Assassin concepts for future ships.

By Marinealver, in X-Wing

So we all know Palp is shaping the meta according to his sithly designs. As of now we only have 1 assassin option and that is Boba Fet. Any ways With Jabba along the way and perhaps a Yoda which would be like spend a focus to palp here is an idea for more "assassin" like releases.

For Scum the have Boba, he just needs a better ship.

For Rebels well we all have seen this video.

So why not a B-wing prototype, 1 less hull and 1 less shield for 7 points less (like from TIE Advanced to TIE Advanced prototype). Instead of a <system> slot it has a <crew> slot instead. Also comes with a unique <cannon> weapon that requires you to discard it (so the first one time use cannon upgrade) to fire. Deals 2 face up and 3 face down damage cards when it hits.

For Imperials well there is a lot of buzz for this ship

hlQKOq5.jpg

Now there has been a lot of discussion over the stats and point cost so I won't go into it.

But here is an idea for an upgrade card that can go with it.

Flechette missiles.

Range 1-2 Firepower 3

<missile> point cost 3

If this attack would deal a face up damage, you may deal all damage face-down to the hit ship and discard one <crew> or <team> upgrade card.

So this is the assassin missile. Unlike Boba and the superlaser this can attack multiple times. The only downside is that it is not as reliable when it comes to removing crew as you have to discard it before you know if its effect will proct and it can be blocked by shields or by bad dice rolls. However since you can take more and EM this weapon it should make up for the lack of reliability.

Ideas, comments?

Edited by Marinealver

D8OFRLA.jpg

See, the problem with those missiles is the same problem Boba has--by the time you can kill Palp, the shuttle is half dead anyway. Killing him off doesn't really help you that much by that point, and then you have to choose to go after the practically useless shuttle or switch targets. It's not ideal.

See, the problem with those missiles is the same problem Boba has--by the time you can kill Palp, the shuttle is half dead anyway. Killing him off doesn't really help you that much by that point, and then you have to choose to go after the practically useless shuttle or switch targets. It's not ideal.

Thing is you can have more missiles than you can have boba fet. HEck you might be able to use them with Boba fet to increas Scum ability for hunting bounty.

D8OFRLA.jpg

Should be scum or imperial only. Considering Scum has Boba Fet <crew> Imperial only would be the better opttion.

Bounty Hunters work for whoever has money - you just need enough space to fit them all.

I'd much prefer a Rebel-Only tool for knocking out an enemy ship. Scum already has a plethora of counters to Palp-aces and Palp-defenders, whereas Rebels merely have Connor Nets and Sabine.

Jacen Solo (crew, 3 points) - Force Stasis for the win!

Enemy ships at range 1 cannot use [crew] upgrade card abilities.

Ahsoka Tano (crew, 4 points) - She knows about their past.

Friendly ships at range 1 may roll 1 additional attack die when attacking a ship with at least 1 [crew] upgrade.

Or maybe Rebels need a counter to the absurdly under-costed Palpatine and Zuckuss crew cards:

Luke skywalker (crew, 6 points) - Thematically, Luke sacrificed himself to kill the Emperor (even though he didn't quite die)

At the start of the game, before the place forces step, you may discard Luke Skywalker to force your opponent to discard a [crew] or [EPT] upgrade card of your choice.

Despite the absurdity of this ability, its a tad pricey. I can see killing the Emperor being both the best and most thematic choice (thereby making Palp-aces games much more dangerous), but taking out a Gunner, Predator, Push the Limit, Lone Wolf, Zuckuss etc is great as well. Dengaroo without lone wolf is meh, but dengaroo without zuckuss is pretty sad.

I'd much prefer a Rebel-Only tool for knocking out an enemy ship. Scum already has a plethora of counters to Palp-aces and Palp-defenders, whereas Rebels merely have Connor Nets and Sabine.

...

Well the Rebel only tool would be the one time use unique super laser. That knocks out the entire ship not just the upgrade card. Thing is it is only avalible for one ship. The B-wing prototype.

bladewing.jpeg

Because that cannon simply deals damage, virtually every ship inn the game can be one-shot.

1. Defenders

2. Interceptors

3. Dengar

4. Corran

5. Poe

6. etc, etc

In other words, it is a vastly overpowered ability that would mean that only ships with a hull value of 6 or more would ever be viable again. Making it unique does little to balance it, as you can, by taking it on a B-wing, guarantee that the most dangerous enemy ship will die immediately.

Because that cannon simply deals damage, virtually every ship inn the game can be one-shot.

1. Defenders

2. Interceptors

3. Dengar

4. Corran

5. Poe

6. etc, etc

In other words, it is a vastly overpowered ability that would mean that only ships with a hull value of 6 or more would ever be viable again. Making it unique does little to balance it, as you can, by taking it on a B-wing, guarantee that the most dangerous enemy ship will die immediately.

Well not B-wing, B-wing prototype. Much like what the TAP was for the TIE Advanced. but yeah if you are running palp (or Jabba or yoda/mon-mothma). So 1 less hull and 1 less shield than a B-wing. But yeah that would paint a bullseye on that ship if it was only good for killing one large ship and then just a weaker B-wing.

D8OFRLA.jpg

The cost for that is insane for the ability it has. Spend 4 points, give up a valuable crew slot, AND give you your ability to attack a given round for a 50% chance to take out an upgrade that almost always (Palpatine and Gunner being the only two common exceptions) costs 4 or less. Boba may have more restrictions and still eats a valuable crew slot but at least he's working while dealing damage and he's only charging you 1 point to sit around for the chance to take out anything on the other guy's ship.

See, the problem with those missiles is the same problem Boba has--by the time you can kill Palp, the shuttle is half dead anyway. Killing him off doesn't really help you that much by that point, and then you have to choose to go after the practically useless shuttle or switch targets. It's not ideal.

Thing is you can have more missiles than you can have boba fet. HEck you might be able to use them with Boba fet to increas Scum ability for hunting bounty.

D8OFRLA.jpg

Should be scum or imperial only. Considering Scum has Boba Fet <crew> Imperial only would be the better opttion.

I like the idea of the card... just not sure about the title.

I mean... what does this have to do with "Bounty Hunters"? With a title like that, there are some much cooler things you could do, I would think!

It was in a pack of concepts I threw together for something else - specifically a card which would eliminate crew options, a concept which seems popular but Boba kind of underperforms at. So I made it also crew and called it bounty hunters so you can justify it as an option for all factions (as I don't think all varieties of mechanic should be locked to a faction innately. Obviously, certain classes of upgrade are, and so certain combinations and efficiency of mechanics can be restricted but I don't think you should have a hard and fast rule like "only Scum can remove upgrades" or "only rebels can inflict stress"). You discard them because after they jump out and get their man they have to fly off to the nearest office to get paid.

D8OFRLA.jpg

Please, PLEASE spend 4 points and a valuable crew slot on something that does absolutely zip to the majority of lists I run, which tend to use few or no crew cards. An upgrade, especially one that expensive, that depends on your opponent that much, is a really bad plan.

For Rebels well we all have seen this video.

So why not a B-wing prototype, 1 less hull and 1 less shield for 7 points less (like from TIE Advanced to TIE Advanced prototype). Instead of a <system> slot it has a <crew> slot instead. Also comes with a unique <cannon> weapon that requires you to discard it (so the first one time use cannon upgrade) to fire. Deals 2 face up and 3 face down damage cards when it hits.

personally i think the B-Wing should be this:

*Bladewing

slot: title

text: gain an additional Cannon slot, treat speed 4 maneuvers as white

cost: 3

and to make advantage of the TWO cannons:

Multi Cannon beam

slot: Cannon Cannon it's called Multicannon for a reason

Attack: 3

range 1-2

Text: Perform this attack twice, then receive one ion token

cost: 5

Proton Beam

slot Cannon Cannon

attack: 5

range: 1

Text when attacking you may change one Focus to a Crit, after attacking receive one ion token

cost: 5

D8OFRLA.jpg

Yeah, just introduce coinflip mechanic into perfectly fine game!

D8OFRLA.jpg

Yeah, just introduce coinflip mechanic into perfectly fine game!

Yeah, because that's totally not already a mechanic in the game.

Because that cannon simply deals damage, virtually every ship inn the game can be one-shot.

1. Defenders

2. Interceptors

3. Dengar

4. Corran

5. Poe

6. etc, etc

In other words, it is a vastly overpowered ability that would mean that only ships with a hull value of 6 or more would ever be viable again. Making it unique does little to balance it, as you can, by taking it on a B-wing, guarantee that the most dangerous enemy ship will die immediately.

Or it encourages swarm flying because they blow up from one attack anyway.

Because that cannon simply deals damage, virtually every ship inn the game can be one-shot.

1. Defenders

2. Interceptors

3. Dengar

4. Corran

5. Poe

6. etc, etc

In other words, it is a vastly overpowered ability that would mean that only ships with a hull value of 6 or more would ever be viable again. Making it unique does little to balance it, as you can, by taking it on a B-wing, guarantee that the most dangerous enemy ship will die immediately.

Or it encourages swarm flying because they blow up from one attack anyway.

Well you don't need to have swarms. I can say one list that won't fear a superlaser B-wing prototype and that is 4 Y-wings w/TLT. Okay you hit one of those ships. The other 3 will deal with you and the rest. Sure the Swarms won't care as they outnumber the single cannon. However the 2 ship list and the lynchpin ship list would.