Let me begin by saying I am a big fan of Armada, but not a Star Wars fan. For me the appeal of the game is in the mechanics, which I feel at their core are one of if not the best set of space combat rules made so far. Also I do tend to play 600pts and above games, which may be a factor in my thinking.
However, that being said there is one nagging doubt that I fear might ultimately be the games undoing in the foreseeable future. The sheer staggering amount of additional rules and abilities that are added with each wave.
These I fear are an issue for several reasons.
- It is hard to balance the cost of upgrade cards when they can be applied to such a large pool of ships, with some gaining more use out of the upgrade than others while all paying the same cost.
- It is getting hard to keep track of what is what now, most times when my opponents field multiple ships each sporting a lot of upgrade cards it because tiresome to remember what is what. This also goes both ways as I have witnessed opponents forgetting abilities they had which could have altered the course of the game.
- Upgrade cards combos are winning games, which to me feels a bit too much like a popular collectable card game, personally this cheapens the gaming experience.
- Not everything needs to have special rules to be perform a role, why can't the innate profile of the ship or squadron be useful enough. It is a common thing of Fantasy and Sci-Fi games, to weigh down units with a plethora of special rules. When a good stat line is sometimes all that is needed.
- It creates a special rule arms race, having a limited number of special rules is I think a far better alternative, than this escalation.
- When the game was launched there were I think 5 or 6 special rules for Squadrons, that number I think has doubled.
- It can be too much for someone who is new to the game, they may feel it daunting and too far behind a curve to get any enjoyment out of the game.
- Upgrade cards that increase stats are I feel fine as they are not a paragraph or more of text that need to be remembered, while providing a useful way to customise a ship.
If this trend continues, which from seeing how FFG have treated X-Wing, I fear we may encounter the same issues that game now faces.
When I field fleets, I tend to take as few upgrades as I can and no named squadrons, this does usually allow me to field more models on the table and it can win games. Maybe I am just getting tired of special rule bloated rules, does anyone else feel this is becoming an issue?
Edited by Stonehorse