Yep, another title. Just like there's one to completely change the Bomber's role, and treat it as a cheap crew-capable vessel.
Only this time, capitalizing not what the Bomber seems to be designed for, judging by it's upgrade bar - a spartan but spacious ordnance carrier.
No, this time, it's about putting the Bomber into TIE Bomber!
It's always bothered me that the signature movie role of the ship got so neglected, by giving him only one Bomb slot for four ordnance ones.
Since it can't bet on the volume of the carried bombs this way, it needs better ways of delivering it's modest load.
Thus came to, an idea for a card.
A dedicated bombing Bomber title, that'll make Action bombs much more accurate and threatening. Something of a budget K-wing, in a way that it can fling the bombs very far, while otherwise not benefiting from any mobility boost for the ship itself. The solution seems rather fair, as it still limits the number of possible positions, opposed to SLAM, but provides a nice ability to catapult the mine 6 forward (4-K ,+ 1 for ship length, +1 for dropping distance), or shoot it sideways with post-Tallon drop. All that while always enabling the use of Action bombs no matter how stressed.
I think it's quite fun, and feels "fair" balance-wise, considering how powerful and precise Wardens are.
Here goes. Enjoy, and comments please.