily, I wanted ships that could micro-manage the fighter screen. To that end I took 2 Arqs (one command, 1 light) and a Gozanti.
Second, I wanted to spread my points as far as possible without using a lifeboat flotilla because they are cancerous AIDS so I used the Arqs.
Third, I wanted to be able to proc Mithel's ability on command...without Intel.
Lastly, I wanted a ship capable of chasing down corner dwelling flotillas and returning so I included a Raider.
In regards to the fighter screen, I understand it's not "optimal." It's design is based around using a single lambda to control all squadrons (assuming Relay applies to itself). Hence the reason for 3 dedicated squadron command boats.
THe Demolisher is there to do Demolisher things so....yea.
Thoughts?
Five Activation w/Token Fighter Screen & Relay
Author: Sygnetix
Faction: Galactic Empire
Points: 399/400
Commander: Moff Jerjerrod
Assault Objective: Advanced Gunnery
Defense Objective: Fleet Ambush
Navigation Objective: Superior Positions
Raider-I Class Corvette (44 points)
- Sensor Team ( 5 points)
- Assault Proton Torpedoes ( 5 points)
= 54 total ship cost
Arquitens-class Command Cruiser (59 points)
- Admiral Chiraneau ( 10 points)
- H9 Turbolasers ( 8 points)
= 77 total ship cost
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Admiral Montferrat ( 5 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 88 total ship cost
Gozanti-class Cruisers (23 points)
= 23 total ship cost
[ flagship ] Arquitens-class Light Cruiser (54 points)
- Moff Jerjerrod ( 23 points)
- H9 Turbolasers ( 8 points)
= 85 total ship cost
1 "Mauler" Mithel ( 15 points)
1 Soontir Fel ( 18 points)
2 TIE Advanced Squadrons ( 24 points)
1 Lamda-class Shuttle ( 15 points)
Card view link
Fleet created with Armada Warlords