A couple more submissions are in!
X-wing/Y-wing aces pack: "Rebel Veterans"
E-wing aces pack: "Advanced Enhancements"
Kudos to Rob Taylor's Rebel Veterans expansion. Only thing in the entire collection that may need to be changed is a specification as to which die is capable of being rerolled with Blind Spot, but as I'm pretty sure you aren't capable of rolling an opponents dice, I don't even think that needs to be changed. He spells maneuver not as I am used to seeing, but if I recall correctly that is a perfectly acceptable spelling in other parts of the world.
The Advanced Enhancements expansion has some things to change. Gonna try to make my reviews a little more concise I think.
Some of these need better punctuation for ease of reading so keep an eye out for that even if the wording is largely the same.
Joph Seastriker should read- "After you perform a maneuver, if your maneuver template overlapped an obstacle, you may assign yourself a focus or evade token."
Kirney Slane should read- "At the start of the activation phase, you may choose a ship at range 1-2 and look at their chosen maneuver. If you do, you may receive a stress to rotate your dial to another maneuver."
Garik Loran should read- "After acquiring a target lock, choose a friendly ship at Range 1-2. That ship may immediately perform a free action.
So just a heads up on this one. as currently worded, Garik is mini Vader, as a ship is friendly to itself. So, effectively, Garik can always perform a 2nd action after he performs a target lock. If this is not your intent, and you desire the free action to be exclusively for other friendly ships, it will need to say "another friendly ship" instead of a friendly ship.
Greer Sonnel should read- "Once per turn, after you execute a maneuver, you may execute a second maneuver on this ship's dial. If you do, suffer 1 damage"
New Republic Retrofits should read- "Your upgrade bar gains 1 <tech icon> upgrade icon. If you equip a <tech icon> upgrade, its squad point cost is reduced by 3 (to a minimum of 0)."
Gonna assume you don't want to travel into the world of unintentional negative cost upgrades, so gonna put the minimum of 0 clause in there.
Sealed Astromech should read- "If this ship is equipped with an <astromech icon> upgrade, increase your hull value by 1."
Nose Cone Sensor Array should read- "At the beginning of the combat phase, you may acquire a target lock on an enemy ship at range 1."
BB Unit should read (and taking some liberty in changing this one to make it simpler and an easier trigger to remember)- "Once per round, after an attack is performed against you, you may remove a stress token from your ship."
Vape should read- "After you acquire a target lock, you may assign 1 evade token to your ship."
Tonin and Blood Burn just need little changes. "the" before the action icon on Tonin, and a comma after "maneuver" on Blood Burn.
Edited by Kdubb