CCL: Rebel expansion submissions (due Feb 1)

By Babaganoosh, in X-Wing

Hi Everyone!

Open submission for Rebel Expansions is officially open.

If you have an expansion that is ready to submit, send your submission to [email protected].

All submissions must follow one of the forms found here: SUBMISSION FORMS.

Make sure that you upload images of the custom cards you want to submit, along with the project file from the program used to generate those images. For example, if you use Strange Eons to make your cards, include the .eon file associated with each custom card you make. If your cards move on to the next round of the CCL development, these files will be made publicly available, so that other participants can easily submit altered versions of your cards.

If you have not already, please read the season 2 submission rules, which can be found in the season 2 announcement thread.

If you have any questions about the process, feel free to ask them here or on the announcement thread. I will be posting the submissions for Rebel expansions (both custom ship and aces packs) in this thread as they are received. Feel free to post your expansion here after it has been submitted.

The deadline for submitting a Rebel expansion is February 1, 11:59 PM, Eastern Standard Time. Submissions sent after that time may not be included in the upcoming vote on Rebel expansions.

If you want to update a submission that you have already submitted, the deadline is also February 1, 11:59 PM EST. To update a submission, send a reply to the original submission email with the changes.

The vote on the Rebel expansion submissions will start by February 7. Feel free to discuss submissions here, or on their individual threads on the forum.

Good luck!

BG

CURRENT SUBMISSIONS:

R-41 (Custom ship)

T-wing (Custom Ship)

Bane of the Empire (X-wing and E-wing aces pack)

A-Type Stiletto (Custom Ship)

Warriors of the New Republic (E-wing aces)

40 Years of Speed (A-wing aces pack)

Rogue Veterans (X-wing and Y-wing Aces pack)

The Rebellion's Own (X-wing and B-wing aces pack)

Rebel Veterans (X-wing and Y-wing aces pack)

Advanced Enhancements (E-wing aces pack)

Veterans from Dac and Beyond (E-wing aces pack)

N1 Naboo Starfighter (Custom ship)

N-1 Starfighter (Custom ship)

Phoenix Squadron (A-wing and B-wing aces pack)

Veterans of the Rebellion (X-wing and Y-wing aces pack)

Nciss-class Clawcraft (Custom ship)

Edited by Babaganoosh

So when will Scum submissions be open?

Hard to say but probably 2 months from now.

Ok. Thanks.

Hard to say but probably 2 months from now.

Hmm. It's gonna be awhile until next season, isn't it? haha.

Hard to say but probably 2 months from now.

Hmm. It's gonna be awhile until next season, isn't it? haha.

Yep! Trying to give people enough time to really digest the entries this time around. Last time it was really overwhelming.

I do have my N1 Starfighter expansion, but not the upgrades yet... is the ship enough interesting for submission? Anyone has a cool idea for the title?

I do have my N1 Starfighter expansion, but not the upgrades yet... is the ship enough interesting for submission? Anyone has a cool idea for the title?

As a ship with an Astro slot, half your upgrades are required to be adorable trashcans. :/

I'm a rather outspoken critic of the N1 being actually maneuverable. Little Annie had Expert Handling, it doesnt have barrel roll native. My own dial is stiff enough (but FAST!) to actually make the ship cheaper, despite having one more shield than your version.

I do have my N1 Starfighter expansion, but not the upgrades yet... is the ship enough interesting for submission? Anyone has a cool idea for the title?

As a ship with an Astro slot, half your upgrades are required to be adorable trashcans. :/

I'm a rather outspoken critic of the N1 being actually maneuverable. Little Annie had Expert Handling, it doesnt have barrel roll native. My own dial is stiff enough (but FAST!) to actually make the ship cheaper, despite having one more shield than your version.

Added the title and an astromech there.

About the maneuverability, there is at least one canon (?) mention of it:

"Sleek and agile".

dkpublishing-starwars-incrediblecross-se

Edited by Odanan

I do have my N1 Starfighter expansion, but not the upgrades yet... is the ship enough interesting for submission? Anyone has a cool idea for the title?

As a ship with an Astro slot, half your upgrades are required to be adorable trashcans. :/

I'm a rather outspoken critic of the N1 being actually maneuverable. Little Annie had Expert Handling, it doesnt have barrel roll native. My own dial is stiff enough (but FAST!) to actually make the ship cheaper, despite having one more shield than your version.

Added the title and an astromech there.

About the maneuverability, there is at least one canon (?) mention of it:

"Sleek and agile".

dkpublishing-starwars-incrediblecross-se

Looking at it on screen, I interpret your post's "sleek and agile" as "fast and able to dodge attacks with subtle weaves and dodges", but not any kind of hard maneuvers.

So high agility, but not a knifefighter.

Im not entering my N1 because I'm more interested in getting my Imperial Aces entered (yay 2 entry limit with staggered entries!) but to show what my ideal would be, this is what I worked up.

FYTilpM.jpg

VewoMxP.jpgwx4QH4R.jpg

FtTPMYw.jpgylVpuJK.jpg

It's as durable as a Tie Advance that can take Autothrusters, with easy access to EPTs and shield regen. But if you limit yourself to native greens, the ship is less maneuverable than Corran, and has a smaller gun that cannot doubletap. The low native pilot skills mean it's not much of an ace, despite having a chassis that Soontier Fel would die for, especially if it takes a Generic R2 astromech to turn it's slow red maneuvers green.

Edited by Rakaydos

I do have my N1 Starfighter expansion, but not the upgrades yet... is the ship enough interesting for submission? Anyone has a cool idea for the title?

As a ship with an Astro slot, half your upgrades are required to be adorable trashcans. :/

I'm a rather outspoken critic of the N1 being actually maneuverable. Little Annie had Expert Handling, it doesnt have barrel roll native. My own dial is stiff enough (but FAST!) to actually make the ship cheaper, despite having one more shield than your version.

Added the title and an astromech there.

About the maneuverability, there is at least one canon (?) mention of it:

"Sleek and agile".

dkpublishing-starwars-incrediblecross-se

Looking at it on screen, I interpret your post's "sleek and agile" as "fast and able to dodge attacks with subtle weaves and dodges", but not any kind of hard maneuvers.

So high agility, but not a knifefighter.

Im not entering my N1 because I'm more interested in getting my Imperial Aces entered (yay 2 entry limit with staggered entries!) but to show what my ideal would be, this is what I worked up.

FYTilpM.jpg

VewoMxP.jpgwx4QH4R.jpg

FtTPMYw.jpgylVpuJK.jpg

It's as durable as a Tie Advance that can take Autothrusters, with easy access to EPTs and shield regen. But if you limit yourself to native greens, the ship is less maneuverable than Corran, and has a smaller gun that cannot doubletap. The low native pilot skills mean it's not much of an ace, despite having a chassis that Soontier Fel would die for, especially if it takes a Generic R2 astromech to turn it's slow red maneuvers green.

I like your N1... you should submit it too.

Here's the first complete submission:

REBEL'S OWN - 2 ship aces pack by Rakaydos

Here's the first complete submission:

REBEL'S OWN - 2 ship aces pack by Rakaydos

General Merrik's ability has a typo (missing the word "range").

I would expect Braylen has a better PS... (also, the [hit] and [critical] are presented as symbols in the cards)

Tycho could use another image for the card (there are plenty of good looking B-Wings out there).

I loved the Gyro Stabilization System, but didn't like at all the Integrated Weapons platform (in fluff, ability, image and cost) - the same for High Yield Launchers.

Edited by Odanan

Reuploading General Merrik.

Braylen's ability and PS are locked by his ARC pilot card. That they gave a Bwing pilot (in a different ship) an ability that matches the other Bwing pilots (including Hera) is just a happy coincidence.

I can see your point with tycho's image- it is different than the others, but I was aiming for authenticity, because that is the battle where Tycho flew a Bwing, when there were Ewings flying right beside him.

IWP is a numbers card, bringing an HLC Blue Squadron up to 100% jousting efficency, (With FCS is drops a bit, but goes higher if it can maintain a target more than 50% of the time) while letting it use a different cannon, Secondary Weapon torpedo (not seismic torps), or primary if it chooses not to use it's high efficency weapon. If you dont take the still-expensive HLC, it makes "trade TL for extra die, plus small bonus" torpedos (Plasma/Proton) cheap or free while blocking the Guidance Chips that would make them worth more than their deflated point cost. And utility cannons are priced based on their ability to increase the Bwing's damage output- Tractor, flechette, Ion are free, Mangler pays 1 for a crit, Autoblaster pays 2 to ignore agility, HLC pays 4 for an extra die.

Reuploading General Merrik.

Braylen's ability and PS are locked by his ARC pilot card. That they gave a Bwing pilot (in a different ship) an ability that matches the other Bwing pilots (including Hera) is just a happy coincidence.

I can see your point with tycho's image- it is different than the others, but I was aiming for authenticity, because that is the battle where Tycho flew a Bwing, when there were Ewings flying right beside him.

IWP is a numbers card, bringing an HLC Blue Squadron up to 100% jousting efficency, (With FCS is drops a bit, but goes higher if it can maintain a target more than 50% of the time) while letting it use a different cannon, Secondary Weapon torpedo (not seismic torps), or primary if it chooses not to use it's high efficency weapon. If you dont take the still-expensive HLC, it makes "trade TL for extra die, plus small bonus" torpedos (Plasma/Proton) cheap or free while blocking the Guidance Chips that would make them worth more than their deflated point cost. And utility cannons are priced based on their ability to increase the Bwing's damage output- Tractor, flechette, Ion are free, Mangler pays 1 for a crit, Autoblaster pays 2 to ignore agility, HLC pays 4 for an extra die.

Oh, indeed. Poor Braylen got PS 3 (I forgot the ARC).

Alright! Time for Kdubb's Card text quality inspection!

Rakaydos here are a few things that might need to be fixed with your submission. Hopefully you don't think I'm being nit-picky. Promise I am just trying to help you out so this looks as official as possible so you can pull in as many votes as possible. :) Good luck!

Gyro Stabilizing System doesn't do anything as it is worded, as the keyword "normally" has no meaning within the context of the game. I believe the wording you are looking for is similar to the wording on Primed Thrusters- "Stress tokens do not prevent you from performing barrel roll actions or red maneuvers unless you have 3 or more stress tokens."

Integrated Weapons Platform could use a simpler wording as well, something like Tie/x1 gives us- "...If you equip a secondary weapon, its squad point cost is reduced by 4 (to a minimum of 0)." Obviously not totally necessary as the intent is clear, but continuity between similar upgrades seems like something we should strive for. Also, not sure if this was intended, but as worded (in both your wording and my proposed rewording), each secondary weapon will be reduced in cost, meaning a B-wing can get a Mangler Cannon and 2 proton torpedoes all for free. If this is not your intention, a slight rewording to indicate only 1 secondary weapon gets the discount would need to be made.

Civil War Veteran probably needs a wording overhaul. As worded, Integrated Astromech cannot be equipped on the ship (as its intended slot to fill, the modification slot, is no longer available to it once Civil War Veteran is equipped, and it effectively becomes a "slotless" upgrade). If that was your intention, then I would propose the line of text read "you may not equip the Integrated Astromech modification" instead to avoid confusion. But if what I believe you are trying to do is correct, and you are trying to leave the mod slot open even after an Integrate astromech is equipped, you will need to use this wording instead, which is similar to Smuggling Compartment- "You may equip 1 additional Modification upgrade when equipped with Integrated Astromech". Even if it is determined that your original wording works for what you intended (it is similar to the Mist Hunter title in some ways, so I can see an argument for IA filling no spot being fine), it would still need to be reworded because there is no restriction to how many integrated astromechs I can equip to this ship since a)it no longer fills a slot, meaning there is infinite "no slot" space, and b) IA is not a limited card.

Along with that, I think saying something can be equipped for 0 points is a nightmare for future proofing. Imagine if FFG decided to release a 15 point Elite. While perfectly balanced at 15 points, the X-wing gets it for free with this title and suddenly the flood gates are open. To keep design space as open as possible, its probably a good idea to stick to the -4 standard set by Tie /x1 title.

Perhaps try something like this- "Your upgrade bar gains 1 <elite icon> upgrade slot. You may equip an <elite icon> upgrade for -4 squad points (to a minimum of 0). You cannot equip two of the same <elite icon> upgrade cards. You may equip 1 additional Modification upgrade when equipped with Integrated Astromech."

Sideslip - Just a continuity nitpick here, but just for reference, this is how the last sentence would read if we are using Expert Handling as a template- "If you do not have the <barrel roll icon> action icon, receive 1 stress token."

But beyond that, there is something more important to point out- unless you want the player to be able to use Sideslip after a barrel roll, it will need to read as a "free barrel roll action". Expert Handling received an errata for this exact reason as, before the errata, Vader could barrel roll, and then "expert handling" barrel roll since they were seen as entirely separate actions. I would strongly advise you make this change as FFG has already deemed it necessary to disallow double barrel rolls with the Expert Handling errata. So, with the wording changes I propose, it would read as such in its entirety-

"Action: Perform a free barrel roll action using the <left bank template icon>1 or <right bank template icon>1 templates. If you do not have the <barrel roll icon> action icon, receive 1 stress token."

R7 Prototype- For continuity it should read "Your upgrade bar gains 1 <system upgrade> icon. If you equip a <system upgrade icon> upgrade, its squad point cost is reduced by 3 (to a minimum of 0). When this upgrade is discarded, you must discard an equipped <system upgrade icon> if able.

The "if able" clause at the end saves you from getting locked into an impossible scenario where you are asked to discard something that does not exist.

High Yield Launchers- Oi... This one is a bit of a nightmare. It counters itself, as it says "If you have no other <torpedo icon> upgrade equipped, you may equip a <torpedo icon>".... So basically, the moment you use its ability to equip an additional torpedo, it no longer is legal to do so since, well, you now have a torpedo upgrade equipped.

This one also has the same issue of giving something for free, which as I mentioned before, cripples design space. I will try to help out with this one, but I'm not entirely sure I will get the intended effect.

"If you have only 1 <torpedo upgrade icon> icons on your upgrade bar, you may equip an additional <torpedo upgrade icon>. It's squad point cost is reduced by 6 (to a minimum of 0).

When you perform an attack that hits with a (torpedo upgrade icon) secondary weapon, before dealing damage, you may add 1 <hit result icon> result to your roll."

R8 Astromech- Just continuity on this one- "Add 1 <tech slot icon> slot to your upgrade bar. When this upgrade is discarded, you must discard an equipped <tech upgrade icon> if able.

Ripple Fire- Can't say for certain on this one, but looking at the flow chart, I'm thinking the wording on this one could allow a ship to continually fire all of their ordnance until they no longer have munitions to fire + a primary shot, and then they would discard the card. Not sure if that is your intent. If not, you would probably need to put a Gunner clause in there to make sure its not abused.

Phew! Hopefully that helps you out Rakaydos.

I intend to do this for as many entries as possible so the wording is crisp and clear for when league play starts.

Edited by Kdubb

Alright! Time for Kdubb's Card text quality inspection!

Rakaydos here are a few things that might need to be fixed with your submission. Hopefully you don't think I'm being nit-picky. Promise I am just trying to help you out so this looks as official as possible so you can pull in as many votes as possible. :) Good luck!

Gyro Stabilizing System doesn't do anything as it is worded, as the keyword "normally" has no meaning within the context of the game. I believe the wording you are looking for is similar to the wording on Primed Thrusters- "Stress tokens do not prevent you from performing barrel roll actions or red maneuvers unless you have 3 or more stress tokens."

Integrated Weapons Platform could use a simpler wording as well, something like Tie/x1 gives us- "...If you equip a secondary weapon, its squad point cost is reduced by 4 (to a minimum of 0)." Obviously not totally necessary as the intent is clear, but continuity between similar upgrades seems like something we should strive for. Also, not sure if this was intended, but as worded (in both your wording and my proposed rewording), each secondary weapon will be reduced in cost, meaning a B-wing can get a Mangler Cannon and 2 proton torpedoes all for free. If this is not your intention, a slight rewording to indicate only 1 secondary weapon gets the discount would need to be made.

Civil War Veteran probably needs a wording overhaul. As worded, Integrated Astromech cannot be equipped on the ship (as its intended slot to fill, the modification slot, is no longer available to it once Civil War Veteran is equipped, and it effectively becomes a "slotless" upgrade). If that was your intention, then I would propose the line of text read "you may not equip the Integrated Astromech modification" instead to avoid confusion. But if what I believe you are trying to do is correct, and you are trying to leave the mod slot open even after an Integrate astromech is equipped, you will need to use this wording instead, which is similar to Smuggling Compartment- "You may equip 1 additional Modification upgrade when equipped with Integrated Astromech". Even if it is determined that your original wording works for what you intended (it is similar to the Mist Hunter title in some ways, so I can see an argument for IA filling no spot being fine), it would still need to be reworded because there is no restriction to how many integrated astromechs I can equip to this ship since a)it no longer fills a slot, meaning there is infinite "no slot" space, and b) IA is not a limited card.

Along with that, I think saying something can be equipped for 0 points is a nightmare for future proofing. Imagine if FFG decided to release a 15 point Elite. While perfectly balanced at 15 points, the X-wing gets it for free with this title and suddenly the gaopen as possible, its probably a good idea to stick to the -4 standard set by Tie /x1 title.

Perhaps try something like this- "Your upgrade bar gains 1 <elite icon> upgrade slot. You may equip an <elite icon> upgrade for -4 squad points (to a minimum of 0). You cannot equip two of the same <elite icon> upgrade cards. You may equip 1 additional Modification upgrade when equipped with Integrated Astromech."

Sideslip - Just a continuity nitpick here, but just for reference, this is how the last sentence would read if we are using Expert Handling as a template- "If you do not have the <barrel roll icon> action icon, receive 1 stress token."

But beyond that, there is something more important to point out- unless you want the player to be able to use Sideslip after a barrel roll, it will need to read as a "free barrel roll action". Expert Handling received an errata for this exact reason as, before the errata, Vader could barrel roll, and then "expert handling" barrel roll since they were seen as entirely separate actions. I would strongly advise you make this change as FFG has already deemed it necessary to disallow double barrel rolls with the Expert Handling errata. So, with the wording changes I propose, it would read as such in its entirety-

"Action: Perform a free barrel roll action using the <left bank template icon>1 or <right bank template icon>1 templates. If you do not have the <barrel roll icon> action icon, receive 1 stress token."

R7 Prototype- For continuity it should read "Your upgrade bar gains 1 <system upgrade> icon. If you equip a <system upgrade icon> upgrade, its squad point cost is reduced by 3 (to a minimum of 0). When this upgrade is discarded, you must discard an equipped <system upgrade icon> if able.

The "if able" clause at the end saves you from getting locked into an impossible scenario where you are asked to discard something that does not exist.

High Yield Launchers- Oi... This one is a bit of a nightmare. It counters itself, as it says "If you have no other <torpedo icon> upgrade equipped, you may equip a <torpedo icon>".... So basically, the moment you use its ability to equip an additional torpedo, it no longer is legal to do so since, well, you now have a torpedo upgrade equipped.

This one also has the same issue of giving something for free, which as I mentioned before, cripples design space. I will try to help out with this one, but I'm not entirely sure I will get the intended effect.

"If you have only 1 <torpedo upgrade icon> icons on your upgrade bar, you may equip an additional <torpedo upgrade icon>. It's squad point cost is reduced by 6 (to a minimum of 0).

When you perform an attack that hits with a (torpedo upgrade icon) secondary weapon, before dealing damage, you may add 1 <hit result icon> result to your roll."

R8 Astromech- Just continuity on this one- "Add 1 <tech slot icon> slot to your upgrade bar. When this upgrade is discarded, you must discard an equipped <tech upgrade icon> if able.

Ripple Fire- Can't say for certain on this one, but looking at the flow chart, I'm thinking the wording on this one could allow a ship to continually fire all of their ordnance until they no longer have munitions to fire + a primary shot, and then they would discard the card. Not sure if that is your intent. If not, you would probably need to put a Gunner clause in there to make sure its not abused.

Phew! Hopefully that helps you out Rakaydos.

I intend to do this for as many entries as possible so the wording is crisp and clear for when league play starts.

Wow! You are good!

Could you do me now?!

I intend to do this for as many entries as possible so the wording is crisp and clear for when league play starts.

Wow! You are good!

Could you do me now?!

Get it in a google doc which allows my work computer to view the images and I can give it a look when I have the time. ;)

Alright! Time for Kdubb's Card text quality inspection!

Rakaydos here are a few things that might need to be fixed with your submission. Hopefully you don't think I'm being nit-picky. Promise I am just trying to help you out so this looks as official as possible so you can pull in as many votes as possible. :) Good luck!

Gyro Stabilizing System doesn't do anything as it is worded, as the keyword "normally" has no meaning within the context of the game. I believe the wording you are looking for is similar to the wording on Primed Thrusters- "Stress tokens do not prevent you from performing barrel roll actions or red maneuvers unless you have 3 or more stress tokens."

Integrated Weapons Platform could use a simpler wording as well, something like Tie/x1 gives us- "...If you equip a secondary weapon, its squad point cost is reduced by 4 (to a minimum of 0)." Obviously not totally necessary as the intent is clear, but continuity between similar upgrades seems like something we should strive for. Also, not sure if this was intended, but as worded (in both your wording and my proposed rewording), each secondary weapon will be reduced in cost, meaning a B-wing can get a Mangler Cannon and 2 proton torpedoes all for free. If this is not your intention, a slight rewording to indicate only 1 secondary weapon gets the discount would need to be made.

Civil War Veteran probably needs a wording overhaul. As worded, Integrated Astromech cannot be equipped on the ship (as its intended slot to fill, the modification slot, is no longer available to it once Civil War Veteran is equipped, and it effectively becomes a "slotless" upgrade). If that was your intention, then I would propose the line of text read "you may not equip the Integrated Astromech modification" instead to avoid confusion. But if what I believe you are trying to do is correct, and you are trying to leave the mod slot open even after an Integrate astromech is equipped, you will need to use this wording instead, which is similar to Smuggling Compartment- "You may equip 1 additional Modification upgrade when equipped with Integrated Astromech". Even if it is determined that your original wording works for what you intended (it is similar to the Mist Hunter title in some ways, so I can see an argument for IA filling no spot being fine), it would still need to be reworded because there is no restriction to how many integrated astromechs I can equip to this ship since a)it no longer fills a slot, meaning there is infinite "no slot" space, and b) IA is not a limited card.

Along with that, I think saying something can be equipped for 0 points is a nightmare for future proofing. Imagine if FFG decided to release a 15 point Elite. While perfectly balanced at 15 points, the X-wing gets it for free with this title and suddenly the flood gates are open. To keep design space as open as possible, its probably a good idea to stick to the -4 standard set by Tie /x1 title.

Perhaps try something like this- "Your upgrade bar gains 1 <elite icon> upgrade slot. You may equip an <elite icon> upgrade for -4 squad points (to a minimum of 0). You cannot equip two of the same <elite icon> upgrade cards. You may equip 1 additional Modification upgrade when equipped with Integrated Astromech."

Sideslip - Just a continuity nitpick here, but just for reference, this is how the last sentence would read if we are using Expert Handling as a template- "If you do not have the <barrel roll icon> action icon, receive 1 stress token."

But beyond that, there is something more important to point out- unless you want the player to be able to use Sideslip after a barrel roll, it will need to read as a "free barrel roll action". Expert Handling received an errata for this exact reason as, before the errata, Vader could barrel roll, and then "expert handling" barrel roll since they were seen as entirely separate actions. I would strongly advise you make this change as FFG has already deemed it necessary to disallow double barrel rolls with the Expert Handling errata. So, with the wording changes I propose, it would read as such in its entirety-

"Action: Perform a free barrel roll action using the <left bank template icon>1 or <right bank template icon>1 templates. If you do not have the <barrel roll icon> action icon, receive 1 stress token."

R7 Prototype- For continuity it should read "Your upgrade bar gains 1 <system upgrade> icon. If you equip a <system upgrade icon> upgrade, its squad point cost is reduced by 3 (to a minimum of 0). When this upgrade is discarded, you must discard an equipped <system upgrade icon> if able.

The "if able" clause at the end saves you from getting locked into an impossible scenario where you are asked to discard something that does not exist.

High Yield Launchers- Oi... This one is a bit of a nightmare. It counters itself, as it says "If you have no other <torpedo icon> upgrade equipped, you may equip a <torpedo icon>".... So basically, the moment you use its ability to equip an additional torpedo, it no longer is legal to do so since, well, you now have a torpedo upgrade equipped.

This one also has the same issue of giving something for free, which as I mentioned before, cripples design space. I will try to help out with this one, but I'm not entirely sure I will get the intended effect.

"If you have only 1 <torpedo upgrade icon> icons on your upgrade bar, you may equip an additional <torpedo upgrade icon>. It's squad point cost is reduced by 6 (to a minimum of 0).

When you perform an attack that hits with a (torpedo upgrade icon) secondary weapon, before dealing damage, you may add 1 <hit result icon> result to your roll."

R8 Astromech- Just continuity on this one- "Add 1 <tech slot icon> slot to your upgrade bar. When this upgrade is discarded, you must discard an equipped <tech upgrade icon> if able.

Ripple Fire- Can't say for certain on this one, but looking at the flow chart, I'm thinking the wording on this one could allow a ship to continually fire all of their ordnance until they no longer have munitions to fire + a primary shot, and then they would discard the card. Not sure if that is your intent. If not, you would probably need to put a Gunner clause in there to make sure its not abused.

Phew! Hopefully that helps you out Rakaydos.

I intend to do this for as many entries as possible so the wording is crisp and clear for when league play starts.

Updated cards

FJr4Vgv.jpgmi56Lh6.jpg

jdHclje.jpgg5XzfKK.jpg

AaEFAqf.jpg5UCp5up.jpg

lS9acMu.jpgOOZ56JS.jpg

Not all the wording is exactly what you suggest, but thank you.

Are these for the aces packs as well or just the new ship ones?

Are these for the aces packs as well or just the new ship ones?

Both aces packs and new ships.

I intend to do this for as many entries as possible so the wording is crisp and clear for when league play starts.

Wow! You are good!

Could you do me now?!

Get it in a google doc which allows my work computer to view the images and I can give it a look when I have the time. ;)

Right away! https://drive.google.com/open?id=0B4bqkw1g3G1aM1B5UHhiaDBMQ28

Queen Sosha Soruna- For continuity, it should maybe read like this- “when you are declared as the target of an attack, the attacker must receive 1 stress token if able.” It should be fine as is either way though.

Ahsoka should probably have her ability she has in the Tie as that is what seems to be the standard with Hera and Mareek Steele. If you want to keep the ability, I would look for a new character name to put in place of Ahsoka.

As for the ability, I think it works, but it can be a bit more concise if we follow the standard for similar abilities set by Carnor Jax and Zertik Strom.

“Enemy ships at range 1 of you receive 1 stress token after performing an action.” The “of you” isn’t even necessary, but I figured including 2 words to avoid unnecessary confusion (as I’ve seen with Carnor Jax’s ability) seems perfectly fine.

Gimballed Pylons needs a rewording as the keyword “locked” has no meaning within the game. It needs to be “target locked”, even though intent is clear. It’s also just kind of fuzzy because the phrase “locked outside your primary firing arc” almost sounds like the ship is stuck (locked) outside your firing arc, which is clearly not the intention as it makes no sense, so making it sound better should be a good idea either way.

The appropriate phrasing I believe you are looking for is this- “If you have an enemy ship target locked, you may target that ship when performing a primary weapon attack (even if it is outside your firing arc). If it is outside your firing arc, you cannot modify your attack dice.”

Saw Gerrera is pretty much fine although I think similar worded abilities within the game right now would say “to the attacker’s roll” instead of “to your attacker’s roll” to avoid confusion as someone might make the mistake that you are somehow adding a hit to one of your ships attack rolls.

Leia Organa, Naboo Royal Starfighter, G8 Astromech, R-22 Spearhead, A-wing Trainer and Hondo Ohnaka all look correct.

A couple more submissions are in!

X-wing/Y-wing aces pack: "Rebel Veterans"

E-wing aces pack: "Advanced Enhancements"

What did he use for the astromechs in the E-wing aces pack?