CCL: Rebel expansion submissions (due Feb 1)

By Babaganoosh, in X-Wing

6 hours ago, Razgriz25thinf said:

Hey guys, thanks for the feedback! Lemme give some responses of my own and see what you guys think. I do have until the end of the day to make adjustments(AFAIK), so i wanna take full advantage of that.

Thank you! It's been hanging around in my files for a long time, glad i can finally share it.

That's a good point. It would be less roundabout your way anyways, even if it would technically work as-is. Given that the modification slot is far more valuable than the torpedo slot, i could see it being cheaper than EM as well, as you're skipping out on AT, VT, Chips, etc. I'd definitely charge at least 1 point, though.

I agree, the design space for it being just an A-Wing with a mech is inherently limited. I tried to include things like R5-E2, Salvo, and the IN-344 to spice up it's role and attack power, and organized it's dial to be good, less maneuverable than an A-Wing, but with lots of potential from both things like R2 and R2-D2. I feel that the end result allows for a decent amount of variance in what it's capable of, just because it has the mech and torps instead of missiles. Torps allow for a cheap, hard hitting, blazing fast interceptor to get in range, dump it's torps with increased action efficiency, and scurry out of range. If you want an ace, you've got two good, high PS pilots with good abilities and lots of defensive upgrade options. This works balance wise because it's not hard to kill a ship with 4 HP with few defensive mods, unlike last season with the gunboats who had double that HP at 1 point LESS.

The PS9 pilot is only made up because i wasnt able to find any other named T-Wing pilots. I'd replace her in a heartbeat if someone could bung a good T-Wing pilot my way.

Well, the general consensus is that Tycho was overcosted by a point anyways, his PS+Unique cost should be 25. Since the T-Wing is cheaper than the A-Wing by 1 point in base cost, Mari ends up costing 1 point less than Tycho.

For the computer, i specifically made it knowing the capabilities of Rebel ships. Most rebel ships that aren't A-Wings(or this ship) aren't known for ridiculous maneuverability and action efficiency. If this card were cross-factional, there'd be hella problems. I think this card only works because it says Rebel Only. I do see your point, however. Incidentally, i really like this card on Norra Wexley, but you give up VT to get it. You could take this card, and the EPT of your choice instead of PTL. That'd be awesome.

That, and super powerful ships like Corran, for example, won't take it because that means no EU. Ships with boost would probably rather have Autothrusters. The primary use of this, in my opinion, boils down to generics who want better action efficiency, and ordnance lists. But it's designed to have it's own drawbacks such as arc and movement limitations to reign in how powerful it could be.

Anyways, if anyone could give me the name of an actual T-Wing pilot, or at least a real character who could feasibly have piloted a T-Wing who was really good, hit me up with that.

Totally missed that the targeting computer was rebel only. That definitely makes a difference. Though as you pointed out its rather strong on norra. I don't run her with vectored thrusters anyway (the lists I have her in dont have the 2 points remaining), so throwing that to get her TLs for free is really good. Combine that with Expertise and you have all but guaranteed use of her ability on attack every round, and can still take a focus action to be able to use her ability on defense instead if you want. Most other rebel ships, especially generics as you said, it shouldn't be an issue.

Can't help much with other named T-wing pilots myself. Could always pull an FFG I suppose and pick a random toher pilot fromt he universe and throw it intot he T-wing, like they did with...all of the arc-170 pilots that never (in canon or the EU) flew an ARC.

1 hour ago, Kdubb said:

Is there an upgrade that makes you PS 0? If so, I'm not aware of it. I know there are crit cards that do this in game, but that is a totally different discussion as in game occurrence act totally different from outside game occurrences.I would say it seems pretty clear that for cards which create an instant "transformation", that transformation immediately exists. Let's say for example that Adaptability forced you to choose if you went up or down in PS in listbuilding, and you selected to go down. You could then no longer equip cards which required a PS of the pilots original skill (much like Snap can't equip Black One without VI).

A prime example of a similar interaction is the Tie Shuttle title. If you equip torpedoes first, before you physically place on the Tie Shuttle title, can you then keep those torpedoes when you put the Tie Shuttle title on? Of course not, because the instant you equip the Tie Shuttle, those torpedoes become invalid, or the Tie Shuttle title becomes invalid. Now, because Salvo loadout is instantaneously doing two things at once which contradict the other, one can argue that they simply don't interact because they occur simultaneously. But this is false as the instant a card is equipped, ALL criteria must be met at all times for it to be legal up until the game begins (in which case in game interactions can at points in niche cases allow for "illegal" combos to occur, but ONLY in game is this the case).

One way to circumvent the issue if you want to keep the wording the same without running into the catch-22 issue is you can use the word "printed" to indicate that there is only 1 torpedo slot physically visible on the card. So something like "If there is only 1 PRINTED <torpedo icon> on this ships upgrade bar..."

I will say though that if someone can point me to somewhere in the rulebook that can prove otherwise, I would be perfectly fine with being corrected by an official source.

I would agree that equipping a DIFFERENT upgrade that gave you another torpedo slot would break it, but I'm not convinced the card itself adding one is an issue. Either way though, your solution of one "printed" torpedo icon fixes the issue neatly.

4 hours ago, Babaganoosh said:

Try now?

Rebel Veterans

All good!

First post updated with R-41

22 minutes ago, Babaganoosh said:

First post updated with R-41

Winter+M9G8 = shenanigans.

5 minutes ago, Rakaydos said:

Winter+M9G8 = shenanigans.

I'm not sure how bad it would be? The card could use some wording updates. I think the intent is to hand target locks to other ships, but I think technically you need the blue and red tokens to qualify as having a ship target locked.

If you could have multiple ships TLed, M9G8 might be pretty good. Probably not tooooo good, but pretty interesting.

1 minute ago, Babaganoosh said:

I'm not sure how bad it would be? The card could use some wording updates. I think the intent is to hand target locks to other ships, but I think technically you need the blue and red tokens to qualify as having a ship target locked.

If you could have multiple ships TLed, M9G8 might be pretty good. Probably not tooooo good, but pretty interesting.

You misundrstand. Ship with M9G8 TL's Ship with Winter. Winter's ship gets rerolls, and can pass it off to an enemy ship (to farce rerolls) without spending an action.

1 hour ago, Rakaydos said:

You misundrstand. Ship with M9G8 TL's Ship with Winter. Winter's ship gets rerolls, and can pass it off to an enemy ship (to farce rerolls) without spending an action.

Oh, yeah; misread that card

1 hour ago, Babaganoosh said:

I'm not sure how bad it would be? The card could use some wording updates. I think the intent is to hand target locks to other ships, but I think technically you need the blue and red tokens to qualify as having a ship target locked.

It's intended as a defensive upgrade - if someone target locks you, you can take that red TL and pass it to another ship ala Manaroo, albeit at range one. It's doesn't specify a friendly or hostile ship, so you can either pass it to one of your friendly ships (if, say, that would prevent a missile being fired) or pass it to an enemy ship and just eliminate the TL (unless they have M9-G8).

ec33717edeade7a6f6315ed3723fea71.png f6824c38bb29f00c2ae9d13cb571b4b7.png

Last updates to T-Wing pack. Mari Kendor replaced with a REAL(X-Wing) pilot! Salvo Loadout reworded with suggested "printed" fix.

Edited by Razgriz25thinf

Why does there need to be a PS9 T-Wing pilot?

PS9 should be special.

Edit: Why not just make Salvo Loadout free and include the "paying its squad point cost as normal" text from Mist Hunter title? It seems goofy, inelegant and weird to split up the cost between two cards for no good reason?

Edited by Mangipan
8 minutes ago, Mangipan said:

Why does there need to be a PS9 T-Wing pilot?

PS9 should be special.

Edit: Why not just make Salvo Loadout free and include the "paying its squad point cost as normal" text from Mist Hunter title? It seems goofy, inelegant and weird to split up the cost between two cards for no good reason?

Because the T-Wing doesnt have access to an extra EPT. It's a maneuver-based, squishy fighter. It needs high-PS pilots to be successful, and it can't spend it's only EPT to get it, which is giving up action-efficiency amongst other things.

Besides. Some First Order schmuck that isn't even real got PS9. At least Zal Dinnes is canonically an excellent pilot.

Eh. The end cost is identical. It's one of those changes that'll just get changed if it's voted in during the adjustments phase.

Edited by Razgriz25thinf

The Inquisitor seems to do just fine at 8. Corran Horn is great at 8. Omega Leader is an 8. Teroch and Jax are both at 7.

PS 9 is simply unnecessary for an ace pilot to do well.

The PS race is over. Defenders killed it. It's not a case of hitting 10-11 anymore, just about topping those PS 5-7 Brawlers you see around the place. Which is, frankly, great. And it lets you see cool things like Attanni Teroch, where all through the previews the talk for him was all VI to match with Fenn.

Honestly, if I had my way Quickdraw and Talonbane Cobra wouldn't exist. In fact, I don't think Talonbane ever would have if Fenn Rau had existed as a character before he was released. Quickdraw they have no excuse for.

1 hour ago, Mangipan said:

The Inquisitor seems to do just fine at 8. Corran Horn is great at 8. Omega Leader is an 8. Teroch and Jax are both at 7.

PS 9 is simply unnecessary for an ace pilot to do well.

The PS race is over. Defenders killed it. It's not a case of hitting 10-11 anymore, just about topping those PS 5-7 Brawlers you see around the place. Which is, frankly, great. And it lets you see cool things like Attanni Teroch, where all through the previews the talk for him was all VI to match with Fenn.

Honestly, if I had my way Quickdraw and Talonbane Cobra wouldn't exist. In fact, I don't think Talonbane ever would have if Fenn Rau had existed as a character before he was released. Quickdraw they have no excuse for.

...Yeah, in the REAL meta. But you have to remember that you've gotta build stuff in this league to prepare for threats yet unseen. PS War might be a thing. Theres no reason to undercut what these pilots can do if, as you said, it doesn't matter. If there is no PS war, 8 and 9 are effectively the same, yes? So theres no reason not to do it, but plenty of reasons why i should.

20 minutes ago, Razgriz25thinf said:

...Yeah, in the REAL meta. But you have to remember that you've gotta build stuff in this league to prepare for threats yet unseen. PS War might be a thing. Theres no reason to undercut what these pilots can do if, as you said, it doesn't matter. If there is no PS war, 8 and 9 are effectively the same, yes? So theres no reason not to do it, but plenty of reasons why i should.

The difference is whether you inititive bid with Luke in an Ewing or Post-Awing buff Tycho, or you soar past them to compete with Vader and Poe.

I made the decision to make one of my pilots a 9. That was a pilot who, even at PS9, had no EPT. It was the only PS he would ever have, and his ability lent itself to arcdodging despite the unconventional frame he was attached to.

If the PS war is a thing, a PS8 can always take VI. And a PS9 will always be able to trump them with their own VI.

The entries are in; we have 6 custom ships and 10 aces packs to consider! Check them out on the first post.

Voting will open sometime later today after I do a few checks.

12 hours ago, Razgriz25thinf said:

ec33717edeade7a6f6315ed3723fea71.png f6824c38bb29f00c2ae9d13cb571b4b7.png

Last updates to T-Wing pack. Mari Kendor replaced with a REAL(X-Wing) pilot! Salvo Loadout reworded with suggested "printed" fix.

Darn. Was hoping you'd include the GChips like text on Salvo as well and scratch the EM bit. Without the GC bit, its just giving you an extra torp without the mods almost every ship needs to make munitions worthwhile (especially torps which all spend the lock when they fire them). Kudos for the text fix either way though!

OK, I think we're ready to start the vote. Here's the link: REBEL EXPANSION VOTING

Thanks for submitting expansions and voting!

On 15/01/2017 at 8:56 PM, Babaganoosh said:

CURRENT SUBMISSIONS:

R-41 (Custom ship)

T-wing (Custom Ship)

Bane of the Empire (X-wing and E-wing aces pack)

A-Type Stiletto (Custom Ship)

Warriors of the New Republic (E-wing aces)

40 Years of Speed (A-wing aces pack)

Rogue Veterans (X-wing and Y-wing Aces pack)

The Rebellion's Own (X-wing and B-wing aces pack)

Rebel Veterans (X-wing and Y-wing aces pack)

Advanced Enhancements (E-wing aces pack)

Veterans from Dac and Beyond (E-wing aces pack)

N1 Naboo Starfighter (Custom ship)

N-1 Starfighter (Custom ship)

Phoenix Squadron (A-wing and B-wing aces pack)

Veterans of the Rebellion (X-wing and Y-wing aces pack)

Nciss-class Clawcraft (Custom ship)

Dang, that's a lot of good ideas here. I'm especially fond of the "Veterans of the Rebellion" pack: amazing presentation and design.

3 hours ago, Kdubb said:

Darn. Was hoping you'd include the GChips like text on Salvo as well and scratch the EM bit. Without the GC bit, its just giving you an extra torp without the mods almost every ship needs to make munitions worthwhile (especially torps which all spend the lock when they fire them). Kudos for the text fix either way though!

We can always do that during the second round of votes; assuming it gets voted in. I want to see if it'll even make the vote before i start playtesting things like that.

Hoping people enjoy my Enhanced Advancements pack, how does voting work is it the one with the most likes and you just subtract the dislikes from the overall score?

38 minutes ago, Tailsgod said:

Hoping people enjoy my Enhanced Advancements pack, how does voting work is it the one with the most likes and you just subtract the dislikes from the overall score?

Yeah; the overall score is upvotes-downvotes.

Updated my Phoenix Squadron pack (for the last time?).

The new card (Veteran Co-Pilot) is too late to make the cut, but the other ones with edited art/text maybe can be revised if this pack is chosen (very unlikely, considering the competition).

x_wing_miniatures__phoenix_squadron_box_

a_wing_pilots_3_by_odanan-dawbnxu.jpg
(Here is the full bunch of pilots, if you don't mind having one more Sabine)

x_wing_miniatures__b_wing_pilots_by_odan

x_wing_miniatures__custom_upgrades_by_od

x_wing_miniatures__b_wing_upgrades_by_od

And an extra crew as bonus.

Edited by Odanan

OK, now I'm starting an "Imperial Aces" pack (Interceptor + Bomber).

Will it be Empire or Scum next?