Wurms took a U-wing to regionals report

By wurms, in X-Wing Battle Reports

Norcal Sacramento regionals was a blast! I think I was the only one flying a U-wing. All games were awesome and opponents were all friendly and fly casual types.

My List:
"38 Special"

(red 3 aka Biggs, Blue 8 aka Heff, and HWKs are the special, lol)

Biggs
R4d6
IA

Heff
FCS
Zeb
Jyn Ersa
Pivot Wing Title
Tactical Jammer

Rebel Operative
TLT
Chopper

Rebel Operative
TLT

Spent the last couple weeks test flying the list. Initially had Heff with Collision detector and chopper and two TLT ywings. After a few games, I didnt like Heffs weak attacks. Opponents flying away from him, only allows him a single mod. So I had to get FCS and I REALLY wanted Jyn Ersa on Heff. So that meant dropping down to HWKs.

List is basically Heff leads the way. He provides an extra green dice and focus tokens for biggs, and if anyone charges him and bumps he can have a full modded range 1 shot. Its a straight up jousting list even though it doesn't seem like it.

Don't remember everything in my opponent's list as my mind is mush, but I will try.

Game 1:
Dengar + Expertise? + K4 + R4B11 + Countermeasures + ???
Bossk + Predator? + 4lom + zuckuss + inspiring recruit + ???

I setup in my left corner. Dengar bossk in middle. Dengar flew near opponents edge, Bossk banked in toward middle, think heff and bossk were just outside r3 fire. Heff moved fast next round and had Dengar and Bossk in arc and popped jyn Ersa, tossing two focus to Biggs. Biggs moved behind heff and got his third focus. Bossk bumped Heff and Heff TL bossk. Bossk fires through Heff at Biggs, not doing damage (if I remembered correctly). Think Dengar plinks a shield off. Heff, Biggs, and a TLT attack Bossk and take him to like 4 hull left. I figured my TLTs can finish him off, so I bank towards dengar, blocking the sloop, turn Heff and biggs toward dengar. Bossk flies straight and lands a tad too far, and he has no shot. My TLTs finish Bossk. Dengar does some damage to Biggs. Heff and biggs do a couple to Dengar. After that it was TLTs plinking away. Opponent got Biggs and half of Heff.
Win: 100-41

Game 2:
Torkil TLT
3x Unhinged Y Tlt

Did not like seeing this list. My opponent flew the TLTs really good, making Heff and Biggs split fire. Jyn Ersa was awesome in this match though. Heff was tossing 3 focus tokens to Biggs, who got his fourth focus with action. Through tactical jammers, Biggs with three dice and four focus lived like 4 rounds of TLT fire. Wasn't enough though. I got one TLT dead and another to 1 hull left before I died. Bad matchup for me as all his TLTs moved before Heff. But we both had fun and it was a good match.
Loss: 25-100

Game 3:
RAC + Expose + Palp + Ysard + Ion Projector
Ryad + Expertise + x7 + MK.II

I moved as fast as possible (with HWKs that is a snails pace) to get range on Decimator. Heff and TLTs were able to get nice damage on it and Biggs survived a long time. Ryad finally got Biggs, but TLTs plinked her to death. Did not use Jan at all here, nor Heffs ability, as he was chasing decimator doing damage.
Win: 100-26

Game 4:
Ketsu + Expertise? + K4 + Title + Gyro
Kath + Predator? + Dengar + Engines + Slam

I do my setup in corner, opponent couldn't decide if he wanted to joust me or not. He was hilarious going back forth deciding. He eventually settled on a straight up joust. I was happy, cause moving my squad around is a chore. Joust it is. I start slow with a 2 forward Heff and 1 forward HWKs. He moves fast with 4 forwards. Next round I send Heff in 4 forward, Biggs 4 forward, and HWKs 3 forward. He goes 4 forward again. Kath bumps into Heff, so heff TLs Kath. Kath takes 5 dmg that round? Biggs loses 1 shield? (i love tactical jammers). Next round I two sharp a HWK behind heff to prevent a 3 or 4 straight. I move biggs to block the sharps. He tries a 3 bank but my HWK blocked that as well, so that made him bump Heff again, heff focuses and get another full mod shot on Kath. Ketsu swung around and got some damage on biggs, then I think Kath finished Biggs off before she got taken out. Next was hunting Ketsu, but I flew a TLT on a rock, ouch, he tractor beamed another TLT on a rock, ouch, and Heff had no shot. The tides were turning. My HWK took another damage from an asteroid and died. Next couple rounds were both of us coming around for another pass. I flew Heff right in front of a small rock and got a hit on Ketsu, think she had about 3 hull left at this point. I did a stop maneuver with Heff, which caught my opponent by surprise, 3 banked and ended up range 1 of Heff and range 3 of my last TLT. This was a really fun match, as I was dominating early game, then an asteroid and a tractor beam turns the tables and all of a sudden Im getting worried. Fun match and opponent was cracking jokes the whole game. Probably most fun match of the night.
Win:100-63.

Feeling good, 3-1 at this point with decent MOV. Think I was 21st at this point.

Game 5:
Basic Vader with Prockets
Backdraft and Quickdraw with Sensors Clusters, Collision Detector, VI, Title.

I see Vader approach my left side of match and know he has to die ASAP. I dial in a 4 straight with Heff to get the initial FCS TL. Think I get 1 dmg in. Heff takes some dmg from backdraft. Next round I stop with Heff and fly biggs a 4 straight over Heff. He gets the block on Vader who did a 1 straight trying to procket Heff. Heff now gets a range 1 on Vader, then a TLT finishes him off. Heff loss a few shields. Next round I stop with heff, barely miss a block with backdraft, but get quickdraw in range 1. Quickdraw has to fire at Biggs and then Backdraft kills him. Heff gets two shields off quickdraw then eats a return fire leaving him at 2 hull? TLTs plink QD away to 1 hull left. Next round opponent is behind heff and damages a HWK. QD is r1 so I plink backdraft down toto 1 hull. Im trapped in a corner with HWKs, nowhere for Heff to get a shot either. I dial in to slow roll 1 hwk to bump my hwk to block his SFs and get space for my lead TLT. Great plan! Until I accidentally flip my lead HWKs dial first. Then my other hwk moves to far, QD 1 banks and doesn't bump, and backdraft 2 banks and doesn't bump, now both range 1 of my HWKs. 1 HWK eats its. I do a desperate maneuver and just turn a HWK to the board edge hoping my opponent doesn't think im crazy enough to kill my own ship, but I just want 1 TLT shot, but my opponent smartly just 1 forward. Next round I just fly off the board. Long story short, takes a few rounds to turn Heff around, then just before we are about to enter range, time is called. Great flying by my opponent. If only I got that **** block.
Loss:38-85

So Im 3-2 and that loss hurt my MOV but I still have a slight shot at the cut, maybe.

Game 6:
Vessery + swarm leader + x7
Ryad + PTL + x7 + MK.II
Delta + x7

I go as fast as possible (i.e. snails pace). Im super confident against defenders with my list, blocking Kturns is a cinch. I 3 bank Heff and get a range 1 shot on vessery with Heff. Then TLTs plink away his remaining shields. Heff takes a couple damage. I move Heff to shoot at Vess if he 4ks, and move the rest of my squad if he 3 sharps (his only two moves). He 3 sharps and him and biggs are range 1 face off. He doesn't use focus, saving tokens for defense, so Biggs goes untouched. Biggs and TLTs finish Vessery. Next round I position HWK and biggs to block the 4/5 kturn from Ryad, and do a stop and turn around with Heff to block her 3 straight. She 3 banks and has no shot and lands in front of Heff at range 1. Think I get her shields down with Heffs attack and TLTs. Next couple rounds his dice are warming up and my TLTs arent doing much. Time is called, I got shields off Deltad and I think Ryad had 2 hull left. Nobody died from my list but Heff was at half.
Win:36-15.

4-2

Defenders are **** tanky. That hurt my MOV so Im sure I don't get in.

Final rankings announced and Im 22nd out of about 80.

Fun times. All opponents were cool and the event was great!

Seems like everyone enjoyed my list. People were like "Are those HWKs? And a U-Wing? I need to take a picture" LOL. Definitely something different to fly.

Heff is amazing. Cheap large base that has a fantastic blocking ability. And Jyn Ersa tossing Biggs 3 focus tokens is fantastic. The list is fun and hope people start flying Uwings more. I didn't see any others around the tourney.

Side note: my brother got 17th and missed the cut by like 13pts. He was flying an awesome Miranda/Thane/Biggs list.

Edited by wurms

Great read, thanks for sharing. :)

Grats on doing so well with such an interesting list!

Congrats and a very cool list... in what kind of formation did you fly the squad? I am assuming Biggs behind Heff, but how would you start games deployed? I would find it hard to have biggs within range 1 of all 3 ships, so your thoughts would be appreciated

Congrats and a very cool list... in what kind of formation did you fly the squad? I am assuming Biggs behind Heff, but how would you start games deployed? I would find it hard to have biggs within range 1 of all 3 ships, so your thoughts would be appreciated

Flying in formation wasn't too bad. Spent some time on Vassal working it out, and knowing if I can 2bank around Heff and whatnot. If Heff moved first though, my life would have been a lot easier, but dropping FCS for enhanced scopes wasn't really an option after playing a few games against Arcs and Turrets who dont need to face Heff to fire and he is getting just one puny mod.

My starting formation was in a corner. Took 3 tiny rocks and set them in the middle of my edge at range 2, opponents edge at range 2, usually third was one of opponents corners. This gave at least one corner to bank my formation, and kept the center pretty clear.

Hwks lined up at range 1 of sideline. Heff at range 2, all the way back to edge. Biggs sideways toward Heff on edge, 1 movement length from Heff. This allows Heff to do a 2 straight, and Biggs do a hard 3, putting him like a centimeter behind Heff. More importantly, in jousting situations, this allows Heff to dart out a 4 forward when ready to bump, and Biggs can also do a 4 forward and remain just inside range 1 of Heff. The HWKs can do their 3 straights and still TLT a bumped Heff victim and be range 1 of Biggs.

Lots of testing :P

giphy.gif

Keep the HWKs trailing Heff just a tad, so they can 2 sharp or 1 bank behind Heff to block any k-turns behind him. Use Heff as a range ruler also, if the enemy bumps Heff, range 1 ends 1 movement width behind Heff, so as long as HWKs are an inch behind Heff, they are at range 2.

If formation broke, I just made sure Biggs covered the HWKs at all costs even if he doesn't get a shot. They are your main source of consistent damage. Heff is tanky enough to take care of himself for a couple rounds.

It's a tough list. I like it alot. Weakness is quad TLTs cause the list is slow and cant catch them to close range 1, and I feared old Palp Aces with Inq and Soontir with their autothrusters and arc dodging. But Two large ships or Defender lists are easy to block, and Kbombers get ripped apart with TLTs and my list is beefy enough to absorb bombs, so I was comfortable in those matchups.

That's just awesome. This is the kinda stuff I love to see. Mix up some meta and make those supposed OP'd lists eat it.

Everyone crying about super-palp and 3xDefenders... Here you see superior planning and flying takes them out :)

Bravo, wurms

Great report.

Thanks so much for the in depth response! It's very unique, and I like the little cartoon you put in there, helped me visualize it!

Thanks for this, great write up thoroughly enjoyed reading it.

I wanted a 'Rogue One' sort of list; something easy and thematic. Played it last night against a Norra/Cassian/Shara list and only lost one Y-Wing later in the game.

Unfortunately I don't have two HWKs (I can't justify it) so went with your original Biggs/Heffe/Goldx2. Didn't really miss the FCS due to free actions but the TLTs were star of the show. It's really awkward getting around two of them and worrying about a large base AND Biggs. Great fun to play.

6 hours ago, DashBarrelRendarRoll said:

Thanks for this, great write up thoroughly enjoyed reading it.

I wanted a 'Rogue One' sort of list; something easy and thematic. Played it last night against a Norra/Cassian/Shara list and only lost one Y-Wing later in the game.

Unfortunately I don't have two HWKs (I can't justify it) so went with your original Biggs/Heffe/Goldx2. Didn't really miss the FCS due to free actions but the TLTs were star of the show. It's really awkward getting around two of them and worrying about a large base AND Biggs. Great fun to play.

Glad you enjoyed it! I really wanted a four ship list and love the look of a Uwing, 2 Ywings, and an Xwing on the table. Very Rogue One-ish. Unfortunately I had to go with HWKs in the end.

I didnt have two HWKs either, had to run around and pick up a second a couple days before regionals, lol. Didnt think I would ever own two HWKs!! Was just proxying for practice.

I never cared for FCS until I played a Biggs/Thane list and Biggs and Thane turned away from my list, and Heff was only getting 1 mod and it took longer than I would have liked to kill Biggs. So, if I add FCS to Heff, he needs an action for when he gets bumped, and that became Jyn Ersa. I only used her in about half my games, but in those games she was gold. So I think casual play, FCS and Jyn arent needed and Y's will do fine. In a tourney going against all kinds of lists, I like to be prepared, so I went FCS and Jyn over the Y's.

The big base I think is the key to the list. It keeps that distance for the TLTs to do their work. And Tactical Jammer pays for itself after the first use.

On 26/01/2017 at 4:53 PM, wurms said:

Glad you enjoyed it! I really wanted a four ship list and love the look of a Uwing, 2 Ywings, and an Xwing on the table. Very Rogue One-ish. Unfortunately I had to go with HWKs in the end.

I didnt have two HWKs either, had to run around and pick up a second a couple days before regionals, lol. Didnt think I would ever own two HWKs!! Was just proxying for practice.

I never cared for FCS until I played a Biggs/Thane list and Biggs and Thane turned away from my list, and Heff was only getting 1 mod and it took longer than I would have liked to kill Biggs. So, if I add FCS to Heff, he needs an action for when he gets bumped, and that became Jyn Ersa. I only used her in about half my games, but in those games she was gold. So I think casual play, FCS and Jyn arent needed and Y's will do fine. In a tourney going against all kinds of lists, I like to be prepared, so I went FCS and Jyn over the Y's.

The big base I think is the key to the list. It keeps that distance for the TLTs to do their work. And Tactical Jammer pays for itself after the first use.

Have you tweaked the list to try it with Captain Rex? I was thinking of trading the rebel ops with Jan and Rex. I can't decide whether the defensive buff for Biggs is worth the loss of a tlt.

i really enjoyed your list. Congrats for coming up with it!

Edited by Estarriol
Typos
On 2/21/2017 at 2:01 PM, Estarriol said:

Have you tweaked the list to try it with Captain Rex? I was thinking of trading the rebel ops with Jan and Rex. I can't decide whether the defensive buff for Biggs is worth the loss of a tlt.

i really enjoyed your list. Congrats for coming up with it!

Tactical Jammers and Jyn Ersa make Biggs tanky enough. The two TLTs in this list are your primary offensive firepower (Heff is great in some matchups though). If you lose one for Rex, I dont think you can do enough damage. Biggs doesn't need to survive the entire game. Just long enough to give you the edge. If I was going to try and make Biggs anymore tanky, I would drop FCS from Heff, and add Jan Ors crew to a HWK. Then when Heff uses Ersa, one focus can be an evade.

On 3/10/2017 at 5:49 PM, wurms said:

Tactical Jammers and Jyn Ersa make Biggs tanky enough. The two TLTs in this list are your primary offensive firepower (Heff is great in some matchups though). If you lose one for Rex, I dont think you can do enough damage. Biggs doesn't need to survive the entire game. Just long enough to give you the edge. If I was going to try and make Biggs anymore tanky, I would drop FCS from Heff, and add Jan Ors crew to a HWK. Then when Heff uses Ersa, one focus can be an evade.

Tactical Jammer, Jyn Erso and Jan Ors and Biggs flying behind that is just fun. T65 X-Wing that is rolling more green dice with more tokens than x7 defender. All that while they have condition from Rex. I run Braylen with stressbot + tactician. It just murdered any PtL Ace. Defenders were a slight problem as they could just flank to your rear, but in Lothal Open everyone, but one just came in and jousted that list. Fine by me and went 6-1 on the first day.

Damage output wasn't really an issue for me. Sure it would be cool if it did more damage. With Jyn Erso and Jan Ors, you get so good modifiers on Biggs that you could even go and take a Target Lock for Biggs. Heff is rolling solid 3 dice with FCS. Rex can be used as a blocker with his barrel roll as most pilots are 4+ anyway. Braylen is just a solid ship itself.

And as newest FAQ hits the tables, that lists biggest enemy which is Defenders (imo) are going to get worse and now stressbot helps against them too. Stressbot also shuts down Kylo RAC pretty good as Deci can't get its actions or throw Kylo around that doesn't matter that much anyway compared to 2 ship lists.

Biggs (R4D6, IA)

Rex

Braylen (R3A2, title, Tactician)

Heff (FCS, Jyn Erso, Jan Ors, Title, Tactical Jammer)

100p.

It's not that forgiving and sometimes it feels that this list runs on rails, but with some practice it can be a very dangerous list. Before Lothal Open I've lost maybe like 3 games with that list out of like 15 or something.

All in all, I think U-Wing is very underrated ship.

7 hours ago, Hwarangdaem said:

Tactical Jammer, Jyn Erso and Jan Ors and Biggs flying behind that is just fun. T65 X-Wing that is rolling more green dice with more tokens than x7 defender. All that while they have condition from Rex. I run Braylen with stressbot + tactician. It just murdered any PtL Ace. Defenders were a slight problem as they could just flank to your rear, but in Lothal Open everyone, but one just came in and jousted that list. Fine by me and went 6-1 on the first day.

Damage output wasn't really an issue for me. Sure it would be cool if it did more damage. With Jyn Erso and Jan Ors, you get so good modifiers on Biggs that you could even go and take a Target Lock for Biggs. Heff is rolling solid 3 dice with FCS. Rex can be used as a blocker with his barrel roll as most pilots are 4+ anyway. Braylen is just a solid ship itself.

And as newest FAQ hits the tables, that lists biggest enemy which is Defenders (imo) are going to get worse and now stressbot helps against them too. Stressbot also shuts down Kylo RAC pretty good as Deci can't get its actions or throw Kylo around that doesn't matter that much anyway compared to 2 ship lists.

Biggs (R4D6, IA)

Rex

Braylen (R3A2, title, Tactician)

Heff (FCS, Jyn Erso, Jan Ors, Title, Tactical Jammer)

100p.

It's not that forgiving and sometimes it feels that this list runs on rails, but with some practice it can be a very dangerous list. Before Lothal Open I've lost maybe like 3 games with that list out of like 15 or something.

All in all, I think U-Wing is very underrated ship.

Yeah, nice list there. I loved when people wanted to joust me